@MrMalachiCrunch:
Well, I never once said a cruiser or any other piece was useless first of all, so let’s be crystal clear on that. All pieces have utility, some a bit more than others. I also stated earlier that a mix of pieces is ideal.
No argument there.
@MrMalachiCrunch:
For fleet offense, 3 DDs beats 2 CCs
For fleet defense, 3 DDs beats 2 CCs
With a mix of units already in a navy I would prefer the 2 CAs on offense as opposed to the 3 DDs, I will already have DDs in my navy for fodder purposes and would prefer some additional rolls @3 as opposed to @2. Also I find it is less of a matter of purchasing 3 DDs or 2 CAs especially with the UK. It is more a matter of purchasing 1 ship in a turn and for offense I would again prefer the CA @3 as opposed to the DD @2. And yes I know that is no longer truly an equal comparison due to the differences in IPCs.
@MrMalachiCrunch:
Using as a blocker piece saves you 4 IPC versus using a cruiser and can’t be sub shot killed like a cruiser, nice when using as a blocker because you always have a 1/3 chance of killing something (other than a BB). I will acount for the fact 1/3 of an enemy sub equals 2 IPC when my destroyer kills 1/3 of it….on average or better if I take out an air unit. On the other hand if a sub is not used to kill the blocking CC then yeah, you have a 1/6 greater chance of hitting back. If you think my accounting is wearing you down, wait until Japan turn 15… then the averages start to work out in the long run.
A destroyer obviously has the advantage of sub warfare over a cruiser, so the ONLY thing a CC has going for it over a DD was the shore bombment.
DDs ARE the go to blocking piece. The use of any other should be restricted to emergencies, rare but it sometimes comes up mostly with the US in the Pacific.
@MrMalachiCrunch:
That utility was the crux if my thinking. IF you are buying CCs over DDs because you have lots and lots of opportunity to use shore bombardment against targets with AA guns (else a plane is way way better than a cruiser shot) and large stacks of pieces ‘just to whittle them down’ then maybe a cruiser. Honestly, you dropping off lots of pieces in futile battles turn after turn to ‘wittle them down’ then you play a different game then me.
There are some circumstances in my Allied play where this does arise with the UK. It is not often but it does happen. Germany id forced by the threat of the bombardments to keep more troops in coastal locations and once this is going on it can be beneficial to start “whittling” down the stacks. As I said before Germany must make good on these loses or they stand to loose either France or even Germany depending on the situation.
@MrMalachiCrunch:
As for my thinking being all theory…… :-) Ever read the Art of War by Sun Tze or something like that spelling. Great book.
Yes I have read the Art of War by Sun Tzu and Clausewitz and a few others. Purchasing CAs to threaten bombardments to tie up Axis troops is straight out of the Art of War.
I think for the most part we are talking past each other. I get real twitchy though when I see players state stuff such as a unit must do its IPC value in damage to be effective and other such ledger-sheet approaches to the game. I also want less experienced players that might be reading this to understand that Cruisers can have their uses and should not be dismissed out of hand due to cost calculations when it is the strategic calculations that need to be addressed.