It doesn’t matter either way if he’s got them and you don’t you’re going to lose. Therefore the purchase of AA guns is irrelevent. Obviously if you’ve developed Heavies and have some extra cash then AA’s can be bought, but remember that someone with Heavies is likely going to target your factories so that you cannot develop this tech yourself. Once he can eliminate that threat the game is over. In other words you need to develop tech while you still can.
*=* Strategy Lesson *=*
-
Methinks it should take 3 INF to invade Switzerland and 5 to invade Mongolia(or sumthin). I see value in them, BUT greater cost due to mountainous resistance :P
–------------------------------------------------------------------------------------------------------------------------------------------
“What! No YanEsponse?”- Xi -
No way! Mongolia has nothing in it but deserts and camels with the odd town here and there. Switzerland is mostly mountains and plateau but at least it has some resources such as metals. Spain was quite resourceful with minerals and if any place should be worth more, it should be it.
-
True. How 'bout this, for every neutral country worth a damn, it generates 2 IPC but cost 6 IPC (so you still to wait three turns to equal out the income) and with at least 2 inf (or a combination of ARM) to invade. And for every “worthless” country (ex. Afgan, ect.) it cost 3 IPC to invade with at least 1 inf and generates 1 IPC. Of course you still have “heavies” like Saudi Arabia, but I’ll include them into the 2 IPC bracket for now. :)





