@ArtofWar1947 Skipped scramble in 114.
16L BM2.0 Giallo (Allies) vs Simon33 (Axis)
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No scramble. Looks like the fighter is more valuable on defence than blocking the bombardment.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 2 armour, 1 carrier, 1 mech_infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 9 PUs;
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 unit repaired.
1 artillery moved from Trans-Jordan to 81 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Southern Italy
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 armour moved from Libya to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 armour and 1 infantry moved from 97 Sea Zone to Southern Italy
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 97 Sea Zone
3 fighters moved from Egypt to Southern Italy
1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 armour moved from Anglo Egyptian Sudan to French Central Africa
British take French Central Africa from Germans
1 armour moved from Nigeria to French West Africa
1 armour, 1 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to SumatraCombat - British
Battle in Sumatra
Battle in French West Africa
British attack with 1 armour
Germans defend with 1 infantry
British win, taking Sumatra from Japanese, taking French West Africa from Germans with 1 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Southern Italy
British attack with 1 armour, 1 artillery, 3 fighters and 2 infantry
Italians defend with 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
British captures 14PUs while taking Italians capital
British win, taking Southern Italy from Italians with 1 armour and 2 fighters remaining. Battle score for attacker is 21
Casualties for British: 1 artillery, 1 fighter and 2 infantry
Casualties for Italians: 2 aaGuns, 1 bomber, 1 fighter and 3 infantry
triggerItaliansDestroyPUsBritish: Setting destroysPUs to true for playerAttatchment attached to ItaliansNon Combat Move - British
2 fighters moved from Southern Italy to 97 Sea Zone
1 infantry and 1 mech_infantry moved from Algeria to Tunisia
3 infantry moved from Egypt to Trans-Jordan
1 artillery and 3 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
1 carrier and 2 transports placed in 81 Sea Zone
2 armour and 1 mech_infantry placed in Iraq
1 tactical_bomber placed in Union of South AfricaTurn Complete - British
British collect 44 PUs; end with 59 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 62 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 65 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,5
UK_Pacific collect 14 PUs; end with 14 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Italians
2 artilleries and 1 infantry moved from Bryansk to RostovCombat - Italians
Battle in Rostov
Italians attack with 2 artilleries and 1 infantry
Russians defend with 2 infantry
Italians win, taking Rostov from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Italians
3 artilleries and 3 infantry moved from Bulgaria to YugoslaviaTurn Complete - Italians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from 33 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 21 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 3 transports
ANZAC win with 1 fighter remaining. Battle score for attacker is 21
Casualties for Japanese: 3 transportsNon Combat Move - ANZAC
1 fighter moved from 21 Sea Zone to 33 Sea Zone
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 carrier placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
1 destroyer moved from 77 Sea Zone to 39 Sea ZoneCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 7 artilleries, 5 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from France to Northern Italy
2 artilleries and 3 infantry moved from Southern France to Northern Italy
2 bombers moved from Novgorod to Russia
2 bombers and 4 fighters moved from Bryansk to Russia
1 armour and 9 mech_infantrys moved from Bryansk to Volgograd
Germans take Volgograd from Russians
3 armour and 8 mech_infantrys moved from Bryansk to Caucasus
Germans take Caucasus from Russians
1 infantry and 1 tactical_bomber moved from Bryansk to Tambov
1 infantry moved from Bryansk to Smolensk
2 armour and 2 mech_infantrys moved from Bryansk to Volgograd
1 armour and 4 mech_infantrys moved from Bryansk to Caucasus
1 artillery moved from Bryansk to SmolenskCombat - Germans
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Intercept in Russia?
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no
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 7 artilleries, 5 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from France to Northern Italy
2 artilleries and 3 infantry moved from Southern France to Northern Italy
2 bombers moved from Novgorod to Russia
2 bombers and 4 fighters moved from Bryansk to Russia
1 armour and 9 mech_infantrys moved from Bryansk to Volgograd
Germans take Volgograd from Russians
3 armour and 8 mech_infantrys moved from Bryansk to Caucasus
Germans take Caucasus from Russians
1 infantry and 1 tactical_bomber moved from Bryansk to Tambov
1 infantry moved from Bryansk to Smolensk
2 armour and 2 mech_infantrys moved from Bryansk to Volgograd
1 armour and 4 mech_infantrys moved from Bryansk to Caucasus
1 artillery moved from Bryansk to SmolenskCombat - Germans
Air Battle in Russia
Germans attacks with 8 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 3,4,6,6 and causes: 19 damage to unit: factory_major
Bombing raid in Russia causes 19 damage total.
Battle in Northern Italy
Germans attack with 3 artilleries and 4 infantry
Americans defend with 1 factory_minor and 1 infantry
Germans win, taking Northern Italy from Americans with 3 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Tambov
Germans attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
retreated to Tambov
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Smolensk
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
3 aaGuns, 17 artilleries and 20 infantry moved from Bryansk to Rostov
1 tactical_bomber moved from Tambov to Rostov
4 bombers and 4 fighters moved from Russia to Novgorod
2 artilleries moved from Belarus to Novgorod
1 mech_infantry moved from Archangel to Novgorod
3 artilleries moved from Western Ukraine to Ukraine
3 artilleries moved from Ukraine to Rostov
2 artilleries and 5 infantry moved from Eastern Poland to Western Ukraine
1 artillery and 3 infantry moved from Poland to Eastern Poland
4 mech_infantrys moved from Germany to Eastern Poland
2 fighters moved from Southern France to Western GermanyPlace Units - Germans
3 infantry placed in Southern France
1 armour, 1 artillery and 1 mech_infantry placed in Novgorod
3 artilleries placed in Western Ukraine
3 artilleries placed in Ukraine
Germans undo move 2.
1 armour, 1 artillery and 1 infantry placed in Novgorod
1 mech_infantry placed in Germany
1 submarine placed in 112 Sea Zone
1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,1,6,3,5,5,2,6,5,3,1,2,6,5,3,3,2,2
Germans collect 51 PUs (9 lost to blockades); end with 52 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy nothing; Remaining resources: 29 PUs;Combat Move - Russians
1 mech_infantry moved from Russia to Archangel
Russians take Archangel from Germans
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Italians
2 infantry moved from Russia to Smolensk
5 fighters and 1 tactical_bomber moved from Russia to SmolenskCombat - Russians
Battle in Smolensk
Russians attack with 5 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians win, taking Smolensk from Germans with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
5 fighters and 1 tactical_bomber moved from Smolensk to Russia
1 infantry moved from Russia to VologdaTurn Complete - Russians
Russians collect 21 PUs; end with 50 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 52 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 54 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 56 PUs -
That cheesy move extension of the ANZAC fighters was a bit annoying!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 7 artilleries, 4 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 5 PUs;Combat Move - Japanese
1 unit repaired.
1 mech_infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
4 fighters and 4 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 bomber and 1 fighter moved from Yunnan to India
1 submarine moved from 43 Sea Zone to 42 Sea Zone -
Intercept in India?
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yes
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 7 artilleries, 4 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 5 PUs;Combat Move - Japanese
1 unit repaired.
1 mech_infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
4 fighters and 4 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 bomber and 1 fighter moved from Yunnan to India
1 submarine moved from 43 Sea Zone to 42 Sea ZoneCombat - Japanese
Japanese creates battle in territory 35 Sea Zone
Air Battle in India
Japanese attacks with 2 units heading to India
UK_Pacific launches 2 interceptors out of India
Air Battle is over, the attackers have all died
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 2 transports
Japanese win, taking 35 Sea Zone from Americans, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in 16 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 4 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Cleaning up after air battlesNon Combat Move - Japanese
4 fighters and 4 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
3 armour and 2 mech_infantrys moved from Kansu to Kweichow
1 mech_infantry moved from Kweichow to Shan State
3 artilleries moved from Malaya to Shan State
1 artillery, 1 infantry and 1 mech_infantry moved from French Indo China to Shan State
2 artilleries, 2 infantry and 1 marine moved from Kwangsi to Yunnan
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 artillery moved from Szechwan to Yunnan
1 artillery moved from Shensi to Szechwan
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 infantry moved from Hunan to Yunnan
1 artillery moved from Anhwe to Hunan
2 mech_infantrys moved from Shantung to Hunan
1 infantry moved from Shantung to Anhwe
2 fighters moved from Kweichow to 6 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to Japan
2 tactical_bombers moved from Kweichow to 6 Sea Zone
1 battleship moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from Shensi to Shantung
1 tactical_bomber moved from Shensi to Shantung
3 fighters moved from Shensi to French Indo ChinaPlace Units - Japanese
1 transport placed in 6 Sea Zone
3 artilleries placed in French Indo China
3 artilleries placed in Malaya
3 mech_infantrys placed in Shantung
Japanese undo move 4.
Japanese undo move 3.
Japanese undo move 2.
Japanese undo move 1.
2 artilleries and 1 mech_infantry placed in Malaya
2 artilleries and 1 infantry placed in French Indo China
1 infantry and 2 mech_infantrys placed in Shantung
1 transport placed in 6 Sea Zone
3 artilleries and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 52 PUs; end with 57 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 aaGun, 2 armour, 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
2 carriers, 1 cruiser, 3 destroyers, 3 fighters and 1 transport moved from 97 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
3 fighters moved from 95 Sea Zone to Northern Italy
5 fighters moved from Norway to Northern Italy
1 fighter moved from United Kingdom to Northern Italy
1 armour moved from Finland to Norway
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to PhilippinesCombat - Americans
Battle in Northern Italy
Americans attack with 1 artillery, 9 fighters and 1 infantry
Germans defend with 3 artilleries, 1 factory_minor and 4 infantry
Americans win, taking Northern Italy from Germans with 1 artillery and 8 fighters remaining. Battle score for attacker is 11
Casualties for Germans: 3 artilleries and 4 infantry
Casualties for Americans: 1 fighter and 1 infantry
Battle in PhilippinesNon Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Wake Island to Caroline Islands
2 fighters moved from Hawaiian Islands to 62 Sea Zone
4 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
4 fighters moved from Northern Italy to 95 Sea Zone
4 fighters moved from Northern Italy to Southern Italy
1 submarine moved from 91 Sea Zone to 105 Sea Zone
2 fighters moved from Gibraltar to United Kingdom
1 aaGun moved from Algeria to TunisiaPlace Units - Americans
1 aaGun and 2 armour placed in Norway
1 carrier, 1 destroyer, 5 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British repair damage of 11x factory_major; Remaining resources: 54 PUs;
British buy 1 armour, 2 destroyers, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 16 PUs;
UK_Pacific buy 4 artilleries; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from French West Africa to Gold Coast
British take Gold Coast from Germans
1 armour moved from Gold Coast to French West Africa
1 armour moved from French Central Africa to Anglo Egyptian Sudan
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 armour and 1 infantry moved from Tobruk to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 armour and 1 infantry moved from 95 Sea Zone to Sardinia
1 transport moved from 97 Sea Zone to 94 Sea Zone
1 infantry and 1 mech_infantry moved from Tunisia to 94 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
1 infantry and 1 mech_infantry moved from 95 Sea Zone to Sicily
1 armour moved from Southern Italy to Greater Southern Germany
British take Greater Southern Germany from Germans
1 infantry moved from Iraq to Northwest Persia
3 infantry moved from Trans-Jordan to 81 Sea Zone
1 mech_infantry moved from Egypt to 81 Sea Zone
1 fighter moved from Russia to Iraq
1 armour and 1 infantry moved from Sumatra to 41 Sea Zone
1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to CelebesCombat - British
Battle in Sicily
Battle in Sardinia
Battle in Celebes
British attack with 1 armour and 1 infantry
Japanese defend with 1 artillery and 1 infantry
British win, taking Sicily from Italians, taking Sardinia from Italians, taking Celebes from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - British
1 carrier, 3 infantry, 1 mech_infantry and 2 transports moved from 81 Sea Zone to 95 Sea Zone
3 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 fighters moved from 97 Sea Zone to 95 Sea Zone
3 mech_infantrys moved from Belgian Congo to Egypt
1 tactical_bomber moved from Union of South Africa to EgyptPlace Units - British
1 destroyer placed in 110 Sea Zone
1 destroyer placed in 109 Sea Zone
2 mech_infantrys placed in Union of South Africa
1 armour and 2 infantry placed in Southern Italy
3 infantry placed in Iraq
3 infantry placed in EgyptTurn Complete - British
British collect 49 PUs; end with 49 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 52 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 55 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 58 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 61 PUsPlace Units - UK_Pacific
4 artilleries placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Some Units in India change ownership: 4 artilleries -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Italians
2 artilleries and 2 infantry moved from Yugoslavia to Greater Southern Germany
1 artillery and 1 infantry moved from Yugoslavia to Northern Italy
1 artillery moved from Rostov to Tambov
1 artillery and 1 infantry moved from Rostov to BryanskCombat - Italians
Battle in Northern Italy
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 artillery and 1 factory_minor
Italians win, taking Northern Italy from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Bryansk
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians win, taking Bryansk from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Greater Southern Germany
Italians attack with 2 artilleries and 2 infantry
British defend with 1 armour
Italians win, taking Greater Southern Germany from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Tambov
Italians attack with 1 artillery
Russians defend with 1 infantry
Russians win with no units remaining. Battle score for attacker is -1
Casualties for Italians: 1 artillery
Casualties for Russians: 1 infantryNon Combat Move - Italians
2 aaGuns moved from Southern France to FranceTurn Complete - Italians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 battleship; Remaining resources: 0 PUs;Combat Move - ANZAC
1 carrier and 2 fighters moved from 62 Sea Zone to 33 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 battleship placed in 54 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,3
ANZAC collect 11 PUs (3 lost to blockades); end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
1 destroyer moved from 39 Sea Zone to 42 Sea ZoneCombat - French
Battle in 42 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 submarine
French win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - French
Turn Complete - French