Bid:
1 Fighter Scotland, 1 Fighter Malta, 1 Transport SZ71, 1 Sub SZ106, 1 Sub SZ98, 1 Inf Anglo-Egyptian Sudan
setting up game
i think this game is over. you have me on the defensive everywhere, and i just can’t break through. i’m way too busy right now to try to spend really long turns as i am finding myself doing.
letting your italy dominate the med like that is just impossible for me to overcome. you’re extremely good at keeping it locked down once you have it, and it seems like i should be able to punish you with a stronger russia, but somehow i keep failing to do that.
i’d appreciate advice on how i can fix these problems…losing egypt and gib like that, not being able to push harder with russia, and so on. i’m constantly finding myself in trouble in the pac, and not being able to make enough progress in europe to compensate.
i will try one more round for the heck of it, see where it leads.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 7 fighters and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Morocco to Tunisia
Americans take Tunisia from Italians
5 bombers moved from United Kingdom to Germany
1 fighter moved from Novgorod to Germany
Combat - Americans
Air Battle in Germany
Americans attacks with 6 units heading to Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 8,6,8,3,4 and causes: 17 damage to unit: factory_major
Bombing raid in Germany causes 17 damage total.
Cleaning up after air battles
Non Combat Move - Americans
5 bombers moved from Germany to Norway
1 fighter moved from Germany to Norway
3 infantry and 3 mech_infantrys moved from Karelia to Novgorod
2 armour and 1 mech_infantry moved from Norway to Karelia
3 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
3 fighters moved from 91 Sea Zone to Eastern United States
1 fighter moved from Western United States to Hawaiian Islands
2 fighters moved from 29 Sea Zone to Hawaiian Islands
1 carrier moved from 29 Sea Zone to 12 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 5 destroyers and 2 submarines moved from 26 Sea Zone to 12 Sea Zone
1 infantry moved from South Australia to Queensland
1 destroyer moved from 63 Sea Zone to 54 Sea Zone
3 carriers, 1 submarine and 1 transport moved from 63 Sea Zone to 28 Sea Zone
1 destroyer moved from 63 Sea Zone to 52 Sea Zone
1 destroyer moved from 91 Sea Zone to 89 Sea Zone
2 fighters and 2 tactical_bombers moved from Morocco to 91 Sea Zone
Place Units - Americans
2 infantry placed in Norway
7 fighters placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 2 fighters, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Iraq to Caucasus
1 fighter and 1 tactical_bomber moved from Iraq to Caucasus
2 infantry moved from Iraq to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Iraq to Trans-Jordan
2 infantry moved from West India to India
1 bomber moved from Persia to India
1 armour moved from Ethiopia to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 armour moved from Anglo Egyptian Sudan to Ethiopia
1 infantry moved from Iraq to Syria
British take Syria from Italians
Combat - British
Battle in Caucasus
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 mech_infantry
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 mech_infantry
Battle in Trans-Jordan
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win, taking Trans-Jordan from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in India
British attack with 1 bomber and 2 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
British win, taking India from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 bomber moved from India to Persia
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Northwest Persia
1 fighter and 1 tactical_bomber moved from Caucasus to Northwest Persia
2 infantry moved from Iraq to Northwest Persia
3 armour moved from Persia to Northwest Persia
2 mech_infantrys moved from Iraq to Northwest Persia
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 aaGun moved from Iraq to Persia
1 fighter and 1 tactical_bomber moved from Morocco to United Kingdom
1 fighter moved from United Kingdom to Norway
1 fighter and 1 tactical_bomber moved from Nigeria to Morocco
1 destroyer moved from 82 Sea Zone to 71 Sea Zone
Place Units - British
2 infantry placed in Persia
2 fighters and 1 tactical_bomber placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1,4,5,1,4,1
British collect 34 PUs (2 lost to blockades); end with 34 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
small adjustment coming
hmm i can’t seem to download the file. maybe you’ll have better luck. plz just move the brit tac from 91 to norway. thanks
i think this game is over. you have me on the defensive everywhere, and i just can’t break through. i’m way too busy right now to try to spend really long turns as i am finding myself doing.
letting your italy dominate the med like that is just impossible for me to overcome. you’re extremely good at keeping it locked down once you have it, and it seems like i should be able to punish you with a stronger russia, but somehow i keep failing to do that.
i’d appreciate advice on how i can fix these problems…losing egypt and gib like that, not being able to push harder with russia, and so on. i’m constantly finding myself in trouble in the pac, and not being able to make enough progress in europe to compensate.
It’s unfortunate, but in situations like Axis taking Gib and having the tps and airforce to reinforce it no matter what you buy as Western Allies, US needs to do some light skirmishes and skirt around that whole sector close to Gib, and go for Norway, like you did, while buying mostly Pacific. Once Norway is secured, Europe doesn’t really need any additional investments other than the factory, and you just need to support UK landing on the coast/Norway, since Russia should be able to keep Germany relatively at bay. Meanwhile, as you get Norway you should be at least on par with the Japanese navy, which then prevents an Anzac rush which permits Anzac to buy tps and navy and trading islands and tps with Japan, strengthening your position in the Pacific.
Of course, it would be ideal to keep at least either Gib or Egypt, and that’s pretty much always possible short of dedicated German spending for it. Sacrificing a tp to make prevent the capture/make it costly can be worth it in the long run. Or you could Taranto, that’s always effective.
With Russia, I’m not a fan of lots of mechs, though admittedly you did make use of them often. I just think with mostly art instead you could deadzone Rostov, though you would lose Novgorod in the process of course without the fast.
In the Pacific you didn’t buy enough small ships, especially subs. You didn’t even have the air to fill your existing carriers, and more subs would probably be more cost efficient in offense and in defense considering the composition of your navy.
In any case, let’s not count this game in our series, with the edit and you having limited time. And anyway we surely have months before I get to 40 games for our last one to count, so we have time :wink:.
hmm i can’t seem to download the file. maybe you’ll have better luck. plz just move the brit tac from 91 to norway. thanks
I can download it but it gives an error when I load it, I think Simon posted the same problem on the discussion thread.
Jap10 works, US10 and UK10 don’t work, so it’s either related to file size or a problem came up during posting.
Jap10 works, US10 and UK10 don’t work, so it’s either related to file size or a problem came up during posting.
oh crap! lemme see if i have an autosave that works then…
and thank you for the feedback! yah you’re right about not enough smaller ships in pac, i noticed that too. and yah you’re right i did invest too much with US in europe i guess. still not sure how i wasn’t able to dominate with russia and that much allied support. you’re just that good i guess lol it’s just hard since russia has to constantly worry about getting routed due to ita can openers, and germany has such massive air that covers a wide range.
wow i got really lucky, my last autosave took me right to the very end of uk! so now all i have to do is post it again. hopefully works this time
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 2 fighters, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Iraq to Caucasus
1 fighter and 1 tactical_bomber moved from Iraq to Caucasus
2 infantry moved from Iraq to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Iraq to Trans-Jordan
2 infantry moved from West India to India
1 bomber moved from Persia to India
1 armour moved from Ethiopia to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 armour moved from Anglo Egyptian Sudan to Ethiopia
1 infantry moved from Iraq to Syria
British take Syria from Italians
Combat - British
Battle in Caucasus
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 mech_infantry
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 mech_infantry
Battle in Trans-Jordan
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win, taking Trans-Jordan from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in India
British attack with 1 bomber and 2 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
British win, taking India from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 bomber moved from India to Persia
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Northwest Persia
1 fighter and 1 tactical_bomber moved from Caucasus to Northwest Persia
2 infantry moved from Iraq to Northwest Persia
3 armour moved from Persia to Northwest Persia
2 mech_infantrys moved from Iraq to Northwest Persia
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 aaGun moved from Iraq to Persia
1 fighter and 1 tactical_bomber moved from Morocco to United Kingdom
1 fighter moved from United Kingdom to Norway
1 fighter and 1 tactical_bomber moved from Nigeria to Morocco
1 destroyer moved from 82 Sea Zone to 71 Sea Zone
Place Units - British
2 infantry placed in Persia
2 fighters and 1 tactical_bomber placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1,4,5,1,4,1
British collect 34 PUs (2 lost to blockades); end with 34 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
still doesn’t work. i’ll try as attachment
uk10
damn, that didn’t work either
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians repair damage of 2x factory_major; Remaining resources: 40 PUs;
Italians buy 1 fighter, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
3 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
1 bomber moved from Egypt to Syria
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Syria
2 infantry moved from Egypt to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Algeria
5 fighters moved from Gibraltar to Algeria
Combat - Italians
Battle in Syria
Italians attack with 1 bomber and 2 infantry
British defend with 1 infantry
Italians win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Italians: 2 infantry
Casualties for British: 1 infantry
Battle in Trans-Jordan
Italians attack with 1 fighter and 3 infantry
British defend with 2 infantry
Italians win, taking Trans-Jordan from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 2 infantry
Battle in Algeria
Italians attack with 5 fighters and 2 infantry
British defend with 1 infantry
Italians win, taking Algeria from British with 5 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
5 fighters moved from Algeria to 92 Sea Zone
3 fighters moved from 92 Sea Zone to Gibraltar
1 fighter moved from Gibraltar to Egypt
1 fighter moved from Trans-Jordan to Egypt
1 fighter moved from Ukraine to Egypt
1 bomber moved from Syria to Egypt
1 transport moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
1 battleship, 2 cruisers and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Ukraine to Caucasus
1 mech_infantry moved from Romania to Eastern Poland
2 infantry moved from Poland to Eastern Poland
3 mech_infantrys moved from Ukraine to Bryansk
1 mech_infantry moved from Romania to Ukraine
1 carrier and 1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 armour and 1 mech_infantry moved from Egypt to Tobruk
2 infantry moved from Egypt to Alexandria
2 infantry moved from Normandy Bordeaux to Southern France
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
1 infantry and 3 mech_infantrys placed in Northern Italy
3 infantry placed in Normandy Bordeaux
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5
Italians collect 26 PUs (1 lost to blockades); end with 26 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 39 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Germans
Germans repair damage of 14x factory_major; Remaining resources: 48 PUs;
Germans buy 1 aaGun, 1 fighter, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 marine moved from Egypt to 98 Sea Zone
1 marine moved from 98 Sea Zone to Syria
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
1 infantry moved from Belarus to Archangel
Germans take Archangel from Russians
Combat - Germans
Battle in Syria
Non Combat Move - Germans
1 battleship, 1 carrier and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 transport moved from 98 Sea Zone to 92 Sea Zone
1 transport moved from 97 Sea Zone to 93 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
2 fighters moved from Gibraltar to 92 Sea Zone
4 fighters moved from Western Germany to Germany
2 fighters moved from Bryansk to Germany
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Volgograd to Samara
2 mech_infantrys moved from Volgograd to Bryansk
3 infantry moved from Ukraine to Bryansk
9 mech_infantrys moved from Eastern Poland to Bryansk
2 mech_infantrys moved from Germany to Eastern Poland
5 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Poland to Eastern Poland
1 fighter and 1 tactical_bomber moved from Egypt to Bryansk
1 bomber moved from Guam to Caroline Islands
2 infantry moved from Northern Italy to Western Germany
2 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
1 infantry moved from Western Germany to Germany
1 armour moved from Egypt to Tobruk
2 infantry moved from Normandy Bordeaux to Southern France
Place Units - Germans
1 aaGun and 2 infantry placed in Volgograd
3 infantry placed in Ukraine
2 infantry placed in Southern France
1 fighter and 3 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 fighter
EDIT: Adding units owned by Germans to Western Germany: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 infantry
EDIT: Adding units owned by Germans to Germany: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
mech, fig, tac for cauc:
Rolls: 1@1 1@3 1@4; Total Hits: 21@1: (5)1@3: (2)1@4: (4)
your defense:
Rolls: 1@2; Total Hits: 01@2: (6)