16L G40 axis-dominion vs Karl7 BM

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    hey i accidentally put the ita dd in the wrong sz, so i adjusted it. forgot that your US navy in 98 can’t reach mine in 93, since you don’t have a NB. the adjustment doesn’t affect anz of course.

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 3 armour and 2 artilleries; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Samara to Archangel
                2 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Smolensk
                2 infantry moved from Samara to Tambov
                1 infantry moved from Tsinghai to Kazakhstan
                      Russians take Kazakhstan from Italians
                1 mech_infantry moved from Persia to Syria
                      Russians take Syria from Italians
                1 fighter moved from Samara to Tambov
                1 fighter and 1 tactical_bomber moved from Russia to Archangel
                2 fighters moved from Russia to Smolensk
                2 armour moved from Samara to Bryansk
                1 armour, 8 artilleries and 38 infantry moved from Russia to Bryansk

    Combat - Russians
                Battle in Archangel
                    Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Archangel from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Tambov
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Smolensk
                    Russians attack with 2 fighters and 1 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Bryansk
                    Russians attack with 3 armour, 8 artilleries and 40 infantry
                    Germans defend with 3 infantry
                    Russians win, taking Bryansk from Germans with 3 armour, 8 artilleries and 39 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 aaGuns moved from Russia to Bryansk
                1 aaGun moved from Russia to Bryansk
                2 fighters moved from Smolensk to Russia
                1 fighter moved from Tambov to Russia
                1 fighter and 1 tactical_bomber moved from Archangel to Russia
                1 aaGun, 4 artilleries and 14 infantry moved from Samara to Russia
                1 aaGun and 12 infantry moved from Yenisey to Timguska
                1 aaGun and 6 infantry moved from Yakut S.S.R. to Yenisey
                1 infantry moved from Tsinghai to Novosibirsk

    Place Units - Russians
                3 armour and 2 artilleries placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3
                Russians collect 21 PUs (1 lost to blockades); end with 21 PUs total
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs

    triplea_38354_Rus7.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 4 fighters, 5 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 transport moved from 35 Sea Zone to 36 Sea Zone
                1 infantry moved from French Indo China to 36 Sea Zone
                1 infantry moved from French Indo China to 36 Sea Zone
                2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
                4 fighters and 4 tactical_bombers moved from 42 Sea Zone to Celebes
                1 fighter moved from 35 Sea Zone to 44 Sea Zone
                1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 infantry moved from Szechwan to Sikang
                2 bombers moved from Anhwe to Sikang

    Combat - Japanese
                Battle in Sikang
                    Japanese attack with 2 bombers and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Sikang from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 44 Sea Zone
                    Japanese attack with 1 fighter, 2 infantry and 1 transport
                    ANZAC defend with 1 transport
                    Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Celebes
                    Japanese attack with 4 fighters and 4 tactical_bombers
                    ANZAC defend with 1 artillery
                    Japanese win with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 fighter
                    Casualties for ANZAC: 1 artillery

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Changing ownership of Celebes from ANZAC to Japanese
                EDIT: Removing units owned by Japanese from 44 Sea Zone: 2 infantry and 1 transport
                EDIT: Adding units owned by Japanese to Celebes: 1 infantry
                EDIT: Adding units owned by Japanese to 44 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                1 fighter moved from 35 Sea Zone to Java
                1 submarine moved from 42 Sea Zone to 39 Sea Zone
                1 submarine moved from 42 Sea Zone to 60 Sea Zone
                1 cruiser moved from 42 Sea Zone to 44 Sea Zone
                3 destroyers moved from 42 Sea Zone to 44 Sea Zone
                4 carriers moved from 42 Sea Zone to 44 Sea Zone
                1 battleship moved from 42 Sea Zone to 44 Sea Zone
                2 transports moved from 42 Sea Zone to 44 Sea Zone
                3 fighters and 4 tactical_bombers moved from Celebes to 44 Sea Zone
                3 fighters moved from Japan to Philippines
                1 submarine moved from 35 Sea Zone to 44 Sea Zone
                1 tactical_bomber moved from Japan to 35 Sea Zone
                1 fighter moved from 44 Sea Zone to 35 Sea Zone
                1 aaGun and 1 infantry moved from Manchuria to Jehol
                1 infantry moved from Yunnan to Szechwan
                1 infantry moved from French Indo China to Yunnan
                2 bombers moved from Sikang to Yunnan
                2 bombers moved from Yunnan to French Indo China
                1 armour moved from Szechwan to Kweichow
                1 artillery moved from Hopei to Anhwe
                1 mech_infantry moved from Anhwe to Hopei

    Place Units - Japanese
                1 submarine placed in 37 Sea Zone
                1 submarine placed in 36 Sea Zone
                Japanese undo move 2.
                1 submarine placed in 6 Sea Zone
                4 fighters placed in Japan
                2 infantry placed in Malaya
                3 infantry placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 63 PUs; end with 63 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs

    triplea_38354_Jap7.tsvg

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 artillery, 2 destroyers, 3 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 marine and 1 mech_infantry moved from Marshall Islands to 32 Sea Zone
                1 destroyer moved from 33 Sea Zone to 22 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                1 destroyer moved from 33 Sea Zone to 18 Sea Zone
                1 destroyer moved from 33 Sea Zone to 19 Sea Zone
                      Americans take 19 Sea Zone from Japanese
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
                1 submarine moved from 33 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 marine, 1 mech_infantry and 1 transport moved from 32 Sea Zone to 17 Sea Zone
                1 marine and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
                4 fighters and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
                4 fighters moved from 98 Sea Zone to Egypt
                1 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Trans-Jordan to Egypt
                2 fighters moved from Algeria to Egypt
                2 fighters moved from 92 Sea Zone to 94 Sea Zone
                1 mech_infantry moved from Algeria to Libya
                      Americans take Libya from Italians
                1 infantry moved from Algeria to 92 Sea Zone
                1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
                1 carrier moved from 92 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter moved from 94 Sea Zone to 98 Sea Zone
                1 bomber moved from Caroline Islands to 6 Sea Zone
                1 destroyer moved from 80 Sea Zone to 39 Sea Zone
                1 submarine moved from 79 Sea Zone to 39 Sea Zone
                1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone
                2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 carrier moved from 91 Sea Zone to 110 Sea Zone
                1 fighter moved from 94 Sea Zone to 98 Sea Zone
                1 destroyer moved from 92 Sea Zone to 110 Sea Zone
                4 fighters moved from Eastern United States to 110 Sea Zone

    triplea_38354_Ame7.tsvg

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    Scram etc.

  • 25 24 22 21 20 19 18 16 15

    @Karl7:

    Scram etc.

    no scramble in egypt
    no scramble japan
    submerge sub in sz6

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 artillery, 2 destroyers, 3 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 marine and 1 mech_infantry moved from Marshall Islands to 32 Sea Zone
                1 destroyer moved from 33 Sea Zone to 22 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                1 destroyer moved from 33 Sea Zone to 18 Sea Zone
                1 destroyer moved from 33 Sea Zone to 19 Sea Zone
                      Americans take 19 Sea Zone from Japanese
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
                1 submarine moved from 33 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 marine, 1 mech_infantry and 1 transport moved from 32 Sea Zone to 17 Sea Zone
                1 marine and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
                4 fighters and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
                4 fighters moved from 98 Sea Zone to Egypt
                1 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Trans-Jordan to Egypt
                2 fighters moved from Algeria to Egypt
                2 fighters moved from 92 Sea Zone to 94 Sea Zone
                1 mech_infantry moved from Algeria to Libya
                      Americans take Libya from Italians
                1 infantry moved from Algeria to 92 Sea Zone
                1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
                1 carrier moved from 92 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter moved from 94 Sea Zone to 98 Sea Zone
                1 bomber moved from Caroline Islands to 6 Sea Zone
                1 destroyer moved from 80 Sea Zone to 39 Sea Zone
                1 submarine moved from 79 Sea Zone to 39 Sea Zone
                1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone
                2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 carrier moved from 91 Sea Zone to 110 Sea Zone
                1 fighter moved from 94 Sea Zone to 98 Sea Zone
                1 destroyer moved from 92 Sea Zone to 110 Sea Zone
                4 fighters moved from Eastern United States to 110 Sea Zone

    Combat - Americans
                Battle in 110 Sea Zone
                    Americans attack with 2 carriers, 1 destroyer, 4 fighters, 1 infantry and 3 transports
                    Germans defend with 1 submarine
                    Americans win with 2 carriers, 1 destroyer, 4 fighters and 3 transports remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 98 Sea Zone
                    British loiter and taunt; Americans attack with 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 4 transports
                    Italians defend with 1 destroyer
                    Americans win, taking 98 Sea Zone from Neutral with 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 4 transports remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in Korea
                Battle in Normandy Bordeaux
                Battle in 39 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 submarine
                    Americans win, taking Korea from Japanese, taking Normandy Bordeaux from Germans, taking 39 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Holland Belgium
                Battle in Iwo Jima
                Battle in Egypt
                    Americans attack with 1 armour, 1 artillery, 6 fighters, 2 infantry and 2 mech_infantrys
                    Germans defend with 1 artillery, 5 fighters, 1 infantry and 4 tactical_bombers; Italians defend with 1 airfield, 3 armour, 4 artilleries, 2 bombers, 1 factory_minor, 2 fighters, 1 harbour and 8 infantry
                    Italians win, taking Holland Belgium from Germans, taking Iwo Jima from Japanese with 3 armour, 5 artilleries, 7 fighters, 7 infantry and 4 tactical_bombers remaining. Battle score for attacker is -54
                    Casualties for Germans: 1 infantry
                    Casualties for Italians: 2 bombers and 1 infantry
                    Casualties for Americans: 1 armour, 1 artillery, 6 fighters, 2 infantry and 2 mech_infantrys

    Non Combat Move - Americans
                1 destroyer and 3 submarines moved from 101 Sea Zone to 104 Sea Zone
                1 battleship, 3 carriers, 2 cruisers, 1 fighter and 2 submarines moved from 33 Sea Zone to 17 Sea Zone
                4 fighters and 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
                1 bomber moved from 6 Sea Zone to Midway
                1 destroyer moved from 26 Sea Zone to 17 Sea Zone

    Place Units - Americans
                2 transports placed in 101 Sea Zone
                1 artillery and 3 infantry placed in Eastern United States
                2 destroyers and 1 submarine placed in 10 Sea Zone
                3 fighters placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5
                Americans collect 63 PUs; end with 63 PUs total
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs

    triplea_38354_Ame7.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                5 infantry moved from Tsinghai to Sikang

    Combat - Chinese
                Battle in Sikang
                    Chinese attack with 5 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Sikang from Japanese with 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 3 PUs total

    triplea_38354_Chi7.tsvg

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - British
                1 infantry moved from Burma to Shan State
                      UK_Pacific take Shan State from Japanese
                2 infantry moved from Persia to 80 Sea Zone
                3 artilleries and 1 infantry moved from Iraq to 80 Sea Zone
                3 artilleries, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 3 transports moved from 80 Sea Zone to 81 Sea Zone
                3 artilleries, 2 fighters and 3 infantry moved from 81 Sea Zone to Egypt
                6 armour, 6 fighters and 2 tactical_bombers moved from Trans-Jordan to Egypt
                1 fighter moved from Algeria to Egypt
                1 fighter moved from Gibraltar to 94 Sea Zone
                1 destroyer moved from 91 Sea Zone to 94 Sea Zone
                1 armour moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan

    triplea_38354_Bri7.tsvg

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    now for the game!

    scram?

  • 25 24 22 21 20 19 18 16 15

    scramble just one tac bomber

  • 22 20 19 18 17 16 15 14 12

    Game over!

    Ha, I rolled ok R1, you rolled awesome, I rolled horribly R2, you rolled ok.  If the US hadn’t rolled so badly, maybe there would have been a chance.

    Oh well.  The game was over anyway, I thought I’d try to my luck!  :lol:

  • 22 20 19 18 17 16 15 14 12

    Rack 'em up again?

    This is the first competitive game I’ve done in BM.  I’ve learned a lot, I think.  But don’t want you to fell like you’re wasting your time.  :lol:

  • 25 24 22 21 20 19 18 16 15

    @Karl7:

    Rack 'em up again?

    This is the first competitive game I’ve done in BM.  I’ve learned a lot, I think.  But don’t want you to fell like you’re wasting your time.  :lol:

    gg karl! yah i’m down for another. same sides?

  • 22 20 19 18 17 16 15 14 12

    Yeah, give me allies.  PM when ready!

    K

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