I didn’t design it, but I was good friends with the guy that started it and was one of the players.
He had quite a few pieces of paper that were an overhead map of the playing area representing what was going on. Every player (probably 8 of us or so, including the creator) had a base and so much “money” to do things to attack or protect their base. He would see the players at different classes each day and ask them to do their turn, so by the time it was yours, a lot had changed. I remember one guy built a fortified walkway to the creator’s base for protection, you get different types of guys to attack/defend, and once a tornado came through and destroyed most of the map. The creator was pretty biased for himself, but I don’t think he outright eliminated people. It was pretty fun though, as a kid.
Also, it was the first time I remember hearing the word “hooker” (you could hire one for whatever reason in the game) and repeated it later, which got me in trouble.