16L G40 Balanced Mod 2.0 Arthur Bomber Harris (Allies) vs Shin Ji (Axis)

  • '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Americans
                Americans buy 7 fighters; Remaining resources: 4 PUs;

    Combat Move - Americans
                1 battleship, 9 carriers, 2 destroyers, 10 fighters, 1 submarine and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
                2 artilleries moved from Hawaiian Islands to 26 Sea Zone
                1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                15 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 artilleries, 15 infantry, 1 mech_infantry and 9 transports moved from 26 Sea Zone to 6 Sea Zone
                2 artilleries, 15 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan

    triplea_38278_Ame14.tsvg

  • '15

    I’m also attacking Alaska with 4 Inf and 3 Ftr - I’ll add that in later.

    Scrambles?

  • '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Americans
                Americans buy 7 fighters; Remaining resources: 4 PUs;

    Combat Move - Americans
                4 infantry moved from Western United States to 10 Sea Zone
                4 infantry and 2 transports moved from 10 Sea Zone to 1 Sea Zone
                4 infantry moved from 1 Sea Zone to Alaska
                1 fighter moved from Eastern United States to Alaska
                2 fighters moved from Eastern United States to Alaska
                1 battleship, 9 carriers, 2 destroyers, 10 fighters, 1 submarine and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                15 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 artilleries, 15 infantry, 1 mech_infantry and 9 transports moved from 26 Sea Zone to 6 Sea Zone
                2 artilleries, 15 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan

    triplea_38278_Ame14.tsvg

  • '15

    Updated attack.  Scramble?


  • Of course… game is over if I lose the naval battle.

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Americans
                Americans buy 7 fighters; Remaining resources: 4 PUs;

    Combat Move - Americans
                4 infantry moved from Western United States to 10 Sea Zone
                4 infantry and 2 transports moved from 10 Sea Zone to 1 Sea Zone
                4 infantry moved from 1 Sea Zone to Alaska
                1 fighter moved from Eastern United States to Alaska
                2 fighters moved from Eastern United States to Alaska
                1 battleship, 9 carriers, 2 destroyers, 10 fighters, 1 submarine and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                15 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 artilleries, 15 infantry, 1 mech_infantry and 9 transports moved from 26 Sea Zone to 6 Sea Zone
                2 artilleries, 15 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan

    Combat - Americans
                Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
                Battle in Alaska
                    Americans attack with 3 fighters and 4 infantry
                    Japanese defend with 2 infantry
                    Americans win, taking Alaska from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Americans: 2 infantry
                    Casualties for Japanese: 2 infantry
                Battle in 6 Sea Zone
                    Americans attack with 1 battleship, 9 carriers, 2 destroyers, 10 fighters, 1 submarine, 1 tactical_bomber and 9 transports
                    Japanese defend with 4 carriers, 2 destroyers, 9 fighters, 1 submarine and 2 tactical_bombers
                    Units damaged: 1 carrier owned by the Japanese
                    Units damaged: 1 battleship owned by the Americans and 4 carriers owned by the Americans
                    Americans win with 1 battleship, 4 carriers, 7 fighters, 1 tactical_bomber and 9 transports remaining. Battle score for attacker is 66
                    Casualties for Americans: 5 carriers, 2 destroyers, 3 fighters and 1 submarine
                    Casualties for Japanese: 4 carriers, 2 destroyers, 9 fighters, 1 submarine and 2 tactical_bombers
                Battle in Japan
                    Americans attack with 2 artilleries, 15 infantry and 1 mech_infantry
                    Japanese defend with 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 harbour and 3 infantry
                    Americans captures 103PUs while taking Japanese capital
                    Americans converts factory_major into different units
                    Americans win, taking Japan from Japanese with 2 artilleries, 14 infantry and 1 mech_infantry remaining. Battle score for attacker is 45
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 3 aaGuns, 2 bombers and 3 infantry
                triggerJapaneseDestroyPUsAmericans: Setting destroysPUs to true for playerAttatchment attached to Japanese

    Non Combat Move - Americans
                3 fighters moved from Alaska to British Columbia
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 1 destroyer, 2 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 11 Sea Zone
                1 infantry moved from Eastern United States to Central United States

    Place Units - Americans
                7 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 61 PUs; end with 168 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 173 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 178 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 188 PUs

    triplea_38278_Ame14.tsvg


  • GG.  Too many planes lost for the Axis in the battles leading up to this.  That 50/50 in Hawaii was my last best hope.

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Combat Move - British
                2 aaGuns, 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
                1 mech_infantry moved from Trans-Jordan to Egypt
                      British take Egypt from Japanese

    Combat - British

    Non Combat Move - British
                1 armour and 1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan

    Turn Complete - UK_Pacific

    triplea_38278_UK_14.tsvg

  • '15

    RIght on!

    I can’t remember if we cna fight again, but if so, I would love to continue.

    If we’ve had equal tries on both sides, I think we might try a psuedo bid for Axis of some sort.

  • '15

    ANd obviously, thank you for the excellent game!


  • That was interesting.  I am going to take a break for now.  I am not sure if I like the balanced mod.  It makes Russia into a juggernaut that rarely can get stopped.

  • '15 '14

    @Arthur:

    That was interesting.  I am going to take a break for now.  I am not sure if I like the balanced mod.  It makes Russia into a juggernaut that rarely can get stopped.

    But you did sea lion!
    Sea lion was steroids for Russia in vanilla, too and in BM Germany gets at least rewarded with another 5 per turn for that:D

  • '15

    BM does a lot to make Sealion seem viable - I’ve gone for it myself several times.  I’ve even seen the Axis win with it, I think, but overall it seems as much of a trap as it ever was.


  • Sea Lion almost paid off.  If I could have sunk the Allied fleet off of Gibraltar, it was game over.  Without Sea Lion, it is still almost impossible for Germany to capture Moscow.  The extra couple of troops a round makes a big difference.  Normally the UK needs a large number of planes to prevent capture.  Now just a few planes is more than enough to tip the balance.

    Anyway, I need a break since this game requires so many hours of intricate moves to prepare for a couple game-deciding battles.

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