That is by far the best results I have ever had on a J1 DOW.
Ktylu (Allies +20) vs. StuckTojo (Axis)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Sikang to SzechwanCombat - Chinese
Battle in Chahar
Chinese attack with 1 infantry
Japanese defend with 1 mech_infantry
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Chinese attack with 1 infantry
Japanese defend with 1 mech_infantry
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British repair damage of 6x airfield; Remaining resources: 37 PUs;
British buy 2 artilleries, 2 fighters and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 fighters moved from United Kingdom to Gibraltar
1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from Iraq to Northwest Persia
2 armour moved from Iraq to Persia
2 mech_infantrys moved from Iraq to Persia
1 fighter moved from Iraq to Persia
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 fighter moved from India to Northwest Persia
1 fighter moved from India to Persia
5 infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Alexandria to EgyptCombat - British
Battle in Northwest Persia
British attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 artillery and 1 infantry
British win, taking Northwest Persia from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Persia
British attack with 2 armour, 2 fighters and 2 mech_infantrys
Germans defend with 2 armour, 1 factory_minor and 3 mech_infantrys
British win, taking Persia from Germans with 2 armour remaining. Battle score for attacker is -4
Casualties for Germans: 2 armour and 3 mech_infantrys
Casualties for British: 2 fighters and 2 mech_infantrysNon Combat Move - British
1 fighter moved from Northwest Persia to IraqPlace Units - British
1 fighter placed in United Kingdom
1 artillery, 1 fighter and 1 infantry placed in Iraq
1 artillery and 2 infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4
British collect 38 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Volgograd to Tambov
1 infantry moved from Volgograd to Tambov
1 mech_infantry moved from Volgograd to TambovCombat - Italians
Battle in Tambov
Italians attack with 1 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 artillery and 1 infantry
Italians win, taking Tambov from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Italians
2 armour moved from Volgograd to Caucasus
1 infantry and 1 mech_infantry moved from Volgograd to Caucasus
2 infantry moved from Ukraine to Rostov
1 artillery and 1 infantry moved from Romania to Bulgaria
1 infantry moved from Yugoslavia to Bulgaria
2 fighters moved from Greece to Southern Italy
1 aaGun and 1 infantry moved from Northern Italy to Southern Italy
2 artilleries and 6 infantry moved from France to Northern Italy
1 destroyer moved from 98 Sea Zone to 97 Sea ZonePlace Units - Italians
1 fighter and 2 infantry placed in Northern Italy
3 infantry placed in Southern Italy
1 infantry placed in VolgogradTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 bomber, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 cruiser moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from Iraq to Northwest Persia
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
1 destroyer moved from 36 Sea Zone to 18 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from 36 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
1 carrier, 1 cruiser and 2 transports moved from 36 Sea Zone to 35 Sea ZoneCombat - ANZAC
Battle in 19 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
ANZAC win, taking 19 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 20 Sea Zone
ANZAC attack with 1 destroyer and 1 tactical_bomber
Japanese defend with 1 submarine
ANZAC win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Dutch New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 fighter moved from 19 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 35 Sea ZonePlace Units - ANZAC
1 bomber placed in Queensland
1 transport placed in 54 Sea Zone
1 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 artillery, 1 fighter, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Finland to Norway
1 infantry moved from Finland to Norway
2 fighters moved from Western Germany to Norway
4 fighters moved from France to Norway
1 bomber moved from Normandy Bordeaux to Norway
1 bomber moved from Southern France to Norway
1 tactical_bomber moved from 104 Sea Zone to Norway
1 fighter moved from 104 Sea Zone to 125 Sea Zone
1 infantry moved from Tsinghai to Sikang
Germans take Sikang from Chinese
1 infantry moved from Kazakhstan to Samara
1 mech_infantry moved from Kansu to Samara
2 armour moved from Turkmenistan to Samara
1 armour moved from Belarus to Vologda
1 armour moved from Novgorod to Vologda
1 armour moved from Novgorod to Vologda
5 infantry moved from Bryansk to Smolensk
1 fighter moved from Bryansk to Samara
2 fighters and 1 tactical_bomber moved from Bryansk to Vologda
3 fighters and 1 tactical_bomber moved from Bryansk to Smolensk
1 mech_infantry moved from Caucasus to SamaraCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 fighter
Americans defend with 2 transports
Germans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Samara
Germans attack with 2 armour, 1 fighter, 1 infantry and 2 mech_infantrys
Russians defend with 1 armour, 1 artillery and 1 infantry
Germans win, taking Samara from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 infantry and 2 mech_infantrys
Casualties for Russians: 1 armour, 1 artillery and 1 infantry
Battle in Vologda
Germans attack with 3 armour, 2 fighters and 1 tactical_bomber
Russians defend with 2 armour
Germans win, taking Vologda from Russians with 2 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Casualties for Russians: 2 armour
Battle in Smolensk
Germans attack with 3 fighters, 5 infantry and 1 tactical_bomber
Russians defend with 1 armour, 1 artillery and 1 infantry
Germans win, taking Smolensk from Russians with 3 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour, 1 artillery and 1 infantry
Battle in Norway
Germans attack with 2 bombers, 6 fighters, 3 infantry and 1 tactical_bomber
Americans defend with 2 infantry and 2 mech_infantrys
Germans win, taking Norway from Americans with 2 bombers, 6 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry and 2 mech_infantrysNon Combat Move - Germans
1 carrier and 1 destroyer moved from 104 Sea Zone to 112 Sea Zone
1 fighter moved from 125 Sea Zone to 112 Sea Zone
1 fighter moved from Norway to 112 Sea Zone
3 fighters moved from Norway to Western Germany
2 fighters moved from Norway to Western Germany
1 tactical_bomber moved from Norway to 112 Sea Zone
1 fighter moved from 112 Sea Zone to Western Germany
2 bombers moved from Norway to Western Germany
1 artillery moved from Karelia to Finland
1 armour moved from Novgorod to Bryansk
3 fighters and 1 tactical_bomber moved from Smolensk to Bryansk
2 fighters and 1 tactical_bomber moved from Vologda to Bryansk
1 fighter moved from Samara to Bryansk
1 armour moved from Turkmenistan to Caucasus
1 mech_infantry moved from Bryansk to CaucasusPlace Units - Germans
3 armour placed in Novgorod
2 armour and 7 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern France: 3 artilleries
EDIT: Adding units owned by Germans to France: 3 artilleries
EDIT: Removing units owned by Germans from Normandy Bordeaux: 4 artilleries
EDIT: Adding units owned by Germans to France: 4 artilleries
EDIT: Removing units owned by Germans from Normandy Bordeaux: 9 infantry
EDIT: Adding units owned by Germans to Southern France: 9 infantry
EDIT: Turning off Edit Mode
1 infantry placed in Normandy Bordeaux
1 artillery and 1 infantry placed in France
1 fighter placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1
Germans collect 59 PUs (2 lost to blockades); end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Russia to Vologda
2 artilleries moved from Russia to Vologda
2 infantry moved from Russia to Samara
2 artilleries moved from Russia to Samara
1 artillery and 1 infantry moved from Russia to Tambov
2 fighters moved from Russia to TambovCombat - Russians
Battle in Tambov
Russians attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 1 armour, 1 infantry and 1 mech_infantry
retreated to Tambov
Italians win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -14
Casualties for Italians: 1 infantry
Casualties for Russians: 1 artillery, 1 fighter and 1 infantry
Battle in Samara
Russians attack with 2 artilleries and 2 infantry
Germans defend with 2 armour
Russians win, taking Samara from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 2 armour
Battle in Vologda
Russians attack with 2 artilleries and 2 infantry
Germans defend with 2 armour
Russians win, taking Vologda from Germans with 2 artilleries remaining. Battle score for attacker is 6
Casualties for Germans: 2 armour
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 fighter moved from Tambov to RussiaPlace Units - Russians
1 artillery and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 5 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 destroyer, 6 infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Buryatia to Amur
1 mech_infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Kweichow to Hopei
2 mech_infantrys moved from Hopei to Suiyuyan
1 mech_infantry moved from Chahar to Suiyuyan
1 artillery and 1 infantry moved from Shan State to Malaya
1 artillery moved from Shan State to Burma
1 fighter and 1 tactical_bomber moved from Shan State to Burma
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 18 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 18 Sea Zone
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from Japan to 19 Sea Zone
1 fighter moved from Japan to 18 Sea Zone
2 bombers moved from Kweichow to India
1 fighter and 1 tactical_bomber moved from Kweichow to Suiyuyan
1 fighter and 1 tactical_bomber moved from Kweichow to Suiyuyan
1 bomber moved from Kweichow to Malaya
1 destroyer moved from 6 Sea Zone to 16 Sea ZoneCombat - Japanese
Battle in 18 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 5 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win, taking 19 Sea Zone from ANZAC with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Strategic bombing raid in India
Bombing raid in India rolls: 8,3 and causes: 11 damage to unit: factory_major
Bombing raid in India causes 11 damage total.
Battle in Malaya
Japanese attack with 1 artillery, 1 bomber and 1 infantry
ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Burma
Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Suiyuyan
Japanese attack with 2 fighters, 3 mech_infantrys and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Suiyuyan from Chinese with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
1 mech_infantry moved from Shensi to Kweichow
1 mech_infantry moved from Szechwan to Yunnan
2 armour and 1 mech_infantry moved from Kiangsu to Kweichow
3 mech_infantrys moved from Shantung to Kweichow
2 fighters and 2 tactical_bombers moved from Suiyuyan to Kweichow
5 fighters and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
3 fighters moved from 18 Sea Zone to Japan
2 tactical_bombers moved from 18 Sea Zone to 6 Sea Zone
1 bomber moved from Malaya to Kweichow
2 bombers moved from India to Kweichow
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
1 artillery moved from Shan State to Yunnan
1 armour and 1 mech_infantry moved from French Indo China to YunnanPlace Units - Japanese
1 destroyer and 4 submarines placed in 6 Sea Zone
3 infantry placed in Kiangsu
3 infantry placed in ShantungTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1
Japanese collect 53 PUs (1 lost to blockades); end with 53 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 6 bombers and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 122 Sea Zone to 123 Sea Zone
2 fighters moved from Eastern United States to Iceland
1 cruiser and 1 submarine moved from 101 Sea Zone to 123 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 infantry, 9 submarines and 2 transports moved from 26 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
2 artilleries and 2 infantry moved from 17 Sea Zone to Iwo Jima
2 artilleries and 1 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 2 battleships, 3 carriers, 3 cruisers, 2 destroyers, 4 fighters, 1 infantry and 3 transports moved from 35 Sea Zone to 17 Sea Zone
Americans take 22 Sea Zone from Japanese
2 artilleries and 1 infantry moved from 17 Sea Zone to Iwo Jima
4 fighters moved from Western United States to Midway
2 fighters moved from Western United States to Midway
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
2 fighters moved from 37 Sea Zone to MalayaCombat - Americans
-
Let’s do 2 shots each on three different carriers, please.
-
unreal, ya hit all 3! :-(
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 6 bombers and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 122 Sea Zone to 123 Sea Zone
2 fighters moved from Eastern United States to Iceland
1 cruiser and 1 submarine moved from 101 Sea Zone to 123 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 infantry, 9 submarines and 2 transports moved from 26 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
2 artilleries and 2 infantry moved from 17 Sea Zone to Iwo Jima
2 artilleries and 1 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 2 battleships, 3 carriers, 3 cruisers, 2 destroyers, 4 fighters, 1 infantry and 3 transports moved from 35 Sea Zone to 17 Sea Zone
Americans take 22 Sea Zone from Japanese
2 artilleries and 1 infantry moved from 17 Sea Zone to Iwo Jima
4 fighters moved from Western United States to Midway
2 fighters moved from Western United States to Midway
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
2 fighters moved from 37 Sea Zone to MalayaCombat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 2,3
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 2,3
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 6,2
Units damaged: 1 carrier owned by the Americans
Battle in Soviet Far East
Battle in Iwo Jima
Battle in Malaya
Americans attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 artillery, 1 harbour and 1 infantry
Americans win, taking Soviet Far East from Japanese, taking Iwo Jima from Japanese, taking Malaya from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Americans
2 fighters could not land in 17 Sea Zone and were removed
2 fighters moved from Malaya to 37 Sea Zone
1 destroyer moved from 25 Sea Zone to 17 Sea ZonePlace Units - Americans
1 bomber placed in Eastern United States
5 bombers placed in Western United States
2 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 6 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 4x factory_major; Remaining resources: 9 PUs;
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone
4 armour moved from Persia to Turkmenistan
Russians take Turkmenistan from Germans
2 artilleries, 2 fighters and 2 infantry moved from Iraq to Northwest Persia
5 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
3 artilleries and 5 infantry moved from India to BurmaCombat - British
Battle in Burma
British attack with 3 artilleries and 5 infantry
Japanese defend with 1 artillery
British win, taking Burma from Japanese with 3 artilleries and 5 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by UK_Pacific from India: 1 artillery and 1 infantry
EDIT: Adding units owned by British to Burma: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from 79 Sea Zone to West India
1 aaGun moved from India to BurmaPlace Units - British
3 armour placed in Persia
3 armour placed in Iraq
1 infantry and 1 mech_infantry placed in EgyptTurn Complete - British
British collect 38 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 1 aaGun and 3 infantry -
hit 3 crv’s and forced 6 planes to die :{
Nice shooting tex! :roll:
-
@ktylu:
hit 3 crv’s and forced 6 planes to die :{
Nice shooting tex! :roll:
Thanks, buddy.
As for the file re-build. The same thing happened in one of my other games, only in that one I had to re-build the damn file.
Wonder what’s going on with all the black boxes?
-
If it giving you java errors, id uninstall and reinstall java… just to see what happens… ill repost the file. I have checked with 2 other players and they can open it fine. We will rebuild the file if we have to.
Does the file previous to that one open up?
-
wait houston!
i got the same error… let me screenshot it…
iv never received this before… or seen it… let me see what the previous map does…

-
It works up until i reloaded with your kamikazi orders. Then goes bonkers, i guess we could just load that and make the map match? Not sure, i dont know how to dent crvs… lol
-
I could just try and start with that save and finish the turn, do china, and UK and see if its ok then? Im out of time tonight, but at least we know its the game and not us :mrgreen:





