If you’re going to use the US as your trading country, then make sure you have a good transport system in place. Get a 4x4 going on. Four transports from Ecan to UK, and UK to EEU (preferably) or Kar. And buy a fighter EVERY round so you can fly it to Russia. Do the same with the UK. Buy a fighter every round and fly it to Russia. Get a good fighter cover going, have Russia buy infantry out the wazoo (and an armour every now and then) and continually wear Germany down.
Fun Times with National Advantages
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@i:
it would be cool if it did though
it would be too much hehe
be happy :)
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So I played a quick game against a friend last weekend (we agreed it was experimental and would not count towards our scoreboard).
I was the axis and picked two national advantages: naval night-fighting and nazi scientists.
The allied player insisted on also having two national advantages, so he picked colonial garrison and flying fortresses (I forget the name, it’s the non-LHTR national advantage; US bombers are immune to AA).
Colonial Garrison gave me a lot of problems! He placed the IC in India, which I went for right away, but the allies managed to trade it for a few turns, and then the US player waited till I was in a bad situation and bought two factories in china and sinkian.
The battleship advantage was not that great. It was fun for a couple of battles, but then the US player just avoided my battleships. I was a few turns from opening the suez canal, and my fleet was prepared against africa, but the US player was going to provide quite a hassle.
The game ended prematurely; I suspect I would eventually have lost. The nazi scientists got me a tech upgrade only after 10 tech buys.