Ah, good, you received it….
Don’t forget that my event card was done for 1939 World at War game.
The Add-A-Piece-At-Location-X cards (the majority) I was less of a fan of, because I think that adding powerful free units to the game (like the battleship or loaded aircraft carrier you mention) could be seriously unbalancing. It also violates two of the central principles/mechanics of the game: (1) no units for free, and (2) no new units where there are no industrial complexes (sure, China gets around this one, but it’s the exception). With the weaker versions of these cards, where you get a free infantry in some useless or far-flung location, I imagine if you drew them in the game it would give you a kind of ‘meh’ feeling… to get a weak piece in an unimportant place. Maybe these could be thinned out a bit to make room for more exciting events?
I create free unit card for one reason. In 1939, a lot of warship was under construction but also tank and other unit.
We play 18 games since 1996 and the score is Axis 9 win, Allies 7 win and 2 draw.
Free unit didn’t change the balance of the game.
Curiously, bad weather card has a better impact!
Nothing worst than a series of typhoon in the Phillipine’s!