Hello, I play pacific 1940 a lot. I have also played global a few times. Pacific 1940 second edition is a great game but I can almost easily win every time if I’m Japan and I attack on the third turn. A new rule was passed around late 2014 to allow the USA to receive a 30 IPC bonus if Japan attacks or declares war on them before turn 4. This seems to balance the game a little but I can still always win with Japan. The strategy for Japan is pretty much the same. Take the money islands, build a minor in French Indo China and Kwangtung and knock out China and India. Post in the Philippines with your huge navy and three fighters that can scramble and those six deadly kamikizes. Let Anzac and USA come to you so you can use the fighters to defend at 4 when the big navy battle happens. Eventually you will be making more than the allies with the money islands NO and the India NO. You should be around the 70-75 mark. Then when the time is right strike at Sydney or Hawaii and hold it and you should win as it will be six victory cities. For the allies, man this can be tuff lol. You better hope Japan attacks you on turn 1 or turn 4 because turn 2 and especially 3 it’s going to be difficult.
1: China: buy men and hit and run and fall back to the north west of China. You will be lucky if the Burma road is open more than two turns. Pull back and make Japan come to you.
2: UK: pull everyone back to India and just buy men!!! Try to bring your navy down to Australia and unite them with Anzac and hopefully later USA. If it looks like India is going to fall then pull your airforce out and send them to Australia to hopefully land on a Anzac or American carrier. If Japan hasn’t declared war early then take as many islands in the south as possible .
3: Anzac: small ships and transports are good. if it looks like Japan is going to invade then pull your forces to south Australia because from there you can hit any territory. Use your small ships to convoy raid or unite with the main USA fleet. Queensland is a great staging area for the allied navy early in the game. Also since there’s a airbase there fighters don’t hurt also since they can scramble.
4:USA: the big boy lol. The problem is when USA is neutral she only makes a freaking 17 ipcs a turn. While Japan is around the 40 mark and Japan has soooooooo many aircraft at its disposal. USA I say aircraft carrier early then mainly subs, destroyers, and a transport every turn with land units. A few rounds into the game get a navy base on the Johnson islands and start combining your fleet with the Anzac fleet and hopefully a small UK fleet. try to take the money islands by sacrificing transports because Japan will have a bigger navy early in the game. When the time is right move to Dutch New Guinea with your fleet and prepare for the big battle. Sometimes it’s better if Japan attacks you and sometimes it’s better if you attsck them. Hopefully you will have a lot of subs at your disposal. If you win the navy battle then Japan is pretty much toast even if they have India and China. Good luck and let me know how the war goes lol. I am playing anniversary edition on Saturday 😜
Idea for naval strategy
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Never mind. Don’t bother reading ied this yet so I would like to spare the “well you must have versed lousy players for that work comments”. This could work for either japan or the us but probably better for the us. This strategy would work best when your fleet is parked at a naval base and airfield island. You move your fleet to the sea zone and your consists of 3 or 4 submarines a number of carriers and a number of destroyers ( numbers not really important as long as your navy is a pretty comperable to enemy navy). You land all of your aircraft on the island and take advantage of the airfield. Then you position a submarine between your fleet and the enemys fleet to block a destroyer. Imy is at a navy base position two submarines one in each seazone the enemy needs to move through to attack your fleet. Now if the enemy attacks your fleet he won’t be able to bring his destroyers with him to defend against surprise strikes. That gives you 6 or 8 rolls at a one for defense for every round of combat. ( surprise strike and main strike). That will quickly kill most of his surface fleet. Then if he plans on an invasion don’t scramble the fighters and use them for defense (make this known as soon as he says he will amphib assualt). He will then need his fighters for the land combat. That will force him to bring his carriers into your seazone on his noncombat move if he came from a naval base. Save the subs by submerging them if it looks like you are going to lose the sea battle (which I really don’t sea happening). Then because of your two subs that will block him from moving a destroyer into your seazone (in most cases) you can use the subs to kill any thing left on your turn. But if his carriers survive in on of the adjacent seazone with planes(he didn’t attack the island) you send in your subs and planes and either kill all of his aircraft and kill the carrier (a little luck needed) or you damage the carrier and destroy all of the planes since They would have no where to land. Then if the us is using this strat have Anzac finish the carriers off.
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destroyer can decide to ignore submarines as well as the others naval units
:lol:
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Destroyers stop a submarine’s movement.
Submarines do not stop a destroyer’s movement.
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Destroyers stop a submarine’s movement.
Submarines do not stop a destroyer’s movement.
well said. :-)
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