My thinking is as a separate game this setup is flawed, but I’m betting anything that the Global game (the one we are all going to play from here on out for the most part) is pretty balanced with the addition of all those Russian infantry to the North of Manchuria. Something tells me that India crush strategy will take a beating.
In my latest game, I moved a US bomber to India via Queensland. It took out a transport off of one of the DEI islands on the way, which was my main reason for doing it. Also it was useful in harrassing Japanese shipping lanes along the Chinese coast. Obviously it only contributed indirectly to the defense of India, but it was fairly painless to get it to the area.
Bombers are the WORST defenders(except transports)
I don’t know the acronym VC. I see on the acronym thread there’s a CV for Cruisers. If memory serves, I had 4 cruisers and 2 BS for bombardment options. By Japan’s R3, the US and ANZAC fleets were, together, noteworthy, but not yet in position.
In any game I’ve played where the US has made a dedicated push for Korea, it’s never been denied them.
Just to be sure, you are using the board errata:
The Map: Sea zone 5 should not be adjacent to Korea. The border between sea zones 5 and 6 should
meet at the border between Amur and Korea, leaving Amur still touching only sea zone 5 but Korea
touching only sea zone 6.