@MrMalachiCrunch:
I’m guessing there was combined US/Brit fleet?
Yep. USA is going to finish off the German fleet with a mixed force - a few boats, including 3 subs and 2 DD, fighters, and bombers.
While you can always construct a narrow example that does show it works, looking at the entire picture…At what cost in other options is spending potentially more on a military solution?
I understand that. I have won over 80% of my 50 games against a variety of opponents under a variety of bids and rulesets. Battleships are practical, in many situations, especially if you are using the bombardment and auto-repair functions. But it’s more than that. There is the psychological effect. BB’s make your opponent more intimidated, more tentative, more defensive. BB’s raise the stakes of naval battles. If you can’t wipe me out, my BB’s and transports survive and auto-repair. If you have no BB’s and I do, advantage to me. BB’s DETER AND PREVENT hit and runs! They make attacks much higher risk for the opponent facing them.
The case cited much earlier with the US purchasing 10-12 BBs then going on a crusade to crush the willing Japs…. What were the japs doing while the US fleet was building and waiting around?
I would never dream of having more than 3 BB’s in my fleet, and that would be with Japan when she starts with 2 already.
That said, if a player really wanted 10 USA battleships, he already starts with 1 in the Pacific, and assuming 43-48 IPC’s per turn income, it would only take about 4 turns to have 10 or so battleships. The Japanese player would be busy taking over the rest of the Pacific and Africa and China and Russia, obviously. And then the USA just storms across the Pacific in 2 turns and annihilates any Jap boats in its wake? Interesting strategy. Might be effective once. I wouldn’t build battleships every turn, though, I would save up the money for 4 turns so the opponent doesn’t know you’re going to build battleships in the Pacific. Then WHAM - buy 10 battleships for 11 total. Probably not the most effective strategy, but DEFINITELY one of the most FUN strategies! :lol: And who knows, maybe if you roll improved shipyards for 5 IPC’s in the first round……
That’s the other thing. DD and SS take up more production capacity for your factories than BB. This can be a HUGE factor for the UK, and may have been a factor when I built mine. Say you have 50 IPC’s with the UK, and you’re trying to build up assaults on Europe. Do you build DD of BB to protect your fleet? BB’s EVERY TIME. 1 BB and 7 ground units for 30 IPC’s. Maximizes ground units purchased, and BB’s can participate in amphibious, whereas DD do not. So when production capacity is a constraint, you are more likely to need to buy BB than DD or SS for max effectiveness.
Also, if your factory is damaged (I keep having to say this on this site) then expensive units aren’t as expensive, relatively speaking, as cheap units any more. What about when your factory is damaged and SS costs 7 and DD costs 9 and BB costs 21? BB looking better all the time.
These last two points apply to cruisers as well (already made these points), so keeping in the spirit of the thread. Cruisers are more desirable, relatively speaking, when your factory is damaged, or you’re maxing out production, and don’t have enough money for a Battleship.