@Zhukov44:
Why the different opinions on balance? For one thing, playing dice/tech (more popular here) means more Allied wins because of the greater variability, while in a ll/nt game, it’s less likely for Axis to lose their advantage and Allies can’t win on account of a lucky tech in the opening rounds.
That’s a main point. A dice game and a low luck one is definitely not the same game. I believe that low luck definitely gives a big advantage to axis, because it gives advantage to the attacker, and that the first round includes plenty of attacks.
To give an example, I will consider 5 of the main (and quite common and important) attacks for axis rd 1 : Egypt, Yunnan, sz35, sz 56 and sz Z3 (I consider a no tech game here, and percentages come from tripleA calculator).
Egypt with all that can reach : 75% with dices, 95% with low luck.
Yunnan with 3inf, 1fgt : 82% with dices vs 98% with low luck.
sz35 and sz 56 with 2fgt : 95% with dices vs 100% with low luck.
sz 53 with 1DD, 2fgt : 90% with dices vs 100% with low luck.
All these attack combined : 50% with dices vs 93% with low luck.
So of course, you can go in Yunnan with one more fighter, but as you can see, in low luck, you do not really need that, and can use the extra fighter again another chinese territory fo instance. This is just an example, I am not claiming that this is the correct opening for all of these battles. But I think that several people manage these battle like that.
The conclusion to my mind : in low luck, axis is stronger. So speaking of balance must take into account what you are playing with. It is possible (even if I have no idea if this is the case) that Allies need a bid in low luck, but that the game is balanced with dices…