Use second save, forgot to move sub in 126
16L G40 BM 2.0 AetV(Axis) vs Simon33(Allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 mech_infantrys moved from Bryansk to Rostov
1 bomber moved from Ukraine to Rostov
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
1 fighter moved from Southern Italy to Malta
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to MoroccoCombat - Italians
Battle in Morocco
Battle in Malta
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 infantry
Italians win, taking Morocco from Americans, taking Malta from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Rostov
Italians attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Italians win, taking Rostov from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Rostov to Southern Italy
1 artillery moved from Northern Italy to Yugoslavia
2 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
1 carrier moved from 95 Sea Zone to 96 Sea Zone
1 fighter moved from Spain to 96 Sea Zone
1 fighter moved from Malta to 96 Sea Zone
1 aaGun moved from Spain to GibraltarPlace Units - Italians
1 armour and 1 infantry placed in Northern Italy
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 1 transport
Japanese defend with 1 transport
ANZAC win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in OkinawaNon Combat Move - ANZAC
1 carrier and 2 fighters moved from 33 Sea Zone to 6 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 80 PUs;
Germans buy 7 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Western Germany to Russia
1 armour and 1 mech_infantry moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour and 1 mech_infantry moved from Smolensk to Russia
6 armour, 1 artillery, 2 bombers, 2 infantry and 25 mech_infantrys moved from Bryansk to Russia
3 mech_infantrys moved from Western Ukraine to Russia
2 fighters and 3 mech_infantrys moved from Ukraine to Russia
1 fighter moved from Southern Italy to 91 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 93 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Spain to 93 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone
1 infantry and 1 mech_infantry moved from 96 Sea Zone to LibyaCombat - Germans
Battle in Libya
Battle in 91 Sea Zone
Germans attack with 1 carrier, 1 destroyer and 2 fighters
Americans defend with 1 carrier, 2 fighters and 1 transport -
1st Round one Hit.
Ool? -
@aequitas:
1st Round one Hit.
Ool?Lose a fighter I guess. Otherwise you can sink both the planes by retreating.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 80 PUs;
Germans buy 7 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Western Germany to Russia
1 armour and 1 mech_infantry moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour and 1 mech_infantry moved from Smolensk to Russia
6 armour, 1 artillery, 2 bombers, 2 infantry and 25 mech_infantrys moved from Bryansk to Russia
3 mech_infantrys moved from Western Ukraine to Russia
2 fighters and 3 mech_infantrys moved from Ukraine to Russia
1 fighter moved from Southern Italy to 91 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 93 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Spain to 93 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone
1 infantry and 1 mech_infantry moved from 96 Sea Zone to LibyaCombat - Germans
Battle in Libya
Battle in 91 Sea Zone
Germans attack with 1 carrier, 1 destroyer and 2 fighters
Americans defend with 1 carrier, 2 fighters and 1 transport
Units damaged: 1 carrier owned by the Americans
Germans win, taking Libya from Americans with 1 fighter remaining. Battle score for attacker is 9
Casualties for Germans: 1 carrier, 1 destroyer and 1 fighter
Casualties for Americans: 1 carrier, 2 fighters and 1 transport
Battle in Russia
Germans attack with 7 armour, 1 artillery, 4 bombers, 2 fighters, 2 infantry and 32 mech_infantrys
Russians defend with 1 aaGun, 1 airfield, 12 artilleries, 1 factory_major, 3 fighters and 30 infantry
Germans captures 24PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 3 armour, 4 bombers and 2 fighters remaining. Battle score for attacker is 11
Casualties for Germans: 4 armour, 1 artillery, 2 infantry and 32 mech_infantrys
Casualties for Russians: 1 aaGun, 12 artilleries, 3 fighters and 30 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttatchment attached to RussiansNon Combat Move - Germans
3 mech_infantrys moved from Novgorod to Bryansk
1 infantry moved from Belarus to Bryansk
5 mech_infantrys moved from Eastern Poland to Yugoslavia
4 bombers and 2 fighters moved from Russia to Bryansk
1 fighter moved from 91 Sea Zone to Spain
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
2 infantry moved from Normandy Bordeaux to Spain
2 infantry moved from Southern France to Spain
1 fighter, 2 infantry, 1 marine and 1 mech_infantry moved from Spain to Gibraltar
1 infantry and 1 marine moved from Western Germany to Northern ItalyPlace Units - Germans
1 submarine placed in 105 Sea Zone
2 armour, 1 bomber and 1 fighter placed in Western Germany
2 armour and 1 infantry placed in Southern France
3 armour placed in Western Ukraine
1 artillery and 1 infantry placed in Normandy BordeauxTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4
Germans collect 60 PUs (2 lost to blockades); end with 84 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 99 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - Russians
1 infantry moved from Tambov to Russia
1 fighter and 1 tactical_bomber moved from Tsinghai to Russia
2 infantry moved from Caucasus to Rostov
1 artillery moved from Volgograd to RostovCombat - Russians
Battle in Russia
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 3 armour and 1 factory_minor
Germans win with 2 armour remaining. Battle score for attacker is -18
Casualties for Germans: 1 armour
Casualties for Russians: 1 fighter, 1 infantry and 1 tactical_bomber
Battle in Rostov
Russians attack with 1 artillery and 2 infantry
Italians defend with 2 mech_infantrys
Russians win, taking Rostov from Italians with 1 artillery remaining. Battle score for attacker is 2
Casualties for Italians: 2 mech_infantrys
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 armour moved from Timguska to ShensiTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 armour, 3 fighters and 6 infantry; Remaining resources: 4 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from Japan to 19 Sea Zone
1 fighter moved from Japan to 5 Sea Zone
1 marine moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 battleship and 1 marine moved from 36 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from 42 Sea Zone to Java
2 carriers moved from 36 Sea Zone to 42 Sea Zone
4 fighters moved from 36 Sea Zone to Java
2 bombers moved from Malaya to Eastern Persia
1 armour, 1 artillery and 1 marine moved from West India to Eastern Persia
1 armour and 1 mech_infantry moved from India to Eastern Persia
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
2 fighters moved from 36 Sea Zone to 20 Sea Zone
2 fighters moved from 36 Sea Zone to 20 Sea Zone
2 fighters moved from 36 Sea Zone to 20 Sea ZoneCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 2 carriers and 2 transports
ANZAC defend with 1 destroyer and 1 transport
Japanese win, taking 42 Sea Zone from French with 1 battleship, 2 carriers and 2 transports remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Java
Japanese attack with 2 artilleries, 4 fighters, 2 infantry and 1 marine
ANZAC defend with 1 artillery
Japanese win, taking Java from ANZAC with 2 artilleries, 4 fighters, 2 infantry and 1 marine remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in 5 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Eastern Persia
Japanese attack with 2 armour, 1 artillery, 2 bombers, 1 marine and 1 mech_infantry
British defend with 2 artilleries and 4 infantry
Japanese win, taking Eastern Persia from British with 2 armour, 1 artillery and 2 bombers remaining. Battle score for attacker is 11
Casualties for British: 2 artilleries and 4 infantry
Casualties for Japanese: 1 marine and 1 mech_infantry
Battle in 20 Sea Zone
Japanese attack with 1 destroyer and 6 fighters
ANZAC defend with 1 destroyer
Japanese win with 6 fighters remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyerNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Urals from Russians to Japanese
EDIT: Adding units owned by Japanese to Urals: 1 mech_infantry
EDIT: Removing units owned by Japanese from Evenkiyskiy: 1 mech_infantry
EDIT: Turning off Edit Mode
2 bombers moved from Eastern Persia to West India
2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 39 Sea Zone
2 artilleries and 2 infantry moved from 39 Sea Zone to India
6 carriers moved from 36 Sea Zone to 37 Sea Zone
6 fighters moved from 20 Sea Zone to 37 Sea Zone
4 fighters moved from Java to 42 Sea Zone
1 fighter moved from 19 Sea Zone to Japan
1 fighter moved from 5 Sea Zone to JapanPlace Units - Japanese
2 armour and 1 fighter placed in India
3 infantry placed in French Indo China
2 fighters and 3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,5,6,1,2,2,5,3,4,1,4,4,2,4,4,1
Japanese collect 38 PUs (11 lost to blockades); end with 38 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 43 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 48 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Amur to Korea
1 armour moved from Greece to Bulgaria
Americans take Bulgaria from Germans
1 armour moved from Bulgaria to Greece
1 bomber moved from United Kingdom to Normandy Bordeaux
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo JimaCombat - Americans
Battle in Iwo Jima
Battle in Korea
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun
Americans win, taking Iwo Jima from Japanese, taking Korea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Strategic bombing raid in Normandy Bordeaux
Bombing raid in Normandy Bordeaux rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 6 damage total.Non Combat Move - Americans
1 bomber moved from Normandy Bordeaux to United Kingdom
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
1 artillery and 1 infantry moved from 123 Sea Zone to Iceland
1 destroyer moved from 87 Sea Zone to 89 Sea Zone
1 artillery and 2 infantry moved from Southeast Mexico to Central America
1 artillery and 2 infantry moved from Brazil to British Guiana
1 artillery and 1 infantry moved from Central United States to Southeast Mexico
2 destroyers and 1 fighter moved from 6 Sea Zone to 17 Sea Zone
1 carrier moved from 6 Sea Zone to 17 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Midway
1 fighter moved from Midway to 17 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 artillery and 2 infantry placed in Greece
2 artilleries and 2 infantry placed in Central United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 2 fighters
EDIT: Adding units owned by Americans to 26 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
2 fighters placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from French Equatorial Africa: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Americans to Trans-Jordan: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Americans from French Central Africa: 3 artilleries and 3 infantry
EDIT: Adding units owned by Americans to French Equatorial Africa: 4 artilleries and 4 infantry
EDIT: Removing units owned by Americans from French West Africa: 1 artillery and 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5
Americans collect 61 PUs; end with 62 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
8 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 3 artilleries, 1 bomber, 5 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - British
2 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
2 fighters moved from Egypt to 97 Sea Zone
3 mech_infantrys moved from Iraq to Eastern Persia
1 artillery and 2 infantry moved from Persia to Eastern Persia
1 artillery, 1 infantry and 1 mech_infantry moved from Union of South Africa to MozambiqueCombat - British
Battle in Mozambique
British attack with 1 artillery, 1 infantry and 1 mech_infantry
Neutral_True defend with 2 infantry
British win, taking Mozambique from Neutral_True with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Cyprus
Battle in 97 Sea Zone
British attack with 2 fighters and 1 submarine
Italians defend with 1 destroyer
British win, taking Cyprus from Italians, taking 97 Sea Zone from Neutral with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Eastern Persia
British attack with 1 artillery, 2 infantry and 3 mech_infantrys
Japanese defend with 2 armour and 1 artillery
British win, taking Eastern Persia from Japanese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for British: 2 infantry and 2 mech_infantrys
Casualties for Japanese: 2 armour and 1 artilleryNon Combat Move - British
1 artillery and 2 infantry moved from Iraq to Persia
5 artilleries and 4 infantry moved from Turkey to Greece
2 fighters moved from 97 Sea Zone to Greece
2 artilleries and 3 infantry moved from Trans-Jordan to Iraq
1 artillery moved from Egypt to Trans-Jordan
1 mech_infantry moved from Belgian Congo to Egypt
1 artillery and 2 infantry moved from Angola to Belgian Congo
1 bomber moved from Quebec to United KingdomPlace Units - British
1 artillery and 2 infantry placed in Persia
1 artillery and 2 infantry placed in Egypt
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
1 bomber placed in QuebecTurn Complete - British
British collect 43 PUs; end with 44 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 fighter moved from 96 Sea Zone to Egypt
1 fighter moved from 96 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 bomber moved from Southern Italy to Egypt
1 infantry moved from Albania to Bulgaria
Italians take Bulgaria from AmericansCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Egypt
Italians attack with 2 artilleries, 1 bomber, 1 fighter and 2 infantry
British defend with 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Italians win, taking Egypt from British with 2 artilleries, 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for Italians: 2 infantry
Casualties for British: 1 artillery, 2 infantry and 1 mech_infantryNon Combat Move - Italians
1 carrier moved from 96 Sea Zone to 98 Sea Zone
1 fighter moved from 99 Sea Zone to 98 Sea Zone
1 fighter moved from Egypt to 98 Sea Zone
1 bomber moved from Egypt to Malta
1 aaGun moved from Bryansk to Ukraine
1 armour moved from Northern Italy to Albania
1 artillery moved from Yugoslavia to Albania
3 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to YugoslaviaPlace Units - Italians
1 fighter placed in Southern Italy
1 artillery and 3 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1
Italians collect 16 PUs (1 lost to blockades); end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 5 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 48 Sea Zone
1 artillery and 1 infantry moved from 48 Sea Zone to Gilbert Islands
1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 aaGun and 1 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 93 PUs;
Germans buy 3 armour, 1 carrier, 1 factory_minor, 1 fighter, 1 infantry, 5 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 96 Sea Zone to 97 Sea Zone
2 fighters moved from Albania to 97 Sea Zone
1 infantry and 1 mech_infantry moved from Libya to 96 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry and 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
4 bombers moved from Bryansk to Trans-Jordan
1 bomber moved from Western Germany to Trans-Jordan
1 armour moved from Russia to Samara
Germans take Samara from Russians
1 armour moved from Samara to Volgograd
Germans take Volgograd from Russians
1 armour moved from Russia to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Rostov
1 infantry moved from Bryansk to Rostov
3 mech_infantrys moved from Bryansk to Rostov
2 fighters moved from Bryansk to RostovCombat - Germans
Battle in Trans-Jordan
Germans attack with 5 bombers, 1 infantry and 1 mech_infantry
British defend with 1 artillery; Americans defend with 1 fighter, 1 infantry and 1 tactical_bomber
Germans win with 5 bombers remaining. Battle score for attacker is 21
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for British: 1 artillery
Casualties for Americans: 1 fighter, 1 infantry and 1 tactical_bomber
Battle in 97 Sea Zone
Germans attack with 1 destroyer and 2 fighters
British defend with 1 submarine
Germans win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for British: 1 submarine
Battle in Rostov
Germans attack with 1 armour, 2 fighters, 1 infantry and 3 mech_infantrys
Russians defend with 1 artillery
Germans win, taking Rostov from Russians with 1 armour, 2 fighters, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 artilleryNon Combat Move - Germans
2 fighters moved from Rostov to Albania
2 fighters moved from 97 Sea Zone to Egypt
5 bombers moved from Trans-Jordan to Egypt
1 fighter moved from Gibraltar to 93 Sea Zone
1 fighter moved from Western Germany to 93 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to Spain
2 armour and 1 infantry moved from Southern France to Spain
2 infantry moved from Spain to Gibraltar
2 armour moved from Western Germany to Southern France
3 armour moved from Western Ukraine to Slovakia Hungary
5 mech_infantrys moved from Yugoslavia to AlbaniaPlace Units - Germans
1 carrier and 2 transports placed in 93 Sea Zone
1 factory_minor placed in Yugoslavia
1 infantry placed in Western Germany
1 armour, 1 fighter and 1 mech_infantry placed in Western Germany
1 armour and 2 mech_infantrys placed in Ukraine
2 mech_infantrys placed in Russia
1 armour placed in Western GermanyTurn Complete - Germans
Germans collect 67 PUs; end with 67 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs -
Remember!
You need to take one VC away from Axis on the European Theatre or conquer Japan Tokio so that I will have to get a nineth VC in Europe!
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@aequitas:
Remember!
You need to take one VC away from Axis on the European Theatre or conquer Japan Tokio so that I will have to get a nineth VC in Europe!
S***.
This looks like another loss to VCs on a game I thought I was ahead on.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - Russians
1 armour moved from Shensi to YunnanNon Combat Move - Russians
Turn Complete - Russians
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You need to protect your US fleet better.
I was able to sink your fleet twice.
One time in the Atl. one time in the Pac.A AB would have served you well at Gib. and you should have left one US Unit in any N. Africa territory.
My two cents.Just telling you some good advise, i once received. :-)





