No scramble
Ktylu (Allies +20) vs. StuckTojo (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 cruiser, 6 fighters and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 5 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from 36 Sea Zone to 45 Sea Zone
1 fighter moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from Hainan to 36 Sea Zone
1 artillery moved from Western Australia to 56 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 56 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 2 fighters and 2 transports moved from 36 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 aaGun, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 3 mech_infantrys and 5 transports moved from 103 Sea Zone to 92 Sea Zone
2 infantry and 2 mech_infantrys moved from Scotland to 119 Sea Zone
1 bomber moved from United Kingdom to Western Germany
2 infantry, 2 mech_infantrys and 2 transports moved from 119 Sea Zone to 125 Sea Zone
2 infantry and 2 mech_infantrys moved from 125 Sea Zone to Norway
1 carrier, 1 cruiser, 2 fighters and 1 submarine moved from 119 Sea Zone to 122 Sea Zone
1 destroyer moved from 119 Sea Zone to 122 Sea ZoneCombat - Americans
Air Battle in Western Germany
Americans attacks with 1 units heading to Western Germany
Germans launches 2 interceptors out of Western Germany
Air Battle is over, the remaining bombers go on to their targets
Battle in Norway
Battle in 35 Sea Zone
Americans attack with 2 battleships, 3 carriers, 3 cruisers, 2 destroyers, 3 fighters and 3 transports
Japanese defend with 1 transport
Americans win, taking Norway from Germans with 2 battleships, 3 carriers, 3 cruisers, 2 destroyers, 3 fighters and 3 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Philippines
Americans attack with 2 artilleries and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans win, taking Philippines from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in 45 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Sumatra
Strategic bombing raid in Western Germany
1 bomber killed by AA
Bombing raid in Western Germany causes 0 damage total.
Cleaning up after air battlesNon Combat Move - Americans
1 artillery and 3 mech_infantrys moved from 92 Sea Zone to Gibraltar
1 aaGun moved from 92 Sea Zone to Gibraltar
4 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from 45 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 cruiser and 1 transport placed in 101 Sea Zone
2 fighters placed in Eastern United States
4 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Sikang to SzechwanCombat - Chinese
Battle in Chahar
Chinese attack with 1 infantry
Japanese defend with 1 mech_infantry
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Chinese attack with 1 infantry
Japanese defend with 1 mech_infantry
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British repair damage of 6x airfield; Remaining resources: 37 PUs;
British buy 2 artilleries, 2 fighters and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 fighters moved from United Kingdom to Gibraltar
1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from Iraq to Northwest Persia
2 armour moved from Iraq to Persia
2 mech_infantrys moved from Iraq to Persia
1 fighter moved from Iraq to Persia
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 fighter moved from India to Northwest Persia
1 fighter moved from India to Persia
5 infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Alexandria to EgyptCombat - British
Battle in Northwest Persia
British attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 artillery and 1 infantry
British win, taking Northwest Persia from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Persia
British attack with 2 armour, 2 fighters and 2 mech_infantrys
Germans defend with 2 armour, 1 factory_minor and 3 mech_infantrys
British win, taking Persia from Germans with 2 armour remaining. Battle score for attacker is -4
Casualties for Germans: 2 armour and 3 mech_infantrys
Casualties for British: 2 fighters and 2 mech_infantrysNon Combat Move - British
1 fighter moved from Northwest Persia to IraqPlace Units - British
1 fighter placed in United Kingdom
1 artillery, 1 fighter and 1 infantry placed in Iraq
1 artillery and 2 infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4
British collect 38 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Volgograd to Tambov
1 infantry moved from Volgograd to Tambov
1 mech_infantry moved from Volgograd to TambovCombat - Italians
Battle in Tambov
Italians attack with 1 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 artillery and 1 infantry
Italians win, taking Tambov from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Italians
2 armour moved from Volgograd to Caucasus
1 infantry and 1 mech_infantry moved from Volgograd to Caucasus
2 infantry moved from Ukraine to Rostov
1 artillery and 1 infantry moved from Romania to Bulgaria
1 infantry moved from Yugoslavia to Bulgaria
2 fighters moved from Greece to Southern Italy
1 aaGun and 1 infantry moved from Northern Italy to Southern Italy
2 artilleries and 6 infantry moved from France to Northern Italy
1 destroyer moved from 98 Sea Zone to 97 Sea ZonePlace Units - Italians
1 fighter and 2 infantry placed in Northern Italy
3 infantry placed in Southern Italy
1 infantry placed in VolgogradTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 bomber, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 cruiser moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from Iraq to Northwest Persia
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
1 destroyer moved from 36 Sea Zone to 18 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from 36 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
1 carrier, 1 cruiser and 2 transports moved from 36 Sea Zone to 35 Sea ZoneCombat - ANZAC
Battle in 19 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
ANZAC win, taking 19 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 20 Sea Zone
ANZAC attack with 1 destroyer and 1 tactical_bomber
Japanese defend with 1 submarine
ANZAC win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Dutch New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 fighter moved from 19 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 35 Sea ZonePlace Units - ANZAC
1 bomber placed in Queensland
1 transport placed in 54 Sea Zone
1 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 artillery, 1 fighter, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Finland to Norway
1 infantry moved from Finland to Norway
2 fighters moved from Western Germany to Norway
4 fighters moved from France to Norway
1 bomber moved from Normandy Bordeaux to Norway
1 bomber moved from Southern France to Norway
1 tactical_bomber moved from 104 Sea Zone to Norway
1 fighter moved from 104 Sea Zone to 125 Sea Zone
1 infantry moved from Tsinghai to Sikang
Germans take Sikang from Chinese
1 infantry moved from Kazakhstan to Samara
1 mech_infantry moved from Kansu to Samara
2 armour moved from Turkmenistan to Samara
1 armour moved from Belarus to Vologda
1 armour moved from Novgorod to Vologda
1 armour moved from Novgorod to Vologda
5 infantry moved from Bryansk to Smolensk
1 fighter moved from Bryansk to Samara
2 fighters and 1 tactical_bomber moved from Bryansk to Vologda
3 fighters and 1 tactical_bomber moved from Bryansk to Smolensk
1 mech_infantry moved from Caucasus to SamaraCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 fighter
Americans defend with 2 transports
Germans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Samara
Germans attack with 2 armour, 1 fighter, 1 infantry and 2 mech_infantrys
Russians defend with 1 armour, 1 artillery and 1 infantry
Germans win, taking Samara from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 infantry and 2 mech_infantrys
Casualties for Russians: 1 armour, 1 artillery and 1 infantry
Battle in Vologda
Germans attack with 3 armour, 2 fighters and 1 tactical_bomber
Russians defend with 2 armour
Germans win, taking Vologda from Russians with 2 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Casualties for Russians: 2 armour
Battle in Smolensk
Germans attack with 3 fighters, 5 infantry and 1 tactical_bomber
Russians defend with 1 armour, 1 artillery and 1 infantry
Germans win, taking Smolensk from Russians with 3 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour, 1 artillery and 1 infantry
Battle in Norway
Germans attack with 2 bombers, 6 fighters, 3 infantry and 1 tactical_bomber
Americans defend with 2 infantry and 2 mech_infantrys
Germans win, taking Norway from Americans with 2 bombers, 6 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry and 2 mech_infantrysNon Combat Move - Germans
1 carrier and 1 destroyer moved from 104 Sea Zone to 112 Sea Zone
1 fighter moved from 125 Sea Zone to 112 Sea Zone
1 fighter moved from Norway to 112 Sea Zone
3 fighters moved from Norway to Western Germany
2 fighters moved from Norway to Western Germany
1 tactical_bomber moved from Norway to 112 Sea Zone
1 fighter moved from 112 Sea Zone to Western Germany
2 bombers moved from Norway to Western Germany
1 artillery moved from Karelia to Finland
1 armour moved from Novgorod to Bryansk
3 fighters and 1 tactical_bomber moved from Smolensk to Bryansk
2 fighters and 1 tactical_bomber moved from Vologda to Bryansk
1 fighter moved from Samara to Bryansk
1 armour moved from Turkmenistan to Caucasus
1 mech_infantry moved from Bryansk to CaucasusPlace Units - Germans
3 armour placed in Novgorod
2 armour and 7 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern France: 3 artilleries
EDIT: Adding units owned by Germans to France: 3 artilleries
EDIT: Removing units owned by Germans from Normandy Bordeaux: 4 artilleries
EDIT: Adding units owned by Germans to France: 4 artilleries
EDIT: Removing units owned by Germans from Normandy Bordeaux: 9 infantry
EDIT: Adding units owned by Germans to Southern France: 9 infantry
EDIT: Turning off Edit Mode
1 infantry placed in Normandy Bordeaux
1 artillery and 1 infantry placed in France
1 fighter placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1
Germans collect 59 PUs (2 lost to blockades); end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Russia to Vologda
2 artilleries moved from Russia to Vologda
2 infantry moved from Russia to Samara
2 artilleries moved from Russia to Samara
1 artillery and 1 infantry moved from Russia to Tambov
2 fighters moved from Russia to TambovCombat - Russians
Battle in Tambov
Russians attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 1 armour, 1 infantry and 1 mech_infantry
retreated to Tambov
Italians win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -14
Casualties for Italians: 1 infantry
Casualties for Russians: 1 artillery, 1 fighter and 1 infantry
Battle in Samara
Russians attack with 2 artilleries and 2 infantry
Germans defend with 2 armour
Russians win, taking Samara from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 2 armour
Battle in Vologda
Russians attack with 2 artilleries and 2 infantry
Germans defend with 2 armour
Russians win, taking Vologda from Germans with 2 artilleries remaining. Battle score for attacker is 6
Casualties for Germans: 2 armour
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 fighter moved from Tambov to RussiaPlace Units - Russians
1 artillery and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 5 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 destroyer, 6 infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Buryatia to Amur
1 mech_infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Kweichow to Hopei
2 mech_infantrys moved from Hopei to Suiyuyan
1 mech_infantry moved from Chahar to Suiyuyan
1 artillery and 1 infantry moved from Shan State to Malaya
1 artillery moved from Shan State to Burma
1 fighter and 1 tactical_bomber moved from Shan State to Burma
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 18 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 18 Sea Zone
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from Japan to 19 Sea Zone
1 fighter moved from Japan to 18 Sea Zone
2 bombers moved from Kweichow to India
1 fighter and 1 tactical_bomber moved from Kweichow to Suiyuyan
1 fighter and 1 tactical_bomber moved from Kweichow to Suiyuyan
1 bomber moved from Kweichow to Malaya
1 destroyer moved from 6 Sea Zone to 16 Sea ZoneCombat - Japanese
Battle in 18 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 5 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win, taking 19 Sea Zone from ANZAC with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Strategic bombing raid in India
Bombing raid in India rolls: 8,3 and causes: 11 damage to unit: factory_major
Bombing raid in India causes 11 damage total.
Battle in Malaya
Japanese attack with 1 artillery, 1 bomber and 1 infantry
ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Burma
Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Suiyuyan
Japanese attack with 2 fighters, 3 mech_infantrys and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Suiyuyan from Chinese with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
1 mech_infantry moved from Shensi to Kweichow
1 mech_infantry moved from Szechwan to Yunnan
2 armour and 1 mech_infantry moved from Kiangsu to Kweichow
3 mech_infantrys moved from Shantung to Kweichow
2 fighters and 2 tactical_bombers moved from Suiyuyan to Kweichow
5 fighters and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
3 fighters moved from 18 Sea Zone to Japan
2 tactical_bombers moved from 18 Sea Zone to 6 Sea Zone
1 bomber moved from Malaya to Kweichow
2 bombers moved from India to Kweichow
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
1 artillery moved from Shan State to Yunnan
1 armour and 1 mech_infantry moved from French Indo China to YunnanPlace Units - Japanese
1 destroyer and 4 submarines placed in 6 Sea Zone
3 infantry placed in Kiangsu
3 infantry placed in ShantungTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1
Japanese collect 53 PUs (1 lost to blockades); end with 53 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 6 bombers and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 122 Sea Zone to 123 Sea Zone
2 fighters moved from Eastern United States to Iceland
1 cruiser and 1 submarine moved from 101 Sea Zone to 123 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 infantry, 9 submarines and 2 transports moved from 26 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
2 artilleries and 2 infantry moved from 17 Sea Zone to Iwo Jima
2 artilleries and 1 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 2 battleships, 3 carriers, 3 cruisers, 2 destroyers, 4 fighters, 1 infantry and 3 transports moved from 35 Sea Zone to 17 Sea Zone
Americans take 22 Sea Zone from Japanese
2 artilleries and 1 infantry moved from 17 Sea Zone to Iwo Jima
4 fighters moved from Western United States to Midway
2 fighters moved from Western United States to Midway
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
2 fighters moved from 37 Sea Zone to MalayaCombat - Americans
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Let’s do 2 shots each on three different carriers, please.
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unreal, ya hit all 3! :-(
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 6 bombers and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 122 Sea Zone to 123 Sea Zone
2 fighters moved from Eastern United States to Iceland
1 cruiser and 1 submarine moved from 101 Sea Zone to 123 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 infantry, 9 submarines and 2 transports moved from 26 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
2 artilleries and 2 infantry moved from 17 Sea Zone to Iwo Jima
2 artilleries and 1 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 2 battleships, 3 carriers, 3 cruisers, 2 destroyers, 4 fighters, 1 infantry and 3 transports moved from 35 Sea Zone to 17 Sea Zone
Americans take 22 Sea Zone from Japanese
2 artilleries and 1 infantry moved from 17 Sea Zone to Iwo Jima
4 fighters moved from Western United States to Midway
2 fighters moved from Western United States to Midway
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
2 fighters moved from 37 Sea Zone to MalayaCombat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 2,3
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 2,3
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 6,2
Units damaged: 1 carrier owned by the Americans
Battle in Soviet Far East
Battle in Iwo Jima
Battle in Malaya
Americans attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 artillery, 1 harbour and 1 infantry
Americans win, taking Soviet Far East from Japanese, taking Iwo Jima from Japanese, taking Malaya from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Americans
2 fighters could not land in 17 Sea Zone and were removed
2 fighters moved from Malaya to 37 Sea Zone
1 destroyer moved from 25 Sea Zone to 17 Sea ZonePlace Units - Americans
1 bomber placed in Eastern United States
5 bombers placed in Western United States
2 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 6 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 4x factory_major; Remaining resources: 9 PUs;
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone
4 armour moved from Persia to Turkmenistan
Russians take Turkmenistan from Germans
2 artilleries, 2 fighters and 2 infantry moved from Iraq to Northwest Persia
5 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
3 artilleries and 5 infantry moved from India to BurmaCombat - British
Battle in Burma
British attack with 3 artilleries and 5 infantry
Japanese defend with 1 artillery
British win, taking Burma from Japanese with 3 artilleries and 5 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by UK_Pacific from India: 1 artillery and 1 infantry
EDIT: Adding units owned by British to Burma: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from 79 Sea Zone to West India
1 aaGun moved from India to BurmaPlace Units - British
3 armour placed in Persia
3 armour placed in Iraq
1 infantry and 1 mech_infantry placed in EgyptTurn Complete - British
British collect 38 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 1 aaGun and 3 infantry -
hit 3 crv’s and forced 6 planes to die :{
Nice shooting tex! :roll:
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@ktylu:
hit 3 crv’s and forced 6 planes to die :{
Nice shooting tex! :roll:
Thanks, buddy.
As for the file re-build. The same thing happened in one of my other games, only in that one I had to re-build the damn file.
Wonder what’s going on with all the black boxes?
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If it giving you java errors, id uninstall and reinstall java… just to see what happens… ill repost the file. I have checked with 2 other players and they can open it fine. We will rebuild the file if we have to.
Does the file previous to that one open up?
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wait houston!
i got the same error… let me screenshot it…
iv never received this before… or seen it… let me see what the previous map does…

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It works up until i reloaded with your kamikazi orders. Then goes bonkers, i guess we could just load that and make the map match? Not sure, i dont know how to dent crvs… lol





