• TripleA '12

    Thanks Brain, that would be about right. Although, not quite large as that because I has to trim the edge of the paper right to the map border (along the top and bottom half). But before you print it, make sure you go to page set up and set the size to fit ‘4 by 4’ on A4. Obviously, if your printer can do A3 then go ahead and do that. Well, it only just fits on my table. But the good thing is, the territories are pretty big.


  • Depending on how much trimming you’ve done, you may be able to use E size paper which is 34" x  44."

  • TripleA '12

    Yeah, that is a possibility. But hey, I’ve already printed it and taped it all together. Working on the set up now, will post a pic soon… It’s looking awesome to say the least!  :-)


  • @Lozmoid:

    Yeah, that is a possibility. But hey, I’ve already printed it and taped it all together. Working on the set up now, will post a pic soon… It’s looking awesome to say the least!  :-)

    I will eagerly await.


  • @Dylan:

    So i guess Canada is not a power

    No.  It’s officially been ruled out and there wasn’t much hope for it anyway.


  • How did this thread turn into another “Canada was excluded” thread.

    This Canada thing has become spam or some kind of a virus infecting all the threads.

    Canada will still be in the game, it just won’t be a seperate power.


  • @Dylan:

    @SilverAngelSurfer:

    @Dylan:

    So i guess Canada is not a power

    No.  It’s officially been ruled out and there wasn’t much hope for it anyway.

    Will the other Canadian Provinces/Territories still have a Canadian logo or will they just replace it with a British logo or do you think Canada will have some unites in British control. or should i just deal with it that Canada are just screwed from the game

    If you want to find out about the Canadian situation, check out one of the threads about Canada.  This one will probably be best for what you’re asking right now. http://www.axisandallies.org/forums/index.php?topic=17683.90


  • @SilverAngelSurfer:

    @Dylan:

    @SilverAngelSurfer:

    @Dylan:

    So i guess Canada is not a power

    No.  It’s officially been ruled out and there wasn’t much hope for it anyway.

    Will the other Canadian Provinces/Territories still have a Canadian logo or will they just replace it with a British logo or do you think Canada will have some unites in British control. or should i just deal with it that Canada are just screwed from the game

    If you want to find out about the Canadian situation, check out one of the threads about Canada.  This one will probably be best for what you’re asking right now. http://www.axisandallies.org/forums/index.php?topic=17683.90

    Wow I think we should just wait until it comes to see what happens in Canada. In summer it will happen the epic war will start

  • TripleA '12

    Hi all,

    Just for those who are interested - I’ve posted a photo of my Europe 1941 game map (with all units set up) in the House Rules section, for discussion.

    Cheers!  :-)


  • @Lozmoid:

    Hi all,

    Just for those who are interested - I’ve posted a photo of my Europe 1941 game map (with all units set up) in the House Rules section, for discussion.

    Cheers!  :-)

    I was wondering what was going on with your game.

  • Customizer

    i just thought i’d mention this for all the people who hate the nutcracker strategy (like me, i think it is cheap and dumb), russia needs to go BEFORE germany, not after

    so for example

    germany
    russia
    italy

    this would allow italy to be the nutcracker

    but
    russia
    germany
    italy

    and
    germany
    italy
    russia

    in these two cases, italy can not be the nutcracker (technically germany could crack it for italy, but since italy can’t take moscow this doesn’t count)

    i seriously prefer these last two turn orders to the first one

    simply because the nut cracker strategy is really bad game design and no fun, in my opinion

    thx,
    veqryn


  • @Veqryn:

    simply because the nut cracker strategy is really bad game design and no fun, in my opinion

    The ‘nutcracker’ is fine. It’s a good tactic and makes the game more interesting.

    Sure, it challenges the default “I’ll just leave one infantry behind, and I’ll be fine for another turn” mindset, but breaking down that way of thinking is a good thing for the game.

    Here’s how the USSR (or any other big power, for that matter) needs to defend against the nutcracker: the minimum ‘holding’ stack becomes the smallest number of units that will be able to successfully hold the Italians (or any small power) off (and leave you with at least the standard one infantry left standing to fend off the more powerful follow-up attack). Given how few units the Italians will normally be able to afford to throw into the eastern front, where none of their N.O.s will be, this minimal stack shouldn’t be too hard for the USSR to afford. And if there are plenty of Italians in Russia, then the Axis will have some pretty big problems coming their way soon from the Med and across the English Channel.

    Failing to defend against a nutcracker is just sloppy play. An experienced and vigilant player will be able to see it coming and figure out the appropriate response, whether that’s a defence or a counterattack.


  • Maybe the turn order should be:

    1 All Axis countries
    2 All Allied countries

    This would get rid of all of these nutcracker/can opener strategies.

  • Customizer

    that depends on which axis go before which axis

    if italy goes before germany, without russia inbetween, then you would still get the nut cracker


  • @Veqryn:

    that depends on which axis go before which axis

    if italy goes before germany, without russia inbetween, then you would still get the nut cracker

    No I mean all Axis countries turns are simultaneous and then all Allied countries turns are simultaneous.


  • You mean like advanced wars? No then the game becomes too much like WWI…


  • @idk_iam_swiss:

    You mean like advanced wars? No then the game becomes too much like WWI…

    I am not sure what you mean. Can you please explain?


  • Advanced Wars is a game for the DS. Its similar to the idea you proposed, where one entire side ( Allies) move then the other side ( Axis ) move. The problem lies in the invariability. It favors the defender. After your forces are exhausted, You are typically to weak to defend or too weak to press on ( not you as a person, your forces are).

    Let me put it in axis and allies language… It would be similar to Russia attacking, losing much of its forces. And then having to hold the taken territory with whatever is left over. Only instead of int eh European front…It would be EVERYWHERE! I dont like Risk, and Advanced wars for that very reason. Its to much like WWI. Nobody moves. and the game favors the defender.


  • I disagree with that statement the only way that you would be weakened by taking over a territory is because you eliminated a large force that can not be easily replaced, and the agressor is rewarded by getting extra IPC’s.


  • @Brain:

    This would get rid of all of these nutcracker/can opener strategies.

    I think we should use the term “Can-Opener” since that is the most appropiate.

    I dont like when a game is designed to fit only one type of strategy, or to rule out certain types of strategies. The real wars in the real world do not follow this kind of narrow-mindet rules. Real wars favours skilled Leaders that exploit all opportunities. The can-opener strategy has been used since MB 2ed back in 1984 when UK always attacked East Europe, then was re-inforced by US infantry and fighters, and later by Russian infantry and possibly Russian tanks blitzing, in what was called “The German Crush” by Don.

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