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    • W

      [1942 SE] Balancing the game suggestion

      House Rules
      • game design germany is too strong russia is too weak russia 1942 2nd ed • • willdan5
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      Imperious LeaderI

      @baron-Münchhausen Well its to make the things Germany needs to do well-- without a disaster to have a good game. The margins are tight in sz 7, also to avoid piling on decisively in Egypt.

      Regarding Sealion G2: Some guy says buy 2 CA and 2 AP and have the Medd BB attack the UK CA with 1 AP landing 1 Inf in Gibraltar. Landing 3-4 Tanks, 3-4 Men, 5 planes, and 3 CS SBs VS> UK builds of 7 inf, 1 fighter plus landing US bomber and all UK planes and 1 UK tank… I will try it 3 times in practice games, but i doubt it.

    • M

      Moscow has fallen, how do I recover?

      Axis & Allies Global 1940
      • global 1940 russia • • MM1940
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      S

      @Arthur-Bomber-Harris said in Moscow has fallen, how do I recover?:

      You tie up more working capitol of fast movers trying to shuttle from South Africa towards the front lines than it would have cost to build a factory or two right near the battle lines in the Middle East.

      You can accelerate movement with a couple transports and a naval base, but again this is expensive. Also vulnerable to German or Japanese bombers.

      The only reason not to have Middle East allied factories is if you have to fall all them way back to Egypt but still have a chance to stay competitive with a strong Western European foothold, such as liberating Paris or Rome.

      Well depends what you do with the egypt transport you start with. If you just add 1 additional transport you already got your supply chain there for 2/3th of a factory.

      But yea your right that they are verry volnerable to air attacks but can be usefull in mopping up italian forces in your rear areas.

    • P

      Is Artillery Useful?

      Axis & Allies 1942 2nd Edition
      • artillery 1942 2nd ed ipc spending russia • • Panzerboy0191
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      Imperious LeaderI

      @inveratulo Do you not consider the number of Infantry you start with and value the extra attack point you get for free? Its not math in a vacuum. Look at your assets and buy what best fits and this depends on Nation, Projection, Income level, How close you are to taking his capital, etc. If you can risk a slow walk to Moscow as Germany, Or as UK you buy tanks so you can overrun Japan with a factory in Egypt and India. It depends on the situation alot more than creating units out of a vacuum.

    • Playing KidP

      Question on the Rules

      Axis & Allies Global 1940
      • rules russia units question soviet • • Playing Kid
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      PantherP

      @Playing-Kid

      Indeed that link points to an unrelated old document referring to the 1999 edition.

      When on the AH-site better visit this place for the latest rules and FAQ:
      https://avalonhill.wizards.com/rules

      You will find the correct link to the 1940 2nd ed. FAQ there:
      http://media.wizards.com/2015/downloads/ah/aaeurope1940_2ndedition_faq.pdf

      (Still not the latest version, that should be of November 2014, but you can go with it.)

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