@nikola1975 Please use second post. I needed to keep a few more units in UK. Undid move to take Ireland.
Omega1759 (Allies +12) vs. StuckTojo (Axis) No VCs; no Tech.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 artilleries and 13 infantry moved from Amur to Korea
5 infantry moved from Amur to Korea
3 infantry moved from Samara to Volgograd
2 fighters and 1 tactical_bomber moved from Russia to Volgograd
2 fighters moved from Russia to Archangel
1 infantry moved from Vologda to Archangel
1 infantry moved from Urals to Nenetsia
Russians take Nenetsia from Germans
1 infantry moved from Samara to Volgograd
7 artilleries and 14 infantry moved from Samara to Tambov
12 infantry moved from Russia to Tambov
1 artillery and 1 infantry moved from Russia to BryanskCombat - Russians
Battle in Archangel
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters and 1 infantry in Archangel, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
Russians win with 2 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 3 infantry
Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/7 hits
Germans roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Volgograd
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Volgograd, round 3 : 4/6 hits
Germans roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 7 artilleries and 26 infantry
Germans defend with 2 infantry
Russians roll dice for 7 artilleries and 26 infantry in Tambov, round 2 : 10/33 hits
Germans roll dice for 2 infantry in Tambov, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 7 artilleries and 26 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Bryansk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Korea
Russians attack with 3 artilleries and 18 infantry
Japanese defend with 4 aaGuns, 1 artillery and 9 infantry
Russians roll dice for 3 artilleries and 18 infantry in Korea, round 2 : 7/21 hits
Japanese roll dice for 4 aaGuns, 1 artillery and 9 infantry in Korea, round 2 : 5/10 hits
5 infantry owned by the Russians, 3 infantry owned by the Japanese and 4 aaGuns owned by the Japanese lost in Korea
Russians roll dice for 3 artilleries and 13 infantry in Korea, round 3 : 4/16 hits
Japanese roll dice for 1 artillery and 6 infantry in Korea, round 3 : 3/7 hits
3 infantry owned by the Russians and 4 infantry owned by the Japanese lost in Korea
Russians roll dice for 3 artilleries and 10 infantry in Korea, round 4 : 4/13 hits
Japanese roll dice for 1 artillery and 2 infantry in Korea, round 4 : 1/3 hits
1 infantry owned by the Russians, 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 3 artilleries and 9 infantry remaining. Battle score for attacker is 24
Casualties for Japanese: 4 aaGuns, 1 artillery and 9 infantry
Casualties for Russians: 9 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 aaGuns moved from Amur to Korea
4 armour and 5 mech_infantrys moved from Samara to Russia
2 aaGuns moved from Samara to Russia
13 infantry moved from Russia to Tambov
4 infantry moved from Russia to Tambov
1 tactical_bomber moved from Volgograd to Northwest Persia
1 infantry moved from Russia to Vologda
2 fighters moved from Archangel to Russia
2 fighters moved from Volgograd to Russia
5 infantry moved from Russia to TambovPlace Units - Russians
2 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,4,5,3,5,5,5,6,1,2,5,6,5,6,4,4,4,1,6,5,5,2,1,4,2,5,2,6
Russians collect 21 PUs (3 lost to blockades); end with 21 PUs totalTerritory Summary for Russians :
Korea : 1 flag, 2 aaGuns, 3 artilleries and 9 infantry
Kazakhstan : 1 infantry
Bryansk : 1 artillery and 1 infantry
Nenetsia : 1 infantry
Russia : 4 aaGuns, 1 airfield, 4 armour, 2 artilleries, 1 factory_major, 4 fighters, 5 infantry and 5 mech_infantrys
Tambov : 7 artilleries and 48 infantry
Vologda : 1 infantry
Volgograd : 1 factory_minor and 3 infantry
113 Sea Zone : 1 submarine
Northwest Persia : 1 tactical_bomber
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 53 / 74
Russians : 24 / 21
Japanese : 41 / 47
Americans : 54 / 77
Chinese : 6 / 7
British : 38 / 38
UK_Pacific : 15 / 11
Italians : 17 / 20
ANZAC : 14 / 19
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 34 times
2 was rolled 40 times
3 was rolled 19 times
4 was rolled 35 times
5 was rolled 50 times
6 was rolled 29 times
Average roll : 3.551
Median : 4.000
Variance : 2.636
Standard Deviation : 1.624
Total rolls : 207Null / Other
1 was rolled 6 times
2 was rolled 10 times
3 was rolled 5 times
4 was rolled 8 times
5 was rolled 14 times
6 was rolled 6 times
Average roll : 3.653
Median : 4.000
Variance : 1.188
Standard Deviation : 1.090
Total rolls : 49Japanese Combat
1 was rolled 6 times
2 was rolled 10 times
3 was rolled 5 times
4 was rolled 8 times
5 was rolled 14 times
6 was rolled 6 times
Average roll : 3.653
Median : 4.000
Variance : 1.188
Standard Deviation : 1.090
Total rolls : 49Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.125
Median : 5.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Russians Combat
1 was rolled 21 times
2 was rolled 19 times
3 was rolled 8 times
4 was rolled 19 times
5 was rolled 19 times
6 was rolled 15 times
Average roll : 3.406
Median : 4.000
Variance : 1.170
Standard Deviation : 1.082
Total rolls : 101 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Manchuria to Amur
Japanese take Amur from RussiansCombat - Japanese
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Tsinghai: 1 infantry
EDIT: Removing units owned by Chinese from Sikang: 1 infantry
EDIT: Removing units owned by Japanese from Szechwan: 3 armour
EDIT: Adding units owned by Japanese to Sikang: 3 armour
EDIT: Changing ownership of Sikang from Chinese to Japanese
EDIT: Removing units owned by Japanese from Hopei: 1 mech_infantry
EDIT: Removing units owned by Japanese from Shensi: 1 mech_infantry
EDIT: Adding units owned by Japanese to Tsinghai: 2 mech_infantrys
EDIT: Changing ownership of Tsinghai from Chinese to Japanese
EDIT: Removing units owned by Chinese from Chahar: 1 infantry
EDIT: Removing units owned by British from Yunnan: 1 infantry
EDIT: Adding units owned by Japanese to Yunnan: 2 mech_infantrys
EDIT: Changing ownership of Yunnan from Chinese to Japanese
EDIT: Removing units owned by Japanese from French Indo China: 3 mech_infantrys
EDIT: Removing units owned by British from Shan State: 1 mech_infantry
EDIT: Adding units owned by Japanese to Shan State: 1 mech_infantry
EDIT: Changing ownership of Shan State from UK_Pacific to Japanese
EDIT: Removing units owned by ANZAC from 20 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 19 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
3 armour moved from French Indo China to Szechwan
2 bombers, 1 fighter and 1 tactical_bomber moved from Anhwe to Hunan
1 fighter and 1 tactical_bomber moved from French Indo China to Hunan
2 tactical_bombers moved from French Indo China to 6 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to Japan
2 bombers, 2 fighters and 2 tactical_bombers moved from Hunan to KweichowPlace Units - Japanese
1 fighter and 1 infantry placed in Japan
2 destroyers placed in 6 Sea Zone
3 infantry placed in French Indo China
3 infantry placed in Shantung
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 destroyers
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 carrier
EDIT: Removing units owned by Japanese from Japan: 1 fighter
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to Kiangsu: 1 infantry
EDIT: Removing units owned by Japanese from Japan: 2 tactical_bombers
EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 tactical_bombers
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,5
Japanese collect 43 PUs (3 lost to blockades); end with 43 PUs total -
OK, I think that’s right. I forgot what I had bought yesterday until I started doing non-combat, then realized "damn, I meant to buy a carrier, not two destroyers’ I fixed that after the placement.
Everything should be the way it was. We’ll never know what the original convoy rolls were because that’s the moment when it crashed.
Thanks for your patience.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 bombers, 1 destroyer, 6 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 submarine moved from 35 Sea Zone to 21 Sea Zone
1 submarine moved from 21 Sea Zone to 19 Sea Zone
2 fighters moved from 91 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Holland Belgium
1 bomber moved from Russia to Novgorod
1 bomber moved from Russia to Novgorod
4 bombers moved from United Kingdom to 110 Sea Zone
4 bombers and 7 fighters moved from 110 Sea Zone to Western GermanyCombat - Americans
Battle in Holland Belgium
Americans attack with 3 fighters and 2 infantry
Italians defend with 1 infantry
Americans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 1/5 hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 19 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 19 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 19 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Normandy Bordeaux
Americans attack with 2 fighters and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits
Americans roll dice for 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 0/4 hits
Italians roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 2 fighters and 1 infantry in Normandy Bordeaux, round 3 : 0/3 hits
Italians roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Italians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Americans: 2 infantry
2 fighters owned by the Americans retreated
Air Battle in Western Germany
Americans attacks with 11 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/4 hits
Bombing raid in Western Germany rolls: 4,4,7,4 and causes: 19 damage to unit: factory_major
Bombing raid in Western Germany causes 19 damage total.
Strategic bombing raid in Novgorod
AA fire in Novgorod : 0/2 hits
Bombing raid in Novgorod rolls: 3,6 and causes: 6 damage to unit: factory_minor
Bombing raid in Novgorod causes 6 damage total.
Cleaning up after air battlesNon Combat Move - Americans
4 bombers moved from Western Germany to United Kingdom
2 bombers moved from Novgorod to Russia
1 bomber moved from Russia to Northwest Persia
1 fighter moved from Holland Belgium to United Kingdom
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
2 fighters moved from Holland Belgium to United Kingdom
5 fighters moved from Western Germany to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
6 infantry moved from Eastern United States to 101 Sea Zone
6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
6 infantry moved from 91 Sea Zone to Gibraltar
1 aaGun moved from Gibraltar to 91 Sea Zone
1 aaGun and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to Holland Belgium
2 aaGuns moved from Western United States to Central United States
1 bomber moved from Eastern United States to United Kingdom
1 fighter moved from Eastern United States to Gibraltar
3 submarines moved from 101 Sea Zone to 91 Sea Zone
1 armour and 3 mech_infantrys moved from Iraq to Northwest Persia
3 carriers and 2 fighters moved from 43 Sea Zone to 37 Sea Zone
1 battleship, 2 fighters and 1 tactical_bomber moved from 43 Sea Zone to 37 Sea Zone
2 cruisers and 4 destroyers moved from 43 Sea Zone to 37 Sea Zone
1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 submarine moved from 10 Sea Zone to 15 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Queensland to Hawaiian IslandsPlace Units - Americans
2 bombers and 6 infantry placed in Eastern United States
1 destroyer and 3 transports placed in 101 Sea Zone
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsTerritory Summary for Americans :
Iwo Jima : 1 flag, 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry
Midway : 1 airfield
37 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 2 fighters and 1 tactical_bomber
36 Sea Zone : 1 submarine
26 Sea Zone : 1 submarine
15 Sea Zone : 1 submarine
10 Sea Zone : 1 submarine
19 Sea Zone : 1 flag, 1 submarine
17 Sea Zone : 1 flag, 1 submarine
7 Sea Zone : 1 submarine
Central United States : 2 aaGuns and 1 factory_major
Eastern United States : 1 airfield, 2 bombers, 1 factory_major, 1 harbour and 6 infantry
Gibraltar : 1 aaGun, 1 fighter and 10 infantry
United Kingdom : 3 artilleries, 5 bombers, 3 fighters and 2 infantry
Morocco : 1 flag
Algeria : 1 flag
Tunisia : 1 flag
Holland Belgium : 1 flag, 1 aaGun and 2 infantry
Russia : 2 bombers
119 Sea Zone : 1 flag
125 Sea Zone : 1 flag, 1 submarine
101 Sea Zone : 1 destroyer and 3 transports
Northwest Persia : 1 armour, 1 bomber and 3 mech_infantrys
91 Sea Zone : 2 destroyers, 3 submarines and 5 transports
110 Sea Zone : 4 carriers, 1 cruiser, 9 fighters and 4 transports
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 50 / 74
Russians : 23 / 21
Japanese : 46 / 43
Americans : 57 / 77
Chinese : 3 / 7
British : 38 / 38
UK_Pacific : 14 / 11
Italians : 17 / 20
ANZAC : 14 / 19
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 10 times
3 was rolled 9 times
4 was rolled 17 times
5 was rolled 8 times
6 was rolled 3 times
Average roll : 3.423
Median : 4.000
Variance : 2.353
Standard Deviation : 1.534
Total rolls : 52Null / Other
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 8 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.524
Median : 4.000
Variance : 1.650
Standard Deviation : 1.285
Total rolls : 21Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
3 was rolled 5 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.571
Median : 3.000
Variance : 3.167
Standard Deviation : 1.780
Total rolls : 7Italians Combat
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Americans Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 8 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.524
Median : 4.000
Variance : 1.650
Standard Deviation : 1.285
Total rolls : 21 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British repair damage of 4x harbour; Remaining resources: 34 PUs;
British buy 1 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Burma to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 artillery and 2 infantry moved from Burma to Yunnan
2 infantry moved from Burma to Shan State
1 fighter moved from India to Shan State
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 cruiser moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 battleship moved from 39 Sea Zone to 37 Sea Zone
UK_Pacific take 41 Sea Zone from JapaneseCombat - British
Battle in Malaya
Battle in Normandy Bordeaux
British attack with 3 fighters and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 3 fighters and 2 infantry in Normandy Bordeaux, round 2 : 1/5 hits
Italians roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Normandy Bordeaux
British win, taking Malaya from Japanese, taking Normandy Bordeaux from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Yunnan
British attack with 1 artillery and 2 infantry
Japanese defend with 2 mech_infantrys
British roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits
Japanese roll dice for 2 mech_infantrys in Yunnan, round 2 : 1/2 hits
1 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Yunnan
British roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 3 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Yunnan, round 4 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 4 : 1/1 hits
1 infantry owned by the British lost in Yunnan
British roll dice for 1 artillery in Yunnan, round 5 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 5 : 0/1 hits
British roll dice for 1 artillery in Yunnan, round 6 : 1/1 hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 6 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery remaining. Battle score for attacker is 2
Casualties for Japanese: 2 mech_infantrys
Casualties for British: 2 infantry
Battle in Shan State
British attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - British
1 fighter moved from Shan State to India
1 mech_infantry moved from India to Burma
3 fighters moved from India to Northwest Persia
2 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
3 mech_infantrys moved from Egypt to Iraq
3 artilleries moved from Egypt to Trans-Jordan
2 infantry moved from Egypt to Trans-Jordan
2 mech_infantrys moved from Belgian Congo to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
2 aaGuns moved from United Kingdom to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from 110 Sea Zone to Holland Belgium
3 fighters moved from Normandy Bordeaux to 110 Sea ZonePlace Units - British
1 transport placed in 110 Sea Zone
1 infantry placed in United Kingdom
3 mech_infantrys placed in Union of South Africa
3 mech_infantrys placed in EgyptTurn Complete - British
British collect 40 PUs; end with 40 PUs totalPlace Units - UK_Pacific
1 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 19 PUs total
Some Units in India change ownership: 1 armour and 1 mech_infantryTerritory Summary for British and UK_Pacific :
Yunnan : 1 artillery
Shan State : 1 infantry
Burma : 1 aaGun, 3 infantry and 1 mech_infantry
India : 1 airfield, 1 armour, 1 factory_major, 1 fighter, 1 harbour and 1 mech_infantry
Malaya : 1 harbour and 2 infantry
Sumatra : 1 flag
41 Sea Zone : 1 flag
37 Sea Zone : 1 battleship and 1 transport
Belgian Congo : 1 infantry and 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 3 artilleries and 2 infantry
Gibraltar : 1 aaGun, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 harbour, 4 infantry and 5 mech_infantrys
Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
Scotland : 1 airfield
United Kingdom : 3 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 4 infantry and 1 mech_infantry
Rhodesia : 1 infantry
French Equatorial Africa : 1 flag
Normandy Bordeaux : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 2 infantry
Syria : 1 flag
Holland Belgium : 1 aaGun
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
106 Sea Zone : 1 flag
Eire : 1 flag
Iraq : 1 flag, 3 mech_infantrys
Eastern Persia : 1 flag
Brazil : 1 flag
Northwest Persia : 1 flag, 3 armour, 1 artillery, 6 fighters, 7 infantry, 6 mech_infantrys and 1 tactical_bomber
Persia : 1 flag
91 Sea Zone : 1 cruiser and 1 destroyer
110 Sea Zone : 2 carriers, 3 fighters and 4 transportsProduction/PUs Summary :
Germans : 50 / 74
Russians : 23 / 21
Japanese : 41 / 43
Americans : 57 / 77
Chinese : 4 / 4
British : 40 / 40
UK_Pacific : 18 / 19
Italians : 15 / 20
ANZAC : 14 / 19
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 13 times
3 was rolled 12 times
4 was rolled 25 times
5 was rolled 13 times
6 was rolled 5 times
Average roll : 3.455
Median : 4.000
Variance : 3.013
Standard Deviation : 1.736
Total rolls : 77Null / Other
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 8 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.524
Median : 4.000
Variance : 1.650
Standard Deviation : 1.285
Total rolls : 21Japanese Combat
1 was rolled 3 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Germans Combat
3 was rolled 5 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.571
Median : 3.000
Variance : 3.167
Standard Deviation : 1.780
Total rolls : 7British Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.588
Median : 4.000
Variance : 0.938
Standard Deviation : 0.968
Total rolls : 17Italians Combat
2 was rolled 2 times
4 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 8 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.524
Median : 4.000
Variance : 1.650
Standard Deviation : 1.285
Total rolls : 21 -
I assumed no intercept in Western Germany since you were outnumbered. Total of 25 bombing damage this turn!
This Italian Normandy guy won on US turn, could not believe it!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Southern France to Normandy Bordeaux
1 artillery and 3 infantry moved from France to Holland Belgium
1 bomber moved from Southern France to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Holland Belgium
1 infantry moved from France to Normandy BordeauxCombat - Italians
Battle in Holland Belgium
Italians attack with 1 artillery, 1 fighter and 3 infantry
British defend with 1 aaGun; Americans defend with 1 aaGun and 2 infantry
Italians win, taking Holland Belgium from Americans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 13
Casualties for British: 1 aaGun
Casualties for Italians: 1 infantry
Casualties for Americans: 1 aaGun and 2 infantry
Battle in Normandy Bordeaux
Italians attack with 1 bomber, 1 fighter and 3 infantry
British defend with 1 aaGun, 1 factory_minor, 1 harbour and 2 infantry
Italians win, taking Normandy Bordeaux from British with 1 bomber and 3 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 aaGun and 2 infantry
Casualties for Italians: 1 fighterNon Combat Move - Italians
1 bomber moved from Normandy Bordeaux to Southern Italy
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Southern Italy to Northern Italy
2 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 fighter moved from Holland Belgium to Southern Italy
1 artillery and 1 infantry moved from France to Northern ItalyPlace Units - Italians
2 infantry placed in Southern Italy
2 artilleries and 2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5,4,6
Italians collect 15 PUs (2 lost to blockades); end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery, 2 infantry and 1 mech_infantry moved from Borneo to 43 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 43 Sea Zone to 44 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
4 fighters moved from 43 Sea Zone to Celebes
1 submarine moved from 37 Sea Zone to 20 Sea Zone
1 submarine moved from 42 Sea Zone to 35 Sea Zone
2 fighters moved from 37 Sea Zone to 20 Sea Zone
1 cruiser moved from 43 Sea Zone to 44 Sea Zone
2 carriers moved from 43 Sea Zone to 44 Sea Zone
1 destroyer moved from 42 Sea Zone to 44 Sea ZoneCombat - ANZAC
Battle in 20 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 2 fighters in 20 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 20 Sea Zone
ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Celebes
ANZAC attack with 1 artillery, 4 fighters, 2 infantry and 1 mech_infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 cruiser in Celebes, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery, 4 fighters, 2 infantry and 1 mech_infantry in Celebes, round 2 : 3/8 hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery, 4 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
2 submarines moved from 62 Sea Zone to 33 Sea Zone
2 fighters moved from Queensland to Caroline Islands
4 fighters moved from Celebes to 44 Sea Zone
1 submarine moved from 44 Sea Zone to 21 Sea Zone
2 fighters moved from 20 Sea Zone to 37 Sea ZonePlace Units - ANZAC
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield, 2 fighters and 1 harbour
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 factory_minor and 1 harbour
New Guinea : 1 infantry
Celebes : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
Java : 1 flag
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 transports
43 Sea Zone : 1 flag
33 Sea Zone : 1 destroyer and 2 submarines
37 Sea Zone : 1 flag, 2 fighters
35 Sea Zone : 1 flag, 1 submarine
20 Sea Zone : 1 flag, 1 submarine
21 Sea Zone : 1 submarine
62 Sea Zone : 3 submarines
Northwest Persia : 1 infantryProduction/PUs Summary :
Germans : 53 / 74
Russians : 23 / 21
Japanese : 38 / 43
Americans : 54 / 77
Chinese : 4 / 4
British : 38 / 40
UK_Pacific : 18 / 19
Italians : 17 / 20
ANZAC : 17 / 28
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.286
Median : 3.500
Variance : 0.462
Standard Deviation : 0.679
Total rolls : 14Japanese Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2ANZAC Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.333
Median : 3.500
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
2 infantry moved from Scotland to United KingdomTurn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantryProduction/PUs Summary :
Germans : 53 / 74
Russians : 23 / 21
Japanese : 38 / 43
Americans : 54 / 77
Chinese : 4 / 4
British : 38 / 40
UK_Pacific : 18 / 19
Italians : 17 / 20
ANZAC : 17 / 28
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.286
Median : 3.500
Variance : 0.462
Standard Deviation : 0.679
Total rolls : 14Japanese Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2ANZAC Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.333
Median : 3.500
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 16x factory_major, 6x factory_minor, 6x factory_minor; Remaining resources: 46 PUs;
Germans buy 2 artilleries, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Western Ukraine to Bryansk
1 artillery and 1 mech_infantry moved from Caucasus to Kazakhstan
1 infantry moved from Rostov to Volgograd
1 artillery and 2 mech_infantrys moved from Caucasus to Volgograd
2 fighters moved from Ukraine to Volgograd
1 bomber moved from Ukraine to Kazakhstan
1 mech_infantry moved from Eastern Poland to Bryansk
1 armour moved from Eastern Poland to Bryansk
1 bomber moved from Southern Italy to Volgograd
1 mech_infantry moved from Caucasus to KazakhstanCombat - Germans
Battle in Kazakhstan
Germans attack with 1 artillery, 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Kazakhstan from Russians with 1 artillery, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 mech_infantrys
Russians defend with 1 factory_minor and 3 infantry
Germans win, taking Volgograd from Russians with 1 artillery, 1 bomber, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Bryansk
Germans attack with 1 armour, 2 infantry and 1 mech_infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Bryansk from Russians with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
2 infantry moved from Novgorod to Archangel
1 infantry moved from Smolensk to Archangel
1 armour moved from Novgorod to Finland
2 mech_infantrys moved from Karelia to Finland
2 infantry moved from Eastern Poland to Western Ukraine
3 armour and 6 mech_infantrys moved from Caucasus to Sikang
3 artilleries moved from Caucasus to Kazakhstan
2 armour moved from Caucasus to Ukraine
9 mech_infantrys moved from Caucasus to Ukraine
2 mech_infantrys moved from Germany to Western Germany
2 infantry moved from Western Germany to France
1 bomber moved from Volgograd to Ukraine
1 bomber moved from Kazakhstan to Ukraine
1 mech_infantry moved from Eastern Poland to Novgorod
1 mech_infantry moved from Eastern Poland to Novgorod
1 fighter moved from Volgograd to Sikang
1 fighter moved from Volgograd to UkrainePlace Units - Germans
2 infantry placed in Novgorod
3 infantry placed in Germany
2 artilleries and 1 infantry placed in Ukraine
4 infantry and 2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
Germans collect 54 PUs (3 lost to blockades); end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 tactical_bomber moved from Northwest Persia to Kazakhstan
4 fighters moved from Russia to Kazakhstan
2 artilleries and 6 infantry moved from Tambov to Volgograd
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
5 mech_infantrys moved from Russia to Kazakhstan
1 artillery and 2 infantry moved from Russia to Smolensk
1 infantry moved from Vologda to Smolensk
1 infantry moved from Nenetsia to Vologda
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
2 artilleries and 4 infantry moved from Korea to Amur
1 artillery moved from Tambov to Volgograd
1 artillery and 1 infantry moved from Tambov to Volgograd
3 artilleries and 38 infantry moved from Tambov to Bryansk
4 armour, 1 artillery and 3 infantry moved from Russia to BryanskCombat - Russians
Battle in Volgograd
Russians attack with 4 artilleries and 7 infantry
Germans defend with 1 artillery, 1 factory_minor and 2 mech_infantrys
Russians roll dice for 4 artilleries and 7 infantry in Volgograd, round 2 : 4/11 hits
Germans roll dice for 1 artillery and 2 mech_infantrys in Volgograd, round 2 : 1/3 hits
1 infantry owned by the Russians, 2 mech_infantrys owned by the Germans and 1 artillery owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 4 artilleries and 6 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 artillery and 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 4 armour, 4 artilleries and 41 infantry
Germans defend with 1 armour, 2 infantry and 1 mech_infantry
Russians roll dice for 4 armour, 4 artilleries and 41 infantry in Bryansk, round 2 : 8/49 hits
Germans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Bryansk, round 2 : 2/4 hits
2 infantry owned by the Russians, 2 infantry owned by the Germans, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 4 armour, 4 artilleries and 39 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour, 2 infantry and 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Smolensk
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Smolensk, round 2 : 0/4 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 3 infantry in Smolensk, round 3 : 1/4 hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Russians attack with 4 fighters, 5 mech_infantrys and 1 tactical_bomber
Germans defend with 4 artilleries and 2 mech_infantrys
Russians roll dice for 4 fighters, 5 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 2/10 hits
Germans roll dice for 4 artilleries and 2 mech_infantrys in Kazakhstan, round 2 : 5/6 hits
5 mech_infantrys owned by the Russians and 2 mech_infantrys owned by the Germans lost in Kazakhstan
retreated to Kazakhstan
Germans win with 4 artilleries remaining. Battle score for attacker is -12
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 5 mech_infantrys
Battle in Amur
Russians attack with 2 artilleries and 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 artilleries and 4 infantry in Amur, round 2 : 1/6 hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 aaGun moved from Korea to Amur
2 infantry moved from Korea to Manchuria
1 artillery moved from Korea to Manchuria
4 aaGuns moved from Russia to Bryansk
4 fighters and 1 tactical_bomber moved from Kazakhstan to RussiaPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,4,3,4,5,4,6,1,5,2,2,6,5,1,3,6,6,3,3,1,3,5,2,1,6,3,1,4,5,5
Russians collect 23 PUs (3 lost to blockades); end with 23 PUs totalTerritory Summary for Russians :
Korea : 1 flag, 1 aaGun and 2 infantry
Manchuria : 1 artillery and 3 infantry
Amur : 1 aaGun, 2 artilleries and 4 infantry
Bryansk : 4 aaGuns, 4 armour, 4 artilleries and 39 infantry
Rostov : 1 infantry
Russia : 1 airfield, 1 factory_major, 4 fighters, 7 infantry and 1 tactical_bomber
Tambov : 2 infantry
Vologda : 1 infantry
Volgograd : 4 artilleries, 1 factory_minor and 6 infantry
Smolensk : 1 artillery and 2 infantry
113 Sea Zone : 1 submarine
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 51 / 74
Russians : 26 / 23
Japanese : 34 / 43
Americans : 54 / 77
Chinese : 7 / 4
British : 38 / 40
UK_Pacific : 18 / 19
Italians : 17 / 20
ANZAC : 17 / 28
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 27 times
2 was rolled 25 times
3 was rolled 37 times
4 was rolled 24 times
5 was rolled 25 times
6 was rolled 25 times
Average roll : 3.429
Median : 3.000
Variance : 0.747
Standard Deviation : 0.864
Total rolls : 163Null / Other
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.625
Median : 4.000
Variance : 0.258
Standard Deviation : 0.508
Total rolls : 32Japanese Combat
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.625
Median : 4.000
Variance : 0.258
Standard Deviation : 0.508
Total rolls : 32Germans Combat
1 was rolled 7 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.400
Median : 2.000
Variance : 1.929
Standard Deviation : 1.389
Total rolls : 15Russians Combat
1 was rolled 8 times
2 was rolled 17 times
3 was rolled 23 times
4 was rolled 12 times
5 was rolled 12 times
6 was rolled 12 times
Average roll : 3.464
Median : 3.000
Variance : 1.663
Standard Deviation : 1.289
Total rolls : 84 -
Swap casualties in Kaz…
I thought I would win this easily, well not. 5 on 5!
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5 on 6 I mean
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 destroyers, 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from French Indo China to Yunnan
2 bombers moved from Kweichow to Yunnan
1 mech_infantry moved from Tsinghai to Kansu
2 fighters and 2 tactical_bombers moved from Kweichow to KansuCombat - Japanese
Battle in Yunnan
Japanese attack with 2 bombers and 1 infantry
British defend with 1 artillery
Japanese win, taking Yunnan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 1 bomber
Casualties for British: 1 artillery
Battle in Kansu
Japanese attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Kansu from Chinese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Kansu to Kazakhstan
1 mech_infantry moved from Tsinghai to Kazakhstan
3 armour moved from Szechwan to Kazakhstan
3 armour moved from Sikang to Kazakhstan
1 infantry moved from Shantung to Jehol
1 infantry moved from Shantung to Anhwe
1 infantry moved from French Indo China to Kwangsi
1 infantry moved from Kiangsu to Kiangsi
1 bomber moved from Yunnan to Anhwe
1 infantry moved from Shantung to AnhwePlace Units - Japanese
2 infantry placed in French Indo China
1 mech_infantry placed in Kiangsu
1 infantry placed in Shantung
3 destroyers and 1 submarine placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangsi: 1 infantry
EDIT: Adding units owned by Japanese to French Indo China: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1,1,5,2,3,3,3,4,4,6,1,1,2,4,6,6,6
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,4
Japanese collect 28 PUs (8 lost to blockades); end with 28 PUs total -
Frig. Completely forgot to attack Korea and your sub…. :-P
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 bombers, 1 fighter and 5 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
10 infantry moved from Gibraltar to 91 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
5 bombers moved from United Kingdom to Western Germany
5 fighters moved from 110 Sea Zone to Western Germany
3 fighters moved from United Kingdom to 112 Sea Zone
10 infantry and 5 transports moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
8 infantry moved from 112 Sea Zone to Norway
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Norway
4 fighters moved from 110 Sea Zone to 112 Sea Zone
1 armour and 3 mech_infantrys moved from Northwest Persia to Caucasus
1 bomber moved from Northwest Persia to Ukraine
1 bomber moved from Russia to Novgorod
1 bomber moved from Russia to Ukraine
2 bombers moved from Eastern United States to 92 Sea ZoneCombat - Americans
Air Battle in Western Germany
Americans attacks with 10 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Air Battle in Ukraine
Americans attacks with 2 units heading to Ukraine
Air Battle is over, the remaining bombers go on to their targets
Battle in Denmark
Battle in Caucasus
Americans attack with 1 armour and 3 mech_infantrys
Germans defend with 1 mech_infantry
Americans roll dice for 1 armour and 3 mech_infantrys in Caucasus, round 2 : 0/4 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits
Americans roll dice for 1 armour and 3 mech_infantrys in Caucasus, round 3 : 2/4 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Caucasus
Americans win, taking Denmark from Germans, taking Caucasus from Germans with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Norway
Battle in 92 Sea Zone
Americans attack with 2 bombers, 1 fighter and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 bombers and 1 fighter in 92 Sea Zone, round 2 : 3/3 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win, taking Norway from Germans with 2 bombers, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Strategic bombing raid in Western Germany
AA fire in Western Germany : 1/5 hits
1 bomber killed by AA
Bombing raid in Western Germany rolls: 3,5,5,8 and causes: 17 damage to unit: factory_major
Bombing raid in Western Germany causes 17 damage total.
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/2 hits
Bombing raid in Ukraine rolls: 7,3 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Strategic bombing raid in Novgorod
AA fire in Novgorod : 0/1 hits
Bombing raid in Novgorod rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Novgorod causes 5 damage total.
Cleaning up after air battlesNon Combat Move - Americans
1 bomber moved from Novgorod to Russia
2 bombers moved from Ukraine to Russia
4 bombers moved from Western Germany to United Kingdom
4 carriers moved from 110 Sea Zone to 112 Sea Zone
4 fighters moved from Western Germany to 112 Sea Zone
3 fighters moved from 112 Sea Zone to United Kingdom
1 fighter moved from Western Germany to 110 Sea Zone
1 cruiser moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 96 Sea Zone
2 bombers moved from 92 Sea Zone to Gibraltar
1 fighter moved from 92 Sea Zone to Gibraltar
6 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer, 6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
6 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 submarine moved from 7 Sea Zone to 5 Sea Zone
1 submarine moved from 15 Sea Zone to 7 Sea Zone
1 submarine moved from 10 Sea Zone to 15 Sea Zone
2 fighters moved from Hawaiian Islands to Korea
1 submarine moved from 17 Sea Zone to 18 Sea Zone
1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 battleship, 2 cruisers, 4 destroyers, 2 fighters and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
3 carriers and 2 fighters moved from 37 Sea Zone to 36 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea ZonePlace Units - Americans
5 submarines placed in 101 Sea Zone
3 bombers and 1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUsTerritory Summary for Americans :
Iwo Jima : 1 flag, 2 infantry
Korea : 2 fighters
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Midway : 1 airfield
36 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber
15 Sea Zone : 1 submarine
19 Sea Zone : 1 flag, 1 submarine
18 Sea Zone : 1 submarine
17 Sea Zone : 1 flag, 1 submarine
7 Sea Zone : 1 submarine
5 Sea Zone : 1 submarine
Central United States : 2 aaGuns and 1 factory_major
Eastern United States : 1 airfield, 3 bombers, 1 factory_major, 1 fighter and 1 harbour
Gibraltar : 1 aaGun, 2 bombers, 1 fighter and 6 infantry
United Kingdom : 4 bombers and 3 fighters
Morocco : 1 flag
Algeria : 1 flag
Tunisia : 1 flag
Norway : 1 flag, 3 artilleries and 10 infantry
Denmark : 1 flag, 2 infantry
Russia : 3 bombers
Caucasus : 1 armour and 3 mech_infantrys
112 Sea Zone : 4 carriers, 1 destroyer, 8 fighters and 8 transports
119 Sea Zone : 1 flag
125 Sea Zone : 1 flag
96 Sea Zone : 1 submarine
93 Sea Zone : 1 submarine
92 Sea Zone : 1 submarine
101 Sea Zone : 5 submarines
91 Sea Zone : 1 cruiser, 2 destroyers and 4 transports
110 Sea Zone : 1 fighter and 1 submarine
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 44 / 74
Russians : 28 / 23
Japanese : 36 / 28
Americans : 59 / 80
Chinese : 5 / 4
British : 38 / 40
UK_Pacific : 18 / 19
Italians : 17 / 20
ANZAC : 17 / 28
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 7 times
3 was rolled 17 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.163
Median : 3.000
Variance : 2.271
Standard Deviation : 1.507
Total rolls : 49Null / Other
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 7 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.158
Median : 3.000
Variance : 1.278
Standard Deviation : 1.130
Total rolls : 19Germans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10Italians Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 7 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.158
Median : 3.000
Variance : 1.278
Standard Deviation : 1.130
Total rolls : 19 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Politics - Chinese
Chinese takes Political Action: Political Action Chinese To War With Germans
Chinese succeeds on action: Political Action Chinese To War With Germans: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Chinese
1 infantry moved from Chahar to Hopei
Chinese take Hopei from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs totalTerritory Summary for Chinese :
Suiyuyan : 1 infantry
Hopei : 1 infantryProduction/PUs Summary :
Germans : 44 / 74
Russians : 28 / 23
Japanese : 35 / 28
Americans : 59 / 80
Chinese : 6 / 7
British : 38 / 40
UK_Pacific : 18 / 19
Italians : 17 / 20
ANZAC : 17 / 28
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 7 times
3 was rolled 17 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.163
Median : 3.000
Variance : 2.271
Standard Deviation : 1.507
Total rolls : 49Null / Other
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 7 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.158
Median : 3.000
Variance : 1.278
Standard Deviation : 1.130
Total rolls : 19Germans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10Italians Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 7 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.158
Median : 3.000
Variance : 1.278
Standard Deviation : 1.130
Total rolls : 19 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 armour, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
3 armour and 6 mech_infantrys moved from Northwest Persia to Kazakhstan
6 fighters and 1 tactical_bomber moved from Northwest Persia to Kazakhstan
1 fighter moved from India to Kazakhstan
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 armour and 1 mech_infantry moved from India to Yunnan
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
3 infantry and 1 mech_infantry moved from Burma to YunnanCombat - British
Battle in Kwangtung
Battle in Yunnan
British attack with 1 armour, 3 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Yunnan, round 2 : 3/6 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Kwangtung from Japanese, taking Yunnan from Japanese with 1 armour, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kazakhstan
British attack with 3 armour, 7 fighters, 6 mech_infantrys and 1 tactical_bomber
Japanese defend with 6 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers; Germans defend with 4 artilleries
British roll dice for 3 armour, 7 fighters, 6 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 11/17 hits
Germans roll dice for 6 armour, 4 artilleries, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Kazakhstan, round 2 : 11/15 hits
3 armour owned by the British, 6 armour owned by the Japanese, 6 mech_infantrys owned by the British, 2 fighters owned by the British, 4 artilleries owned by the Germans and 1 mech_infantry owned by the Japanese lost in Kazakhstan
British roll dice for 5 fighters and 1 tactical_bomber in Kazakhstan, round 3 : 1/6 hits
Germans roll dice for 2 fighters and 2 tactical_bombers in Kazakhstan, round 3 : 1/4 hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the British lost in Kazakhstan
British roll dice for 4 fighters and 1 tactical_bomber in Kazakhstan, round 4 : 2/5 hits
Germans roll dice for 2 fighters and 1 tactical_bomber in Kazakhstan, round 4 : 3/3 hits
1 tactical_bomber owned by the Japanese, 3 fighters owned by the British and 1 fighter owned by the Japanese lost in Kazakhstan
British roll dice for 1 fighter and 1 tactical_bomber in Kazakhstan, round 5 : 1/2 hits
Germans roll dice for 1 fighter in Kazakhstan, round 5 : 1/1 hits
1 fighter owned by the British and 1 fighter owned by the Japanese lost in Kazakhstan
British win with 1 tactical_bomber remaining. Battle score for attacker is -14
Casualties for Japanese: 6 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers
Casualties for Germans: 4 artilleries
Casualties for British: 3 armour, 7 fighters and 6 mech_infantrysNon Combat Move - British
1 tactical_bomber moved from Kazakhstan to Volgograd
1 aaGun moved from Burma to Yunnan
1 artillery and 7 infantry moved from Northwest Persia to Caucasus
3 mech_infantrys moved from Iraq to Caucasus
3 artilleries and 2 infantry moved from Trans-Jordan to Iraq
1 battleship moved from 37 Sea Zone to 36 Sea Zone
5 mech_infantrys moved from Egypt to Iraq
2 aaGuns, 1 armour, 4 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns, 1 armour, 4 infantry, 1 mech_infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
2 aaGuns, 1 armour, 4 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
2 carriers and 1 fighter moved from 110 Sea Zone to 112 Sea Zone
3 fighters moved from 110 Sea Zone to Norway
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
2 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Belgian Congo
3 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
1 armour and 2 mech_infantrys placed in Egypt
2 mech_infantrys placed in Union of South Africa
6 infantry placed in United KingdomTurn Complete - British
British collect 38 PUs; end with 38 PUs totalPlace Units - UK_Pacific
1 armour and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 23 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs
Some Units in India change ownership: 1 armour and 3 mech_infantrysTerritory Summary for British and UK_Pacific :
Siam : 1 flag, 1 infantry
Yunnan : 1 aaGun, 1 armour, 3 infantry and 2 mech_infantrys
India : 1 airfield, 1 armour, 1 factory_major, 1 harbour and 3 mech_infantrys
Malaya : 1 harbour
Kwangtung : 1 harbour and 2 infantry
Sumatra : 1 flag
41 Sea Zone : 1 flag
36 Sea Zone : 1 battleship
20 Sea Zone : 1 transport
Belgian Congo : 1 infantry and 3 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 aaGun, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 factory_minor, 1 harbour, 4 infantry and 4 mech_infantrys
Union of South Africa : 1 factory_minor, 1 harbour and 2 mech_infantrys
Scotland : 1 airfield
United Kingdom : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 6 infantry
Anglo Egyptian Sudan : 1 infantry
French Equatorial Africa : 1 flag
Syria : 1 flag
Norway : 2 aaGuns, 1 armour, 3 fighters, 4 infantry and 1 mech_infantry
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Volgograd : 1 tactical_bomber
Caucasus : 1 artillery, 7 infantry and 3 mech_infantrys
112 Sea Zone : 2 carriers, 1 destroyer and 4 transports
106 Sea Zone : 1 flag
Eire : 1 flag
Iraq : 1 flag, 3 artilleries, 2 infantry and 5 mech_infantrys
Eastern Persia : 1 flag
Brazil : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag
91 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 44 / 74
Russians : 28 / 23
Japanese : 30 / 28
Americans : 59 / 80
Chinese : 7 / 7
British : 38 / 38
UK_Pacific : 22 / 28
Italians : 17 / 20
ANZAC : 17 / 28
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 20 times
2 was rolled 20 times
3 was rolled 28 times
4 was rolled 14 times
5 was rolled 15 times
6 was rolled 12 times
Average roll : 3.183
Median : 3.000
Variance : 1.565
Standard Deviation : 1.251
Total rolls : 109Null / Other
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 7 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.158
Median : 3.000
Variance : 1.278
Standard Deviation : 1.130
Total rolls : 19Japanese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 4 times
2 was rolled 11 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.030
Median : 3.000
Variance : 1.531
Standard Deviation : 1.237
Total rolls : 33British Combat
1 was rolled 8 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.278
Median : 3.000
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 36Italians Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 7 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.158
Median : 3.000
Variance : 1.278
Standard Deviation : 1.130
Total rolls : 19 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 destroyer and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
4 fighters moved from Southern Italy to 93 Sea Zone
1 bomber moved from Southern Italy to RostovCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 4 fighters
Americans defend with 1 submarine
Italians win, taking 93 Sea Zone from Neutral with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Rostov
Italians attack with 1 bomber
Russians defend with 1 infantry
Russians win with no units remaining. Battle score for attacker is -9
Casualties for Russians: 1 infantry
Casualties for Italians: 1 bomberNon Combat Move - Italians
1 armour and 1 mech_infantry moved from Northern Italy to Romania
1 infantry moved from France to Northern Italy
1 artillery moved from Holland Belgium to France
1 infantry moved from Normandy Bordeaux to France
3 fighters moved from 93 Sea Zone to Southern Italy
1 fighter moved from 93 Sea Zone to Southern ItalyPlace Units - Italians
1 destroyer placed in 95 Sea Zone
3 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5,6,4
Italians collect 16 PUs (1 lost to blockades); end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery, 1 infantry and 1 mech_infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 44 Sea Zone to 36 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China
2 fighters moved from 36 Sea Zone to French Indo China
4 fighters moved from 44 Sea Zone to French Indo China
2 carriers, 1 cruiser and 1 destroyer moved from 44 Sea Zone to 36 Sea Zone
1 submarine moved from 21 Sea Zone to 36 Sea Zone
1 destroyer and 2 submarines moved from 33 Sea Zone to 36 Sea Zone
1 fighter moved from Caroline Islands to 36 Sea Zone
1 fighter moved from Caroline Islands to 36 Sea Zone
1 infantry moved from Northwest Persia to CaucasusCombat - ANZAC
Battle in French Indo China
ANZAC attack with 1 artillery, 6 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 1 factory_minor and 4 infantry
ANZAC roll dice for 1 cruiser in French Indo China, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery, 6 fighters, 1 infantry and 1 mech_infantry in French Indo China, round 2 : 3/9 hits
Japanese roll dice for 4 infantry in French Indo China, round 2 : 2/4 hits
1 infantry owned by the ANZAC, 3 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in French Indo China
ANZAC roll dice for 6 fighters and 1 mech_infantry in French Indo China, round 3 : 4/7 hits
Japanese roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in French Indo China
ANZAC win, taking French Indo China from Japanese with 6 fighters and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 4 infantry
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - ANZAC
3 fighters moved from French Indo China to 36 Sea Zone
1 fighter moved from French Indo China to 36 Sea Zone
1 fighter moved from French Indo China to 36 Sea Zone
1 fighter moved from French Indo China to Yunnan
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 submarine moved from 62 Sea Zone to 34 Sea ZonePlace Units - ANZAC
1 submarine placed in 62 Sea Zone
1 bomber and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Yunnan : 1 fighter
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 bomber, 1 factory_minor, 1 fighter and 1 harbour
New Guinea : 1 infantry
French Indo China : 1 flag, 1 factory_minor and 1 mech_infantry
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
45 Sea Zone : 1 submarine
33 Sea Zone : 1 submarine
37 Sea Zone : 1 flag
36 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 7 fighters, 3 submarines and 2 transports
35 Sea Zone : 1 flag, 1 submarine
34 Sea Zone : 1 submarine
20 Sea Zone : 1 flag, 1 submarine
62 Sea Zone : 1 submarine
Caucasus : 1 infantryProduction/PUs Summary :
Germans : 44 / 74
Russians : 28 / 23
Japanese : 28 / 28
Americans : 59 / 80
Chinese : 7 / 7
British : 38 / 38
UK_Pacific : 22 / 28
Italians : 17 / 21
ANZAC : 19 / 29
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 7 times
6 was rolled 2 times
Average roll : 3.545
Median : 3.500
Variance : 0.952
Standard Deviation : 0.976
Total rolls : 22Japanese Combat
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5ANZAC Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.706
Median : 4.000
Variance : 1.062
Standard Deviation : 1.031
Total rolls : 17





