I don’t think that it is necessarily a J1 that throws the game, but a turn 3 India that makes the game unbalanced.
If your getting $20 bid and still loosing, you have a big problem. What are you buying? If UK just bought 4 INF 2 ART and placed it in Hong Kong That would cause Jap a whole lot of problems. Or 1 Crusier + 1 Destroyer with their BB and Tranys. With a bid that large Japan should loose everytime.
I have played with a number of combinations. What you propose won’t save India. Hong Kong can be overwhelmed with how many planes? As for your fleet, 4 bmb and 1 fht will still take it out. Nothing changes. The bid needs to be higher. Maybe $24
hey jim,
are you getting the 20ipc after a j1 attack or is this a bid at game start?
are you playing that you can place the 20ipc in units? if so are there any restrictions?
what we do right now is bid for sides and place units pregame. we have no restrictions on how many units can be placed in any one territory, except that the territory must already have a unit of the same power.
what i would like to do is keep bidding to determine sides, however we are having problems balancing a j1 to a j2 dow. i think my idea number 2 is best right now but am hoping for some critiquing or new ideas. right now our bids are between 17-11ipc. if we were to use my idea number 2 with x=5, i think the bid would drop to 6ipc or less
The bid is a pregame placement. Unrestricted in territories you own, at sea, you must have a ship in the space already. We start at a number and bid down until someone is not willing to go any lower.