This is what we do in game. Each neutral has a territory value and some kind of army and a few ships. You can attack them if you want. But u need to capture each neutral territory to get icp income.
If you lose battle then just that lone neutral joins other side.
But we also have a cost to try and influence a strict neutral to your side and you receive the territory value towards income and what is there for the ground troops and a possible ship. Nothing stronger than a Destroyer.
Not all countries can influence the same neutrals. We roll a d20 and a 4 or less u get neutral.
This is just an idea u may look at.
Spain and Turkey have the biggest Amy but cost more for those 2 to try and get.
Need some input/guidance on new unit att/def values
-
Hey guys, I’m currently designing a new map and ruleset for an advanced Europe game. However, I want to implement some rules whereby a unit will have different att/def capabilities against different types of units. So - before I get too carried away with this, does anyody know if such a thread already exists here? Please point me in the right direction. :-)
If not, then I want to start with the sea units. Destroyers, Cruisers, Aircarft Carriers and Battleships will all keep their existing att/def values in naval combat (ship against ship). However, I want to give them a different set of values against aircraft. Now, it’s only the defence value I’m interested in as ships don’t attack aircraft.
I’d like your help/input/guidance with regard to finding a nice balance for these defence values. I admit I don’t know very much about the historical accuracy of WWII surface warships anti-air capabilities, so I would welcome any expert advice. All I have managed to come up with so far is:
Destroyer 2
Cruisers 2
Aircarft Carrier 2
Battleships 1Is that in any way a good relection? Many thanks for all your help.
-
id say a carriers would be 3 vs air and a battle ship at 2
-
Look at AARHE 4.0. We have established all of that and given each ship AA capabilities on first round.
-
Thanks guys. IL, I took a look at what I thought was the file you were referring to. I’d like some input from other players as well please. Did I read somewhere before that Cruisers had more anti-aircraft guns on them then Destroyers or Battleships? I Rock, why do you say 3 for Aircraft Carrier air defence? Did those vessels have a lot of anti air guns on them or something? I’m thinking 3 is a little high for any sea unit but I’m open to ideas! Thanks.
So it’s looking like:
Destroyer 2
Cruiser 2
Aircarft Carrier 3
Battleship 2I originally thought 1 for BBs to reflect their weakness against air attack. Any more suggestions? Once I get this matter squared away, I’ll then take on air unit capabilities. It’s all good.
-
aircraft carriers did have alot of ack they had “light michineguns” “heavy michineguns” and flak artillery





