When I say they are outproducing me, I mean in Europ and Eurasia. Which, Russia always purchases INF. 4 in Cauc, 4 in Moscow. Problem is, Russia is capable of buying as many infantry as Germany is capable of purchasing tanks. So, T1 Russia builds 8 inf, T2 builds 9, T3 builds 8, T4 builds 8, T5 builds 8 for a total of 41 inf, right? Mkay. In those same 5 turns, Germany has produced 40 tanks and Japan has produced 24. That leaves Russia with 82 constructed defense to fight against the axis’ 192 combined constructed offense. See how this gets ugly?
No. The Allies should make it so Germany simply cannot afford to build 8 tanks a turn. That means UK/US transports. NOT battleships, but transports and infantry and fighters. A few Allied tanks are good to have as well.
My plan for today is to either attack WEurope or Finland/Norway on T3, whichever is most opportune. My navy will consist of 6 transports, 1 russian sub, 1 US AC fully loaded with US fighters, 2 US destroyers, 1 UK Battleship. My invasion force will be 6 inf, 4 art, 2 armor, and what is left of my airforce after the battle for the baltic (hopefully 1 fighter and 1 bomber). Western Europe seems like the best idea, because USA is set to reinforce it on T3, denying Germany the opportunity for a successful counterattack on T4. On T4, UK (me) will place 8-9 inf in WEurope to reinforce. USA will remove all troops from WEurope and seige Finland/Norway, hopefully winning. If the US wins there, an IC will be built. Russia will begin a hardcore offensive on T4, because Germany will not be able to reinforce the West and the East simultaneously.
Norway should usually fall by T2, but T3 WEurope is way too early. It doesn’t matter what you invade with, they will get their asses kicked. Unless your opponent = noob, and can’t counter your attack. One thing I’ll mention - don’t count your chickens before they’re hatched. You can have this awesome plan about how you are going to take your shotgun and go around blasting demons, but if you don’t have any shotgun shells, and there aren’t any demons, you are going to have a problem.
4. That Kwang tranny will die today. They can’t continue to roll 1’s forever.
The Kwangtung transport is important enough I’ve seen the UK send its carrier and destroyer to get it, or the destroyer and fighter.
5. UK was reinforced from US.
Yey
6. Impossible to sink! Germany woulnd’t dare send the Luftwaffe after 3 battleships, 2 destroyers, and a loaded carrier. He can’t rebuild his airforce if he is buying 8 tanks a turn. But agreed, it does take too long.
That’s kind of the point, it takes too long. Also, it’s not usually the Luftwaffe that poses a real threat to Allied navy. It’s the Luftwaffe and the German navy. If both hit, you lose your fleet, Germany keeps its air force, you have to rebuild from scratch, Germany doesn’t. Anyways - forget the d*** battleships, build some transports. If you are moving 6 infantry into Norway / Karelia / Eastern Europe a turn, that throws a big fat wrench into Germany’s plans. If you run UK and US transport fleets, you can usually get as many as 14 infantry into Norway a turn. Takes a long ass time to set up, but you can see how 14 inf a turn could cause problems for Germany.
7. No tanks. INF only. The plan is to hold out long enough to get the allies there.
OK. You know your little sister? Yeah, I mean your three year old sister. And you know Mike Tyson? Well, lemme tell ya, if Mike Tyson does nothing but block, your little sister can kick Mike Tyson’s ass. Same thing. If you build nothing but infantry, you can’t respond to Axis threats, and you have absolutely nothing to convince the Axis to stay the hell back. I recommend building infantry and TANKS with Russia initially, switch to infantry and artillery when the Axis are knocking on the Allies’ door.