I’m about midway through my first play-test. By the end I’ll have some rule improvements. The Zs are formidable. Initial outbreak was in the Philippines. Rolled a 6, which zombified all the Civs and units for a total of 14 Zs. They spread outward via the even spread rules and wiped out Okinawa, Burma, and the Carolines. New Guinea and East Indies are holding out and will likely be safe for the rest of the game. The Zs hit FIC and Shanghai the same turn and from there they spread out to Buratia, China, Mongolia, Afghanistan,and Persia. Currently there are 44 zombies scattered across south east Asia. Japan has been out of the picture as most of their territory is now swarming with Zs. Tokyo itself is well defended and is hoping to repel the imminent Zs headed their way next turn. And they learned the hard way that you have to outnumber the Zs 3-1 if you want assured victory. Several failed attacks against a Z horde. The Brits wisely evacuated India, Persia, and Trans Jordan. If you leave the Civs the Zs multiply too fast. The neutral zones with Civs are dangerous and really influence the battle against the Zs.
Oh, I’m using money to track Civs and Zs. Nickels and Pennies seem to work fine. The Bag 'O Zombies is almost perfect. They are slightly larger than the game’s Infantry pieces, but not enough to be distracting. They look great on the board.