Hello, I play pacific 1940 a lot. I have also played global a few times. Pacific 1940 second edition is a great game but I can almost easily win every time if I’m Japan and I attack on the third turn. A new rule was passed around late 2014 to allow the USA to receive a 30 IPC bonus if Japan attacks or declares war on them before turn 4. This seems to balance the game a little but I can still always win with Japan. The strategy for Japan is pretty much the same. Take the money islands, build a minor in French Indo China and Kwangtung and knock out China and India. Post in the Philippines with your huge navy and three fighters that can scramble and those six deadly kamikizes. Let Anzac and USA come to you so you can use the fighters to defend at 4 when the big navy battle happens. Eventually you will be making more than the allies with the money islands NO and the India NO. You should be around the 70-75 mark. Then when the time is right strike at Sydney or Hawaii and hold it and you should win as it will be six victory cities. For the allies, man this can be tuff lol. You better hope Japan attacks you on turn 1 or turn 4 because turn 2 and especially 3 it’s going to be difficult.
1: China: buy men and hit and run and fall back to the north west of China. You will be lucky if the Burma road is open more than two turns. Pull back and make Japan come to you.
2: UK: pull everyone back to India and just buy men!!! Try to bring your navy down to Australia and unite them with Anzac and hopefully later USA. If it looks like India is going to fall then pull your airforce out and send them to Australia to hopefully land on a Anzac or American carrier. If Japan hasn’t declared war early then take as many islands in the south as possible .
3: Anzac: small ships and transports are good. if it looks like Japan is going to invade then pull your forces to south Australia because from there you can hit any territory. Use your small ships to convoy raid or unite with the main USA fleet. Queensland is a great staging area for the allied navy early in the game. Also since there’s a airbase there fighters don’t hurt also since they can scramble.
4:USA: the big boy lol. The problem is when USA is neutral she only makes a freaking 17 ipcs a turn. While Japan is around the 40 mark and Japan has soooooooo many aircraft at its disposal. USA I say aircraft carrier early then mainly subs, destroyers, and a transport every turn with land units. A few rounds into the game get a navy base on the Johnson islands and start combining your fleet with the Anzac fleet and hopefully a small UK fleet. try to take the money islands by sacrificing transports because Japan will have a bigger navy early in the game. When the time is right move to Dutch New Guinea with your fleet and prepare for the big battle. Sometimes it’s better if Japan attacks you and sometimes it’s better if you attsck them. Hopefully you will have a lot of subs at your disposal. If you win the navy battle then Japan is pretty much toast even if they have India and China. Good luck and let me know how the war goes lol. I am playing anniversary edition on Saturday 😜
China Strategy
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Here is the strategy that I have employed as China and I have been victorious in both attempts. C1 retake Yuannan thereby opening up Burma road and collecting 6 bonus then shift all forces to northern China. By doing this it makes it so Japan can’t use their massive airforce to attack both China and India and they have to either divide it up or focus all on one. Both of which help the allies. Also by focus China in the northern sector it puts them closer to the big money territories and Forces Japan to defend them.
Does anybody else have another successful strategy that they have tried?
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I have a half and half one, i look like an idiot saying this too to be honest :mrgreen:
Just plow forward on all fronts and die fighitng and get the british’s asses up to support you! :evil:
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@Dylan:
Just plow forward on all fronts and die fighitng :evil:
Are you Hitler ?
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@Dylan:
Just plow forward on all fronts and die fighitng :evil:
Are you Hitler ?
I’m pretty sure Hitler could spell correctly.
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it’s in german, that’s why it looks that way…
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Here is the strategy that I have employed as China and I have been victorious in both attempts. C1 retake Yuannan thereby opening up Burma road and collecting 6 bonus then shift all forces to northern China. By doing this it makes it so Japan can’t use their massive airforce to attack both China and India and they have to either divide it up or focus all on one. Both of which help the allies. Also by focus China in the northern sector it puts them closer to the big money territories and Forces Japan to defend them.
Does anybody else have another successful strategy that they have tried?
That has become the dominant china strategy in our games. Despite japan only have a few land units there in T1, taking back Yunnan is a bit of a gamble though. With unsupported infantry and the flying tigers, it still seems like a few bad dice rolls will put china in an awful position. We have also gone north with china. The threat of losing hong kong or manchuria usually becomes quite the headache for japan. But in the end, china has only become a migraine for japan and are more frustrating than anything.
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Yea, our games see China take back Yunnan C1 (it normally can), then head north to take the Jap ground/air forces away from India. You don’t want to lead them to India, that’s for sure. Forcing Japan to choose or split-up seems to be the way to go. China will get its NO (6 ipc), but rarely do we see China/UK hold the Burma road allowing China to purchase art early in the game.
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How long will China last in your guys games.
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In the three games I have played as the allies, China has survived the whole game (Japan DOW J2, J3, J3) using this strat. In the one game I played as Japan, I wiped China out by J3 because my opponent did not use this strat and focused his entire force in southern china which I wiped out on J2 with just my airforce and some good rolls. China lost 6 inf and 1 ftr and Japan lost nothing.
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sometimes I have the UK buy an AAgun on UK1 and send their original AA gun and a relief force to yunnan.
An AA gun makes it a tough nut to crack “if” you are playing a slow enough Japanese player, who hasnt taken and held yunnan yet. -
Sending a UK AA gun to China is a good move if Jap strikes first (J1 or J2 attack), but I wouldn’t do it if Jap didn’t start war. If Japan doesn’t provoke war sending a UK AA gun to China (rd #2) will require a Dec of War by the UK on Japan, allowing Japan to fight only UK/Anz w/o bringing the US in (also won’t trigger US $40 bonus early). As UK or Anz you really don’t want to make the first move if Japan hasn’t attacked yet. Sit back and collect the extra income (NO’s/Dutch) and build your forces. I would move the UK AA gun up to Burma UK1, then if Japan strikes first (attacks UK, Anz, Dutch or US) try to get it to China.