@Herr:
I wouldn’t recommend a British strategy based on doing strategic bombing raids. In the fight against Germany, the UK holds a major strategic advantage as compared to the US: it’s a lot closer. So if you start producing ships and land units early as the UK, you’ll be able to either threaten German-held territories early, or reinforce Russia early. Because an amphibious assault from the UK can reach many areas in Europe, Germany will need to spend resources on defensive measures - resources that can’t be used against Russia.
Also, the UK initially has the money to build up a significant force - later on, it may be more difficult to them, as they tend to lose income during the early turns of the game when they lose African and/or Asian territories to the Axis.
By contrast, bombers are (a) expensive, and (b) long-range. So if you want to use an approach based on strategic bombing raids (and I’m not saying that’s a very good idea in the first place), then do it with the US, which can more easily afford to buy bombers. Basically, it all comes down to using the nearby Allied IC (UK) for short-range units while using the far-away IC (US) for long-range units.
Well basically a UK bomber can hit its target in 1 round a US bomber is active one round later. Whereas US navy at least can do something usefull on their first round (unload in Africa). So I am not sure I follow your long range vs short range perspective for the air units.
However a US shuck to Europe requires twice the amount of transporters as the UK.
I am quite convinced that the most feasible UK strategy is establishing an atlantic navy and hit Europe with 8 units per round. The acquisition of early round UK air (figs and bombers) can however be used to slow Japan, so that a UK navy is established later in the game (maybe round 3-4) under the protection of an already established US navy, maybe even at a time when Germany has less airforce and no subs as to earlier in the game.