I loved the struggle for europe map!! How the guy created it himself. Its so dam big! And he said he has a pacific map already! Imagine how big it would be joined together!!
World at War
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what is world at war? i had never heard of it before i joined the forum, could somebody tell me what it is
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its an expansion by Xeno Games. LOTS of new rules (ex. Germany can buy SS troops, America has the national guard). BTW, France is in it.
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I’ve heard that the map for it is really badly designed, though.
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so i guess it’s not the same map as world axis and allies? i thought it was like the same board
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not the same board at all. the neutrals are worth money, Chinas a lot bigger.
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is it as much fun as regular, or europe or pacfic?
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So much more historically accurate, and the fact that it starts in 1939 is cool. Other then that…not really. Takes a year to play and 2 player sit and do nothing for like 3 turns, plus the rules arn’t very clear. If you wanna get one from them get East&West, thats a good game.
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what about their game “the great war”? that looks pretty cool too… has anyone here ever played it before?
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Never played that but I got the map. That looks good.
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it would be hard though… there were no fighters/ bombers or tanks in 1914, so what other units could you have besides infantry and artillery? maybe you could have a cavalry unit which moves at 2 and attacks and defends at 2 and costs 5, or maybe a machine gun unit which defends at 3 but only attacks at 1 and moves at 1, but costs 6?
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didnt they get tanks 1915?
So just for the first couple of turns you would have no tanks.





_The Conflict is a global-strategy based game designed around the economic and military conditions of Europe in 1914. Players play in one of two alliances, The Central Powers or The Allied Powers, to defeat their opponents. Players choose among seven nations (Austria-Hungary, Germany, Great Britain, France, Italy, Ottoman Empire, and Russia). After selecting a nation, players take turns completing their objectives during each round.
The Conflict has been extensively tested and designed by gamers for gamers. Players will take their turn each round to strengthen their tactical advantages and defend the borders of their nation. Each turn is broken down into Phases. Players must complete each previous phase in order to proceed onward with the rest of their turn. If a player decides to enter into combat with another player, they must, along with their opponent, roll a set number of D12 dice to determine the outcome of each individual battle. The Conflict uniquely deducts a combat penalty from the player with the weakest military strength in a territory. This combat penalty is taken off all of their dice rolls during the individual combat. The combat penalty allows for the strongest opponent to have a real-world advantage over their enemy, if they have a larger military presence in the area. Players can develop multiple (land, naval, and air) strategies to succeed. They can utilize 11 military units with unique capabilities to complete specific goals, upgrade technology, play one of three victory scenarios, as well as try a variety of player preferences.












