Well let me ask this. It’s been my experience that a J1 attack is favorable to Japan, but I havent tried not doing it with this new conveyor belt technique. The increased production helps the US get the ball rolling a lot sooner, and losing the Phillipines doesnt seem to hurt the USA hardly at all. I wonder if maybe I should attack the allies, regardless of the benefits. It takes 3 rounds to wipe out the chinese anyway. Maybe I should wait?
Uncle Joe, what is your take on attacking NSW on J1? You can only get one infantry there, but you do get planes to pretty much guarantee only one defensive roll would occur. I dont think you can get the bombardment hit because of the destroyer sitting there. If that one infantry doesnt defend, then you get the Anzac IPC. That will stop them for two rounds. Even though they will regain control on their turn, they will have no starting IPC. Further, Japan is up by 7 IPC during the round1 collection.
I personally believe that stopping the conveyor belt technique is best done in australia. Get a japanese fleet down that can survive. Then get another fleet over to the DEI at a later time. Or you could control Celebes on J1 to assure the brits dont get it, and then rather than using your Japanese DEI fleet to bombard the UK to assist in the Asian theatre, you create your own conveyor belt, moving eastward to Australia, but going no further.
After all my testing, I find that the allies have only one coordinated plan for victory. A seasoned Japan player will know it. If there is way to counter the belt, that would be pretty bad.
One other thing for the belt technique for the Allies… When the US had a pretty good belt going, I spent 3 turns with Anzac building a loaded carrier to eliminate the need for the US carrier (moving it to DEI for a 2 carrier force). I mistakenly created an Anzac tactical bomber when I should have made two fighters. It’s the one circumstance where I’ve seen a need for a two fighter carrier.