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    • T

      Ultimate Classic Version Build

      Customizations
      • customized classic • • TurfyRocket2829
      20
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      T

      USSR Lid.png USA Lid.png UK Lid.png Weapons Development.png National Production.png Battle Board.png

    • T

      Very strange idea: Play A&A Classic with house rule: units that are hit do NOT return fire

      House Rules
      • classic • • thrasher1
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      S

      @thrasher1

      The game was Axis And Allies 1941, and I don’t remember. I don’t think it was crazy though, due to other misunderstandings of the rules:

      All sides can only attack at one place per turn.

      When fighting the number of units doesn’t matter-each type of dice roll (4 or less, 3 or less, and the rest) is rolled for only once.

      These two misunderstandings weren’t too bad in the small 1941 game, but was a real problem with the really big Global 1940 game, like 10 strategic bombers only rolling once.

    • G

      Extended Axis and Allies rules 1999

      House Rules
      • classic • • Guillermo
      6
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      T

      @guillermo

      Have you been able to try these house rules, Guillermo?

    • S

      Classic Game Variant

      House Rules
      • classic • • scottyp65
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      S

      Per the rules above, everyone gets three troop moves before the game starts. Mine are:

      Russia:

      2 tanks, fighter from Moscow to Sinkiang 1 sub from Karelia to sea zone outside of france/spain 1 tank, 1 man from Soviet Far East to Yakut.

      GB:

      2 men via transport, fighter from India to Egypt 2 men via transport, 2 fighters, BB from England to Karelia 1 man from Syria to Egypt

      US

      2 men in transport, fighter, bomber from Eastern US to French W. Africa 1 AC with fighter from Hawaii sea zone to Pacific Panama sea zone 2 men and fighter from Sinkiang to India.

      Thoughts?

    • W

      bord game dutch/nederlands players needed

      Player Locator
      • axis & allies classic • • WesleyQuint
      3
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      D

      ik wou zeggen dat het geen holland is dat is allen noord en zijd holland de provincies het is The Netherlands
      en nee ik kan niet sorry

    • CrazyIvanC

      [Classic/2nd edition] LL + Mutually Assured Destruction

      House Rules
      • classic • • CrazyIvan
      11
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      General 6 StarsG

      @CrazyIvan

      hang on.
      Panther or Leo. Does this topic need to go to House rules or Classic ?

    • K

      Axis and Allies Classic for sale

      Marketplace
      • classic sealed • • kckammerd
      11
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      General 6 StarsG

      BAM !!!

    • The JanusT

      1941 "limited" scenario for A&A Classic

      House Rules
      • classic customizations house rules • • The Janus
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      The JanusT

      @barnee re: testing

      Since the Axis each have a starting income that is divisible by 3, originally I had the mechanics for merging theatres as a function of the Axis country either increasing their income by 2/3rds more than their starting income, or decreasing it by 1/3rd less than their starting income. (Which sort of dovetails into the “2 out of 3” rule for Victory Cities.)

      This effectively worked out to:
      Germany: +14/-7
      Italy: +8/-4
      Japan: +10/-5

      Changing it to a uniform +10/-5 made the math a little bit more intuitive, but it also means the USSR doesn’t have to get beat up so much (down half their income, possibly even losing their capitol) before the US/UK are able to jump in and help.

      In terms of territorial gains/losses, this typically works out like…
      +10 Germany = Karelia, Ukraine, Caucasus, Persia
      -5 Germany = Finland/Norway, Eastern Europe

      +10 Italy = all of Africa, plus Brazil or Eastern Canada
      -5 Italy = all of Africa (except for one territory), or losing Southern Europe

      +10 Japan = all Chinese territories, plus India or Philippines
      -5 Japan = Indochina/Burma, Manchuria

      So, Italy probably has the toughest time (as one might expect) but none of these scenarios are completely out of the realm of possibility.

    • Midnight_ReaperM

      A List of Expansions for Milton Bradley-era Axis & Allies

      Other Axis & Allies Variants
      • axis & allies expansion lists classic milton bradley • • Midnight_Reaper
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      Sgt McluskyS

      @Midnight_Reaper There was a group of pieces made by pewtercraft each had their rules with them for use with axis and allies from that time period of MB. not sure if the rules can be found anymore and pewtercraft has been done for a while. The ones I currently have.

      Fortresses
      Heavy artillery
      Anti tank guns
      Mechanized infintry (this is in game now)
      Pt Boats
      Troop Trains (versions of this are now in game)
      AAA/At guns
      Scorched earth ruins
      Pocket battleships

      Some of the ideas are good if they are tweaked a bit.

    • A

      A & A Classic Paratroopers

      House Rules
      • classic • • aethervox
      4
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      C

      I like. I also like having a lot of pieces on the board. I’d love to do a game with double the amount of pieces for everyone.

    • Z

      [Classic] Axis & Allies Diplomacy Variant

      House Rules
      • classic • • Zax
      5
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      AndrewAAGamerA

      @Zax said in Axis & Allies Diplomacy Variant:

      Also, I may not be online for the upcoming few days, so please be patient if you ask me something and you dont get a response within a day or two.

      Well he DID say he may not be on for a few days…

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