@Hobbes:
@SilverAngelSurfer:
I must say that I am a new player to Axis and Allies and have only played this 1942 version, but my group of, again, new players have been commenting on the apparent Axis slant of this game as far as they’ve seen it. Karelia is hard to defend, as is India, so as long as Germany gets to Moscow while the Allies are still setting up, the Axis has won. I’m sure we’ve been missing the Allied coordination and strategy, but with Germany mostly gunning straight for Russia, the Axis has won all 5 games we’ve played.
If you are keeping track of Victory Cities I’d say to ignore them. The game is decided the moment Russia or Germany (or Japan) falls. If G is heading straight for Russia then the Allies need to be able to keep trading Karelia, Ukraine and Bielorussia with Germany, while at the same time to take advantage that G’s forces are on the East to take and hold Western Europe.
I figured that’s the general idea, but the main issue has been coordinating attacking on the West side while trying to effectively reinforce on the East, with the reinforcing part being the bigger issue, plus getting my Allied partners to work with me has been challenging… :-P Though I suppose that’s part of the strategy/challenge.
Not keeping track of Victory Cities kind of makes sense in that typically by the time Germany, Japan, Russia, or UK falls (I’m assuming US falling is super rare), the opposing side would have 3 extra anyway, but do you not play to the end of the “round” (the end of US turn)? You don’t play with the chance of liberating a capital?