Lets say I have a submarine placed 1 sea zone away from a coast that has enemy fighters. Can those fighters attack my submarine, if so what defensive actions can my submarine take?
See “how the carriers fight” in the manual. Carefully study that.
@rulebook:
Aircraft Carriers
Although they don’t have an attack value and aren’t
represented on the battle strip, carriers can still participate
in an attack and can take hits, as long at least 1 unit with
an attack value attacks along with them. Any fighters or
tactical bombers on an aircraft carrier launch before the
carrier moves and move independently of the carrier.
These air units can make a combat move from the carrier’s
initial sea zone, or they can remain in that sea zone until
the Noncombat Move phase.
Nope. Tanks can move up to 2 spaces, either in combat move phase OR in noncombat phase; not both. If they are moving in combat move phase and they encounter any unit in the first territory they have to stop right there. As of the noncombat move phase of the turn, they have already made a move for that turn so they can;t move a second time.
As for mechs, they can’t blitz but if they are paried up with a tank they can move together but the tank/mech combo must start and end in the same territory
The biggest thing is that submerging occurs after BOTH sides have fired.
You can;t charge in with subs, fire sneak attacks, and then submerge to avoid a counter-attack by any surviving defenders. The defenders get to fire back, then before anyone fires again, both attacking and defending subs can choose to submerge (leaving the battle)
The German subs cannot submerge before combat has begun. The subs must endure one round of attack and then those that remain have to option of defending or submerging.