@88:
Hmmm…. covering old ground, here, but W Rus/ Ukraine does the trick for me. Do it with 2 armor in each. Kill the German fighter and suddenly some of Germany’s battles on G1 become more dicey- for example a sub and 3 fighters vs the Brit Battleship can mean a lost fighter for Germany, whereas the sub and 4 fighters is a bit more comforting. That’s just one example. It also helps the Allied fleets to move around more comfortably in the Atlantic with a smaller Luftwaffe, which means (potentially) more immediate help for Russia in exchange for their R1 expenditure of armor in the Ukraine. 5 German fighters and a Bomber allows an 8+ unit Allied landing in Algeria without much fear on Turn 1 (assuming a standard G1 attack on Egypt using Med fleet).
Purchase 5/1/1, for maximum versatility.
6 Inf to Buryatia, 2 go to Russia, 2 go to Caucasus, 2 go to Sinkiang in case Japan has J1 misfortune in China.
For me this purchase + combat/ noncombat combo gives the best versatility to respond to any axis strategy, while inflicting a serious opening wound on Germany, and still maintaining some offensive punch for Germany’s counter.
1. 2 armor plus sundry to Ukraine IS favorable to the Allies, but a bit of good Axis or bad Allied luck can be very costly.
2. What Russia is saying with a Ukraine attack is “I am going to lose 2 tanks in Ukraine. Therefore, I do NOT anticipate making an early attack against Japan. Therefore, I DO anticipate having early Allied aid. Therefore I AM going to try to kill the German fighter so the UK/US fleet can approach more swiftly.” And therefore, Germany can play accordingly.
That is - I think that West Russia/Ukraine is a fairly obvious opening move for a KGF. I am not convinced that West Russia/Ukraine is necessarily superior. It has at least some chance of failure, if it fails, it is fairly costly , even at best, it loses two Russian tanks to the German counterattack in Ukraine, it shows the Allies’ plan of KGF to Germany before the game starts, and if (and please correct me if I am wrong in this) the Russian fighters are parked in Caucasus, it leaves Germany the option of building Baltic transports to threaten England.
Although that does sound like a lot of reasons NOT to play West Russia/Ukraine, I still think West Russia/Ukraine is sound. I do not, however, see that it is necessarily superior to West Russia/Belorussia. Could you describe unit placement? I anticipate 3 inf 1 art in Caucasus, 2 inf 1 tank in Moscow, giving threat to Ukraine and some flexibility against Japan. But I also anticipate that Russia will land fighters in Caucasus, as 5 inf 1 art is possibly slim against German kitchen sink attack.