Or give all 5 nations 2 NA’s each, but let the Axis have ONE random technology, and once selected the option to determine which nation (Japan or Germany) would receive that technology.
That would pretty much even out the NA issue.
@i:
it would be cool if it did though
it would be too much hehe
be happy :)
So I played a quick game against a friend last weekend (we agreed it was experimental and would not count towards our scoreboard).
I was the axis and picked two national advantages: naval night-fighting and nazi scientists.
The allied player insisted on also having two national advantages, so he picked colonial garrison and flying fortresses (I forget the name, it’s the non-LHTR national advantage; US bombers are immune to AA).
Colonial Garrison gave me a lot of problems! He placed the IC in India, which I went for right away, but the allies managed to trade it for a few turns, and then the US player waited till I was in a bad situation and bought two factories in china and sinkian.
The battleship advantage was not that great. It was fun for a couple of battles, but then the US player just avoided my battleships. I was a few turns from opening the suez canal, and my fleet was prepared against africa, but the US player was going to provide quite a hassle.
The game ended prematurely; I suspect I would eventually have lost. The nazi scientists got me a tech upgrade only after 10 tech buys.