The AA50 game we just finished the US bombed the hell out of Germany. We used the unit counter chips (red-5, gray-1) to show damage. It worded ok. Even if there is a mix-up and chips go flying (which happened) you tend to remember how many damage there was. What seems to get mixed up is how many tanks vs inf you had. Even if you had different colors to show damage (good idea), you might need two damage colors to show increments, other wise you could have towers in some cases. For at least 2-3 rounds Germany was damaged into double digits.
Scramble combat question
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Lets say the US is going to invade an empty Korea with 4 infantry with a fleet of 2 transports, 1 battleship while being protected by 2 fighters and 1 tactical bomber from a possible scramble from mainland Japan. The Japan player of course scrambles 2 fighters and 2 tactical bombers. Lets say the US player assumes Japan will scramble ahead of time, can he move 2 US bombers to that seazone where his fleet is to “be ready to attack” the oncoming scramble?
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Yes. Any time there is a potential for defensive movement, the attacker may bring additional units to protect the attack force.
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Thanks for the clarification, my friend was trying to argue that we couldn’t bring bombers into the sea zone just in case he wanted to scramble.