I was talking with a friend showing off your map and he loved it. Really like the Japan not getting to hike to Russia and grabbing points.
He like the oil concept too, but he asked why you put an oil token in Saudi Arabia instead of Iraq; says Iraq was more developed at that time (just asking)
I didn’t want to make too many oil centers. I guess i choose one and picked the one that would not ‘be along the path’ which requires either side to take a detour south to take it.
The oil rules really made it exciting because Germany went for a southern strategy and took 2 of them and Japan took 1.
We had like 12 people usually standing and watching and 4 playing. Alot of the ‘watchers’ will play tomorrow and thought it looked real impressive.
The main fruit is the set up is really good and not much needs to be changed for balance, but I don’t think we explored all the tricks yet. Of the many ideas that made it different many commented on the concept of the Waffen SS and Shock Armies and how they really added new ideas for how you do your combats.
The Axis won but really only on the fact that the UK player went for Italy and didn’t leave enough to protect UK and the German navy took it with their Waffen SS army. Of course UK retook it, but then it suffered alot by that point. Russia got worked pretty good ( we were allies), but we held out. Japan didn’t attack Russia till like turn 6 and my partner kept buying the fortifications rather than UNITS ( of which you need to make the fortification even useful)
I would of liked to have seen the “Vichy” symbol placed in a white round background like a Roundel.
Yea i can do that. I think so.
I check Oil Refinery heater drawings for a living and have become “Anal” about some things, but I usually have a good eye for an aestheticially pleasing look.
The map looks really really good printed out in color.
Why did you switch to the Swastika for the German Roundel, I know there are people out there still offended by it today?
Nobody was offended and didn’t even comment on that. It didn’t even cross my mind till you just brought it up. Yes the map looks real professional. I will tweek the map file one last time for those Vichy roundels and perhaps add or change an oil field.
I may have to add one in S America and another in eastern Russia.
Also, might add a sea zone for red sea because the distance from FIC is a bit far to reach the Suez. ( UK used its fleet to shuck back and forth)
Also north India may need a factory in south ( Madras) and not north. UK build a small fleet to protect from Japan.
WE made some rule changes a few here:
you cant capture an enemy factory. Its destroyed but you can build a new one. AA guns same thing ( no reusable AA guns)
The SS and shock armies cant be rebuilt once destroyed, but they can be reconfigured into different combination’s of two armor class units and never more than 6 on the map ( can generate only one per turn, russia can start them only on turn 3)
People really liked that UK cant send air or fleet in Baltic unless they control Norway and Denmark.
Airborne and Marines worked great.
Neutrals were perfect.
We didn’t play with tech, but everything else.
They thought the axis were weak, but the design has subtle advantages for them that compensate. Economically it looks terrible for the axis, but if they keep the attacks up the allies has a problem getting the material advantage to make a difference.
People loved the Victory conditions. Japan was not a slave for Germany, but did help out if only to further its own cause.
Canada and ANZAC worked perfectly.
Pictures latter.