• New Zealand should continue the fight after Sydney falls, but capital sacking rules and that silly non-island ICs rule don’t allow that (as much, it should be “no ICs for Dutch East Indies”)


  • @Funcioneta:

    New Zealand should continue the fight after Sydney falls, but capital sacking rules and that silly non-island ICs rule don’t allow that (as much, it should be “no ICs for Dutch East Indies”)

    If Sydney has fallen, what does NZ fight with, making 2 ipc’s a turn? It will eventually fall.


  • @Funcioneta:

    New Zealand should continue the fight after Sydney falls, but capital sacking rules and that silly non-island ICs rule don’t allow that (as much, it should be “no ICs for Dutch East Indies”)

    Its sounds like this an easy house rule fix.


  • @finnman:

    @Funcioneta:

    New Zealand should continue the fight after Sydney falls, but capital sacking rules and that silly non-island ICs rule don’t allow that (as much, it should be “no ICs for Dutch East Indies”)

    Its sounds like this an easy house rule fix.

    I think the No Island IC is historical, since most islands don’t have enough resources to build a factory or the things within. Besided, ANZAC can’t afford an IC for NZ, it’s better spent on 3 artillery or mech.


  • @calvinhobbesliker:

    @finnman:

    @Funcioneta:

    New Zealand should continue the fight after Sydney falls, but capital sacking rules and that silly non-island ICs rule don’t allow that (as much, it should be “no ICs for Dutch East Indies”)

    Its sounds like this an easy house rule fix.

    I think the No Island IC is historical, since most islands don’t have enough resources to build a factory or the things within. Besided, ANZAC can’t afford an IC for NZ, it’s better spent on 3 artillery or mech.

    But you could buy 4 Infantry then, instead of only 3 Artillery.

    3 Artillery=12 die points
    4 Infantry= 12 die points

    But in the end you get more hits all together, and Australia do not need an extra Artillery.


  • @Dylan:

    @calvinhobbesliker:

    @finnman:

    @Funcioneta:

    New Zealand should continue the fight after Sydney falls, but capital sacking rules and that silly non-island ICs rule don’t allow that (as much, it should be “no ICs for Dutch East Indies”)

    Its sounds like this an easy house rule fix.

    I think the No Island IC is historical, since most islands don’t have enough resources to build a factory or the things within. Besided, ANZAC can’t afford an IC for NZ, it’s better spent on 3 artillery or mech.

    But you could buy 4 Infantry then, instead of only 3 Artillery.

    3 Artillery=12 die points
    4 Infantry= 12 die points

    But in the end you get more hits all together, and Australia do not need an extra Artillery.

    You can’t buy 4 inf since ANZAC only has 1 minor factory


  • @calvinhobbesliker:

    @Dylan:

    @calvinhobbesliker:

    @finnman:

    @Funcioneta:

    New Zealand should continue the fight after Sydney falls, but capital sacking rules and that silly non-island ICs rule don’t allow that (as much, it should be “no ICs for Dutch East Indies”)

    Its sounds like this an easy house rule fix.

    I think the No Island IC is historical, since most islands don’t have enough resources to build a factory or the things within. Besided, ANZAC can’t afford an IC for NZ, it’s better spent on 3 artillery or mech.

    But you could buy 4 Infantry then, instead of only 3 Artillery.

    3 Artillery=12 die points
    4 Infantry= 12 die points

    But in the end you get more hits all together, and Australia do not need an extra Artillery.

    You can’t buy 4 inf since ANZAC only has 1 minor factory

    These new IC rules are confusing.


  • @Dylan:

    @calvinhobbesliker:

    @Dylan:

    @calvinhobbesliker:

    @finnman:

    @Funcioneta:

    New Zealand should continue the fight after Sydney falls, but capital sacking rules and that silly non-island ICs rule don’t allow that (as much, it should be “no ICs for Dutch East Indies”)

    Its sounds like this an easy house rule fix.

    I think the No Island IC is historical, since most islands don’t have enough resources to build a factory or the things within. Besided, ANZAC can’t afford an IC for NZ, it’s better spent on 3 artillery or mech.

    But you could buy 4 Infantry then, instead of only 3 Artillery.

    3 Artillery=12 die points
    4 Infantry= 12 die points

    But in the end you get more hits all together, and Australia do not need an extra Artillery.

    You can’t buy 4 inf since ANZAC only has 1 minor factory

    These new IC rules are confusing.

    Dude, the IC chits HAVE THE NUMBER OF UNITS YOU CAN MOBILIZE THERE PRINTED ON IT!


  • I have kinda liked outlawing IC on Islands. We are thinking of ruling that into AA 50 when we play. I think we might even do the major minor complex thing too. The 12 cost of a minor IC is rather appealing. Then you could also do a fix to the imp factory tech. Major IC gets 2 extra units, minor gets 1 extra unit. I wonder how imp fact tech will work in global (sounds like its still there).


  • @calvinhobbesliker:

    @Dylan:

    @calvinhobbesliker:

    @Dylan:

    @calvinhobbesliker:

    @finnman:

    @Funcioneta:

    New Zealand should continue the fight after Sydney falls, but capital sacking rules and that silly non-island ICs rule don’t allow that (as much, it should be “no ICs for Dutch East Indies”)

    Its sounds like this an easy house rule fix.

    I think the No Island IC is historical, since most islands don’t have enough resources to build a factory or the things within. Besided, ANZAC can’t afford an IC for NZ, it’s better spent on 3 artillery or mech.

    But you could buy 4 Infantry then, instead of only 3 Artillery.

    3 Artillery=12 die points
    4 Infantry= 12 die points

    But in the end you get more hits all together, and Australia do not need an extra Artillery.

    You can’t buy 4 inf since ANZAC only has 1 minor factory

    These new IC rules are confusing.

    Dude, the IC chits HAVE THE NUMBER OF UNITS YOU CAN MOBILIZE THERE PRINTED ON IT!

    Grandpa you need a nap, your tired and cranky.

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