Does anyone happen to have any red xeno game pieces that they would like to sell?
An Interesting Civil War Game
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I recently got a copy of Conquest Gaming’s “A House Divided The Brothers War”. It is an area movement game that uses miniatures and, because of the railroad movement in addition to regular movement, 6 distinct theaters (3 per side),general and event cards that modify the fighting troops abilities, is a very interesting game to play. It is tough for the North to survive the opening rounds because of their relatively weak starting generals and troop levels, but because of the reinforcement advantage, if it can hang on the game becomes winable for it. Another interesting and historical feature is that many of the South’s generals have good infantry, cavalry and artillery modifiers while many of the North’s generals are lesser, but all the main generals are represented so eventually the North draws Sherman, Sheridan, Thomas, Grant, etc. But, of course, the South continues to draw generals each turn so Longstreet, Stuart, Pemberton and Lee appear (Beauregard and Jackson start the game in play). You have to provide your own pieces, the pieces from the Napoleon Risk will work, but I had enough pieces from Battle Cry to play the game. The game is only $13 and with about $10 shipping is still are good buy for such an interesting game.





_The Conflict is a global-strategy based game designed around the economic and military conditions of Europe in 1914. Players play in one of two alliances, The Central Powers or The Allied Powers, to defeat their opponents. Players choose among seven nations (Austria-Hungary, Germany, Great Britain, France, Italy, Ottoman Empire, and Russia). After selecting a nation, players take turns completing their objectives during each round.
The Conflict has been extensively tested and designed by gamers for gamers. Players will take their turn each round to strengthen their tactical advantages and defend the borders of their nation. Each turn is broken down into Phases. Players must complete each previous phase in order to proceed onward with the rest of their turn. If a player decides to enter into combat with another player, they must, along with their opponent, roll a set number of D12 dice to determine the outcome of each individual battle. The Conflict uniquely deducts a combat penalty from the player with the weakest military strength in a territory. This combat penalty is taken off all of their dice rolls during the individual combat. The combat penalty allows for the strongest opponent to have a real-world advantage over their enemy, if they have a larger military presence in the area. Players can develop multiple (land, naval, and air) strategies to succeed. They can utilize 11 military units with unique capabilities to complete specific goals, upgrade technology, play one of three victory scenarios, as well as try a variety of player preferences.












