Just bought this version and think its pretty good.
KGF is the best strategy in this game by far. The Soviets should pull all their eastern infantry first turn into Yakut providing a large 10 infantry stack easily defensible by adding roving defense from fighters or the odd armour.
Russia attacks WR with almost everything, leaving 5 inf in caucaus(pull back two inf from east, raise 4 infant and place at end of turn creating 9 men and 2 ftr defense)and Belorussia with two ftr and 2 inf leaving 1 behind to prevent a blitz, eliminating important fodder for germany and creating a pyhric victory for Germany because they will attack one of the two large build ups and possibly even losing if dice go bad. Russia can then cut off the force, expand and counterattack eliminating a large chunk of G armour.
The british sacrifice india and pull back to africa with their navy, securing the mediteranean and build a complex in egypt, securing englands holdings in africa and supporting the southern defense of russia through transjordan/persia, this also threatens germany’s underbelly and takes away German IPCs permanently from northern africa.
The US concentrates on a navy bridge with two parts to bridge between eastern canada and western europe. Half way through this phase, the UK can clean out Norway but not take and the US takes it on turn 3 and builds a complex in norway turn 4. By turn four you should be able to have an untouchable allied combined fleet with the UK and US being able to land 4 trans/turn on west europe. This could happen quicker depending on losses in the first turn because this plan is based on losing all allied naval pieces turn 1 except for the british battleship and transport (reinforced by russia sub)which should survive against one ftr and sub. This has worked very well for me.
Axis & Allies 1942 Game Board Size
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@Imperious:
They are supposed to be similar to OOB. The AA42 map is a joke. Ants could not play on it.
Jaycawbz, are you an ant? Or a termite since they are smaller. I don’t understand? How could you be playing on the AA42 board just fine when ants can’t play on it?
Seriously though… if you’re careful and keep track of your units, this game is definitely playable…
I agree. I have no problems but if things do get a little cramped then I will use a marshal card and token.
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I think the board is playable. I have used it for many a game but I would love a bigger board. I think a bigger board would be more enjoyable to play on along with a second 1942 set of pieces.
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I think the board is playable. I have used it for many a game but I would love a bigger board. I think a bigger board would be more enjoyable to play on along with a second 1942 set of pieces.
Maybe the size of the Revised map would be okay but within a couple of turns the territories are not really a problem in AA42.
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Finally finished the the '42 map. Here are the pictures. Note the size difference. Can’t wait to break it in. :-D
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I do wish the board was bigger, but it is made up for in the quality of the game. I also like the watercolor in G40,P40,and S42.
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I’ve downloaded the map from Imperious Leader and used his basics…
Changed the look a bit and combined the combatstrip, casualtystrip and NPC counter on the map together with the Mobilization Zone.
Changed font for each faction, sea texture, glossy nation emblems, etc…Original total image size printed on vinyl: 74,8" x 35,4" (PDF 360,2 MB)
See LR example below…Thanks and credits to Imperious Leader for the map basics!
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RoFerZ . Very Nice. Great job!!
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Very nice. I like what you did with the Sea area and some texture changes. Not sure how well the battle zone would work on the board, but nevertheless, well done.
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I finally got a map printed out last week. Fedex office/kinkos did the job. It is on vinyl, 48 inch by 25.5 inch. Cost $87.25 which is okay. I only have one aa1942 set so my set up still requires some chips.
A special thanks to IL for the map.



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looks good, you should print out the AA50 map. Don’t you find that game better?
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I haven’t played it before.






