Hi guys, count me in :-)
I see that the tournament is a No Tech affair, which I completely agree with, but if any of you wanted to contribute to a set of house rules (like we did with AAR:Enhanced for the Revised edition) that makes Techs actually useable for competitive play, and fixes some of the games flaws (cough Monster Japan cough) then I’d check out AA50: Strategic in the House Rules section. Thanks. :-)
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