you seem to know more than most “newbies” anyway, i think i’ll have to do that, run the battles. here’s what i got for a 6 turn stack (build a force for 2 turns then move into moscow by turn 6)
assuming there are 88 infantry on moscow and 4 fighters…
in reality there are all different units, but it’s just a “defence force”
also assumes 1 fighter dies before it can attack moscow, and 1 get’s shot down to aa gun
also assumes you have your original 12 armor plus 16 more since you can more in 8 each turn for two turns after the men step out of berlin (however with only 8 more the conclusion is the same)
buy all artillary:
11% without air
36% with air
buy half and half
20% without air
50% with air
buy all infanty:
27% (air not attacking)
59% with air !!!
hmm looks like inf only are better… let me see though!
buy inf to rtl on a 3:1 ration (cash-wise, not numerically)
26% no air
57% with air
ok so it looks like under these conditions only build rtl to fill the cash
ex: you have 40 ipc’s build 12 inf 1 rtl
of course save the dollar turn 1, only do this on turn 2.
but there are more variables than i have included, perhaps it needs to be carefully figured out each game.
this is for a 6 turn stack, maybe a 7 turn stack is different. what do you think?
I have heard about heavy artillary stacks, but now i don’t believe in them!
remember this is just a general rule, to really be on the edge, you would have to have a calculator ready every game and calculate 5 or more turns in advance. This knowledge should improve my wins by 5% or more since i was building 10 artillary turn 1 with germany sometimes…
don’t forget to bid 4 infantry!!!
thanks for reading