Hey, guys, when I asked Krieg about this same thing, he made a VERY interesting point. Depending on timing, you could bomb an enemy Base and it would then be unusable to their ALLIES until the base owner’s next turn. So you can effectively disable the capability without your enemy being able to fix it. You heard it here first. :-D
Ah, another advantage for Japan, just we needed… :wink:
In Pac SBR a Jap AB could be a great strat in the right circumstances because of turn order. Say Jap uses an island AB to protect its navy. The US could take the heat and SBR w/escorts. Jap will scramble its air, but hits on a 2 or less, and the battle only last 1 round (of course it sucks the US only hits on a 1). Say two US bmrs survive the dog fight and the AA guns. They only need to SBR an AB 3 points to disable it. Then UK and Anz can attack the Jap fleet w/o worrying about Jap ftrs scrambling (they’re grounded). Jap can only repair the AB on its own turn, which hasn’t come around yet. So it works both ways :-D
In case of an allies capital being captured: (Correct me if I’m wrong)
Say The Gilbert Isles are in Jap hands, along with India (UK capital). If the US liberates Gilbert, then on the US next turn (If India has not been liberated) the US can place an AB/NB there. Gilbert would (temporarily) belong to the US. If India (UK capital) is liberated, Gilbert and its new base would go back to UK. It would be the same for tt that are eligible for IC’s (say Kwangtung).
You said “build land troops in FIC”: is this on J2? Because you’re not allowed to place a factory in a newly captured territory, correct? So are you putting the minor IC in Manchuria or Kiangsu (one of the 3 IPC territories)?
On a side note, I wish tactical bombers were able to bomb air/naval bases (not factories). According to my grandpa’s carrier’s war journal, they did a lot of airfield attacks, so it would only make sense to have that ability, and it would better justify the 11 IPC cost, since some people think that is too much.
Yes, Air and ground units can kill each other. You have to understand that an Infantry unit contains infantry and all the support units that go with it. Some of the support units will include AA units. Axis and Allies is set up to be a big picture view of the war, not as much detail as you might imagine. I can understand why it becomes confusing when we have artillery, armor and infantry represented seperately. In earlier games, we didn’t have arty and it was understood they were part of the other manuver units.