Uh…hello. There is a global zombie war game called Zombie State. I’ve seen it and read some reviews. I’ve actually designed a pretty complicated Axis and Allies Zombies game using the Global 1940 maps. I use Fortress America infantry units for zombies as I don’t have any real specific Z sculpts. I’m afraid I made the rules so complicated that people might compare it to Cones of Dunshire. The Zs are pretty slow and certainly not unkillable. I combined the idea of supernatural undead springing up everywhere thanks to Hitler (he gets munched right off the bat and Admiral Donitz takes over what’s left of Germany) with some pandemic plagues. So some Zs can infect you while others just tear you limb from limb. If the players want to just beat on the Zombies they can unite and do that, or if they want to fight each other the Zs get exponentially tougher and rip into all of them. Like “nightmare” level in some computer games. I’ve been working on it for a few years on and off. Max Brooks World War Z novel and the Harry Turtledove Balance novels were a good inspiration for this kind of thing. Let me know if you’re still interested in this game concept. There is actually someone who started this a few years back with the old A and A Classic map and some fun ideas for introducing Zs into WW2, but I’ve always preferred bigger maps and lots of different unit types.
Combined Arms attacks with Armor & Infantry
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Armor now costs 6 IPCs. I think at this price they should also be permitted to boost the attack value of an infantry up to 2 instead of 1 in the same manner as combining artillery with infantry.
First the combined arms effect of adding artillery to infantry was included in the games. Now the effect of combining aircraft with tanks has been included. I believe the same effect would apply to tanks added with infantry. There are many examples of this historically so I would anticipate a lot of support for this in this community.
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sure why not…
although personally I’d like to see infantry boost armour on the defense. :wink:[Edit: OK actually I’d like to armour defend at a 2 unless paired with infantry but you get the idea.]
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The Infantry is the Backbone of the Army and takes the heavy weight of fighting but Tanks are fast in advance and their main goal is to rush forward and distract the enemy in locations he is at least expecting it. Although to form strong Arms to pinch off enemy of supply and create pockets who are crushed and emptied by the slower following Infantry!!..Tanks are coordinading w. Airsupport and Mech. Units while Infantry is supported by Artillery…
So in that case the boost supposed to be Tanks w. Ftr and or Mech units while Infantry still matches up w. Art. 8-) :-D
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Tanks are definitely not as good of a buy as they used to be. I think 2 infantry is a much better buy.





