@FranceNeedsMorePower @Stucifer @crockett36 Are we trying this with no bid then?
16L G40 Balanced Mod 2.0 Arthur Bomber Harris (Allies) vs Shin Ji (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 2 destroyers and 4 fighters; Remaining resources: 0 PUs;Combat Move - Americans
2 carriers and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
4 fighters moved from Western United States to Midway
2 transports moved from 11 Sea Zone to 10 Sea Zone
1 artillery and 2 infantry moved from British Columbia to Western United States
1 armour, 2 artilleries and 3 infantry moved from Southern France to 93 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 93 Sea Zone to 95 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 95 Sea Zone to Southern Italy
1 artillery and 7 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 7 infantry and 6 transports moved from 91 Sea Zone to 93 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
2 mech_infantrys moved from Southern France to 93 Sea Zone
1 artillery, 9 infantry, 2 mech_infantrys and 6 transports moved from 93 Sea Zone to 95 Sea Zone
1 artillery, 9 infantry and 2 mech_infantrys moved from 95 Sea Zone to Southern Italy
2 fighters moved from Southern France to 95 Sea Zone
1 carrier and 2 destroyers moved from 93 Sea Zone to 95 Sea ZoneCombat - Americans
Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
Italians scrambles to create a battle in territory 95 Sea Zone
Battle in 95 Sea Zone
Americans attack with 1 carrier, 2 destroyers, 2 fighters and 9 transports
Germans defend with 1 fighter; Italians defend with 2 fighters
Americans win with 1 fighter and 9 transports remaining. Battle score for attacker is -12
Casualties for Germans: 1 fighter
Casualties for Italians: 2 fighters
Casualties for Americans: 1 carrier, 2 destroyers and 1 fighter
Battle in Southern Italy
Americans attack with 1 armour, 3 artilleries, 12 infantry and 2 mech_infantrys
Germans defend with 1 fighter; Italians defend with 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Americans captures 5PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 1 armour, 3 artilleries, 10 infantry and 2 mech_infantrys remaining. Battle score for attacker is 23
Casualties for Germans: 1 fighter
Casualties for Italians: 2 aaGuns, 1 armour and 1 infantry
Casualties for Americans: 2 infantry
triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttatchment attached to ItaliansNon Combat Move - Americans
1 fighter moved from 95 Sea Zone to Algeria
1 mech_infantry moved from Tunisia to AlgeriaPlace Units - Americans
1 artillery and 4 fighters placed in Western United States
2 carriers and 2 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 61 PUs; end with 66 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
5 infantry moved from Kansu to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 5 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Suiyuyan from Japanese with 4 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;Combat Move - British
2 cruisers, 3 destroyers and 2 transports moved from 97 Sea Zone to 95 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from Trans-Jordan to Syria
1 armour moved from Egypt to Syria
6 artilleries, 1 fighter, 26 infantry and 1 mech_infantry moved from India to BurmaCombat - British
Battle in Burma
British attack with 6 artilleries, 1 fighter, 26 infantry and 1 mech_infantry
Japanese defend with 1 armour
British win, taking Burma from Japanese with 6 artilleries, 1 fighter, 26 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - British
1 fighter moved from Burma to India
3 aaGuns moved from India to Burma
1 mech_infantry moved from French Equatorial Africa to EgyptPlace Units - UK_Pacific
1 armour placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,4
UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
Some Units in India change ownership: 1 armour -
It very nearly worked for you!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from India to Burma
1 mech_infantry moved from New South Wales to Queensland
3 fighters moved from New South Wales to QueenslandCombat - ANZAC
Battle in Queensland
ANZAC attack with 3 fighters and 1 mech_infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
ANZAC win, taking Queensland from Japanese with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
3 fighters moved from Queensland to New South WalesPlace Units - ANZAC
1 fighter and 2 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 1,4,6,1
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,2,1,1,4,5,1,2,6,1,1,4,6,2,4,2,4,2,1,6,1,2,3,1,6,3,1,1,5,3,3,6,1,5,1,1,1
ANZAC collect 6 PUs (4 lost to blockades); end with 6 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 9 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Combat - French
Turn Complete - French
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Go ahead and roll any battles you want to do with Italy on the board here along with your German move. It wasn’t gonna affect my ANZAC move anyway.
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battle in Eastern Poland
Rolling 1d6:
(4)
Rolling 2d6:
(2, 4)
Rolling 1d6:
(2)Russian
Rolling 1d6:
(1) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 4 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Western Germany to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Norway
1 artillery moved from 113 Sea Zone to Norway
1 fighter moved from Western Germany to Norway
1 infantry moved from Normandy Bordeaux to Southern France
Germans take Southern France from AmericansCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Norway
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 3 armour
Russians win with 1 armour remaining. Battle score for attacker is -5
Casualties for Germans: 1 artillery, 1 fighter and 1 infantry
Casualties for Russians: 2 armourNon Combat Move - Germans
4 submarines moved from 115 Sea Zone to 113 Sea Zone
3 aaGuns, 3 artilleries and 19 infantry moved from Western Ukraine to Eastern Poland
2 artilleries and 3 infantry moved from Bessarabia to Eastern Poland
16 armour and 11 mech_infantrys moved from Ukraine to Eastern Poland
3 artilleries and 5 infantry moved from Western Germany to Northern Italy
1 armour moved from Germany to Poland
1 artillery and 2 infantry moved from France to Northern ItalyPlace Units - Germans
4 armour and 3 mech_infantrys placed in Western Germany
4 artilleries and 3 infantry placed in GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 4 armour and 6 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
1 armour moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
1 armour moved from Western Ukraine to Bryansk
1 mech_infantry moved from Baltic States to Poland
1 mech_infantry moved from Baltic States to Poland
2 fighters and 1 tactical_bomber moved from Novgorod to Poland
1 fighter moved from Novgorod to 113 Sea Zone
1 armour moved from Norway to Karelia
3 armour, 2 artilleries and 5 mech_infantrys moved from Baltic States to Belarus
3 armour moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
2 armour, 26 artilleries and 38 infantry moved from Bryansk to Belarus
1 armour and 2 mech_infantrys moved from Rostov to Belarus
1 armour and 4 mech_infantrys moved from Russia to Belarus
1 infantry moved from Amur to Buryatia
1 infantry moved from Amur to Buryatia
1 infantry moved from Amur to Buryatia
1 infantry moved from Amur to Buryatia
4 infantry moved from Amur to Siberia
Russians take Siberia from Japanese
1 infantry moved from Amur to Sakha
Russians take Sakha from Japanese
14 infantry moved from Amur to BuryatiaCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in 113 Sea Zone
Russians attack with 1 fighter
Germans defend with 4 submarines and 1 transport
4 submarines owned by the Germans Submerged
Russians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Poland
Russians attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour
Russians win, taking Poland from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Russians: 1 mech_infantry
Battle in Buryatia
Russians attack with 18 infantry
Japanese defend with 1 infantry
Russians win, taking Buryatia from Japanese with 18 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 aaGun moved from Amur to Buryatia
4 aaGuns moved from Bryansk to Belarus
2 fighters moved from Poland to Novgorod
1 tactical_bomber moved from Poland to Novgorod
1 tactical_bomber moved from Novgorod to Belarus
2 fighters moved from Novgorod to Belarus
1 infantry moved from Baltic States to Belarus
1 fighter moved from 113 Sea Zone to FinlandPlace Units - Russians
4 armour and 6 mech_infantrys placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3
Russians collect 39 PUs (3 lost to blockades); end with 40 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 4 fighters and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Manchuria to AmurCombat - Japanese
Battle in Amur
Japanese attack with 1 infantry
Russians defend with 1 aaGun
Japanese win, taking Amur from Russians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGunNon Combat Move - Japanese
1 armour, 3 infantry and 1 mech_infantry moved from Kwangtung to 20 Sea Zone
1 armour, 3 infantry, 1 mech_infantry and 3 transports moved from 20 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from Philippines to 35 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from Yunnan to Szechwan
3 armour moved from Kiangsu to Kweichow
4 armour, 2 artilleries and 5 mech_infantrys moved from Yunnan to Shan State
2 fighters and 2 tactical_bombers moved from Philippines to Shan State
1 submarine moved from 63 Sea Zone to 62 Sea Zone
1 submarine moved from 63 Sea Zone to 62 Sea Zone
1 bomber moved from Philippines to Shan State
1 bomber moved from Caroline Islands to Shan State
1 bomber moved from Caroline Islands to Shan State
4 fighters and 1 tactical_bomber moved from Japan to Hunan
1 fighter moved from Caroline Islands to 42 Sea Zone
1 tactical_bomber moved from Caroline Islands to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
3 artilleries, 2 battleships, 5 carriers, 2 cruisers, 6 fighters, 6 infantry, 1 marine, 4 tactical_bombers and 5 transports moved from 54 Sea Zone to 42 Sea Zone
3 destroyers and 5 submarines moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Manchuria to Hunan
6 fighters and 4 tactical_bombers moved from 42 Sea Zone to Shan State
1 mech_infantry moved from Anhwe to Yunnan
1 infantry moved from Yunnan to Shan State
1 mech_infantry moved from Hunan to Shan State
1 armour moved from Hopei to Hunan
1 infantry moved from Chahar to Hopei
1 mech_infantry moved from Manchuria to ChaharPlace Units - Japanese
4 fighters placed in Japan
5 infantry placed in Japan
1 artillery placed in Manchuria
2 armour placed in KiangsuTurn Complete - Japanese
Japanese collect 63 PUs; end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans repair damage of 1x factory_minor; Remaining resources: 90 PUs;
Americans buy 2 carriers, 1 destroyer, 4 fighters and 3 infantry; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
3 marines moved from Hawaiian Islands to 26 Sea Zone
1 cruiser and 1 marine moved from 26 Sea Zone to 32 Sea Zone
1 marine moved from 32 Sea Zone to Marshall Islands
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 battleship, 5 carriers, 1 cruiser, 4 destroyers, 2 marines and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
2 marines moved from 33 Sea Zone to Caroline Islands
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 carriers, 2 destroyers, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
9 fighters moved from Midway to 33 Sea Zone
1 tactical_bomber moved from Midway to 33 Sea Zone
4 fighters moved from Western United States to Hawaiian Islands
9 transports moved from 95 Sea Zone to 91 Sea Zone
1 fighter moved from Algeria to Morocco
1 mech_infantry moved from Algeria to MoroccoCombat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery, 1 infantry and 2 marines
Japanese defend with 1 aaGun, 1 airfield and 1 harbour
Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 infantry and 2 marines remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in Marshall IslandsNon Combat Move - Americans
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
4 fighters placed in Western United States
2 carriers and 1 destroyer placed in 10 Sea Zone
3 infantry placed in Southern ItalyTurn Complete - Americans
Americans collect 58 PUs; end with 59 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
5 infantry moved from Suiyuyan to ChaharCombat - Chinese
Chinese creates battle in territory Anhwe
Battle in Chahar
Chinese attack with 5 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Anhwe from Japanese, taking Chahar from Japanese with 5 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 mech_infantrys moved from Syria to Persia
1 armour moved from Syria to Persia
1 artillery and 4 infantry moved from Syria to Iraq
1 mech_infantry moved from Egypt to Iraq
6 artilleries, 25 infantry and 1 mech_infantry moved from Burma to India
1 battleship, 1 carrier, 2 cruisers, 4 destroyers and 2 transports moved from 95 Sea Zone to 91 Sea ZoneCombat - British
Non Combat Move - British
3 aaGuns moved from Burma to IndiaPlace Units - UK_Pacific
1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1
UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 1 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 3 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Syria to Iraq
1 infantry moved from Burma to India
2 aaGuns, 8 armour, 4 fighters, 2 infantry and 5 mech_infantrys moved from New South Wales to QueenslandPlace Units - ANZAC
3 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,1,1,5
ANZAC collect 7 PUs (3 lost to blockades); end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Turn Complete - French
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Again, I skipped Italy for convenience and speed. Hope that’s OK.
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no problem.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 3 fighters, 1 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Germans
3 armour, 5 artilleries, 8 infantry, 1 marine and 6 mech_infantrys moved from Northern Italy to Southern Italy
4 armour and 3 mech_infantrys moved from Western Germany to Southern Italy
4 artilleries and 3 infantry moved from Germany to Poland
2 infantry moved from Eastern Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from RussiansCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Poland
Germans attack with 4 artilleries and 3 infantry
Russians defend with 1 mech_infantry
Germans win, taking Poland from Russians with 4 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Southern Italy
Germans attack with 7 armour, 5 artilleries, 8 infantry, 1 marine and 9 mech_infantrys
Americans defend with 1 airfield, 1 armour, 3 artilleries, 1 factory_minor, 1 harbour, 13 infantry and 2 mech_infantrys
Germans win, taking Southern Italy from Americans with 7 armour, 1 artillery and 9 mech_infantrys remaining. Battle score for attacker is 20
Casualties for Germans: 4 artilleries, 8 infantry and 1 marine
Casualties for Americans: 1 armour, 3 artilleries, 13 infantry and 2 mech_infantrysNon Combat Move - Germans
Turning on Edit Mode
EDIT: Cleaning up during movement phase
1 aaGun moved from Northern Italy to Greater Southern Germany
1 infantry moved from Southern France to Northern Italy
EDIT: 1 aaGun, 2 armour, 1 artillery and 1 infantry moved from Eastern Poland to Poland
EDIT: Germans undo move 3.
EDIT: 3 aaGuns, 16 armour, 5 artilleries, 19 infantry and 11 mech_infantrys moved from Eastern Poland to Slovakia Hungary
EDIT: 1 aaGun, 2 armour, 1 artillery and 1 infantry moved from Eastern Poland to Slovakia Hungary
EDIT: 1 aaGun moved from Slovakia Hungary to Eastern Poland
EDIT: 1 infantry moved from Baltic States to Slovakia HungaryPlace Units - Germans
1 infantry placed in Germany
3 fighters placed in Western Germany
1 destroyer and 2 transports placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 52 PUs; end with 53 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
EDIT: Turning off Edit Mode -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 3 fighters, 1 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Germans
3 armour, 5 artilleries, 8 infantry, 1 marine and 6 mech_infantrys moved from Northern Italy to Southern Italy
4 armour and 3 mech_infantrys moved from Western Germany to Southern Italy
4 artilleries and 3 infantry moved from Germany to Poland
2 infantry moved from Eastern Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from RussiansCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Poland
Germans attack with 4 artilleries and 3 infantry
Russians defend with 1 mech_infantry
Germans win, taking Poland from Russians with 4 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Southern Italy
Germans attack with 7 armour, 5 artilleries, 8 infantry, 1 marine and 9 mech_infantrys
Americans defend with 1 airfield, 1 armour, 3 artilleries, 1 factory_minor, 1 harbour, 13 infantry and 2 mech_infantrys
Germans win, taking Southern Italy from Americans with 7 armour, 1 artillery and 9 mech_infantrys remaining. Battle score for attacker is 20
Casualties for Germans: 4 artilleries, 8 infantry and 1 marine
Casualties for Americans: 1 armour, 3 artilleries, 13 infantry and 2 mech_infantrysNon Combat Move - Germans
Turning on Edit Mode
EDIT: Cleaning up during movement phase
1 aaGun moved from Northern Italy to Greater Southern Germany
1 infantry moved from Southern France to Northern Italy
EDIT: 1 aaGun, 2 armour, 1 artillery and 1 infantry moved from Eastern Poland to Poland
EDIT: Germans undo move 3.
EDIT: 3 aaGuns, 16 armour, 5 artilleries, 19 infantry and 11 mech_infantrys moved from Eastern Poland to Slovakia Hungary
EDIT: 1 aaGun, 2 armour, 1 artillery and 1 infantry moved from Eastern Poland to Slovakia Hungary
EDIT: 1 aaGun moved from Slovakia Hungary to Eastern Poland
EDIT: 1 infantry moved from Baltic States to Slovakia HungaryPlace Units - Germans
1 infantry placed in Germany
3 fighters placed in Western Germany
1 destroyer and 2 transports placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 52 PUs; end with 53 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Northern Italy: 1 infantry
EDIT: Adding units owned by Germans to France: 1 infantry
EDIT: Turning off Edit Mode