The AA50 game we just finished the US bombed the hell out of Germany. We used the unit counter chips (red-5, gray-1) to show damage. It worded ok. Even if there is a mix-up and chips go flying (which happened) you tend to remember how many damage there was. What seems to get mixed up is how many tanks vs inf you had. Even if you had different colors to show damage (good idea), you might need two damage colors to show increments, other wise you could have towers in some cases. For at least 2-3 rounds Germany was damaged into double digits.
Question about the built-in AA on bases & IC's
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Can the anti-air defences on a base/IC be rendered inoperable if the base/IC is out of commission?
Example: I SBR my opponent’s airbase & cause four units of damage. If my ally decides to bomb the same airbase would he still be subject to AA fire?
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@C_Strabala:
Can the anti-air defences on a base/IC be rendered inoperable if the base/IC is out of commission?
Example: I SBR my opponent’s airbase & cause four units of damage. If my ally decides to bomb the same airbase would he still be subject to AA fire?
Yes. you cannot render AA inoperable.
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That doesn’t make sense. If the facility is not functional then why would it’s air defenses be in perfect operational order? Maybe it should be a houserule.
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because your SBR is going after the industrial complex, not the layers of AA guns protecting the territory into and out of the target area. We’re not talking about one bavarian on a Flak88 here.
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There are rules that list what happens when a facility becomes inoperable. losing their AA ability isn’t on the list, they still have it.





