scram of 111
16L G40 axis-dominion vs Karl7 BM
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 airfield, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from India to Burma
1 fighter moved from India to Burma
3 artilleries moved from Persia to Iraq
1 infantry moved from Persia to Iraq
4 infantry moved from Persia to Northwest Persia
2 fighters and 2 tactical_bombers moved from Persia to Iraq
2 fighters moved from Persia to Northwest Persia
2 infantry moved from Kenya to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 armour moved from French West Africa to French Equatorial Africa
1 cruiser and 1 destroyer moved from 94 Sea Zone to 98 Sea ZoneCombat - British
Battle in Northwest Persia
British attack with 2 fighters and 4 infantry
Germans defend with 1 mech_infantry
British win, taking Northwest Persia from Germans with 2 fighters and 4 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Burma
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Iraq
British attack with 3 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers
Italians defend with 1 infantry
British win, taking Iraq from Italians with 3 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
2 fighters and 2 tactical_bombers moved from Iraq to Trans-Jordan
2 fighters moved from Northwest Persia to Trans-Jordan
6 armour moved from Persia to Trans-Jordan
1 aaGun moved from Persia to Iraq
1 aaGun moved from Persia to Northwest Persia
1 transport moved from 87 Sea Zone to 88 Sea Zone
1 infantry moved from French Guiana to 88 Sea Zone
1 mech_infantry moved from French Guiana to 88 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
2 fighters moved from United Kingdom to Gibraltar
1 fighter moved from Gibraltar to Algeria
2 fighters moved from India to Trans-Jordan
1 fighter moved from Burma to IndiaPlace Units - British
1 airfield placed in Trans-Jordan
1 transport placed in 80 Sea Zone
2 infantry placed in Persia
2 mech_infantrys placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by British from Rhodesia: 1 infantry
EDIT: Adding units owned by British to Belgian Congo: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - British
British collect 36 PUs; end with 37 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from India: 2 artilleries and 2 infantry
EDIT: Adding units owned by British to West India: 2 artilleries and 2 infantry
EDIT: Turning off Edit Mode -
wow that’s a ton of power projected on italy :-o :-o
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 armour, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Rostov to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Caucasus to Kazakhstan
Italians take Kazakhstan from Russians
1 armour moved from Kazakhstan to CaucasusCombat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 2 bombers and 2 infantry
British defend with 2 infantry
Italians win, taking Anglo Egyptian Sudan from British with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Italians
2 bombers moved from Anglo Egyptian Sudan to Egypt
2 fighters moved from 97 Sea Zone to Egypt
1 battleship, 2 carriers, 2 cruisers, 2 fighters and 5 transports moved from 97 Sea Zone to 93 Sea Zone
1 destroyer moved from 97 Sea Zone to 96 Sea ZonePlace Units - Italians
2 armour placed in Egypt
1 destroyer placed in 98 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,6,4,5,3,3,5,1,1,1,5,6,3,6,3
Italians collect 16 PUs (3 lost to blockades); end with 16 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 6 Sea Zone
ANZAC take 22 Sea Zone from Japanese
ANZAC take 6 Sea Zone from JapaneseCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 fighter and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
1 fighter and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 destroyer moved from 80 Sea Zone to 72 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
6 armour and 16 mech_infantrys moved from Caucasus to Northwest Persia
4 armour and 7 mech_infantrys moved from Rostov to Northwest Persia
1 infantry moved from Rostov to Tambov
Germans take Tambov from Russians
7 artilleries and 13 infantry moved from Rostov to Volgograd
3 infantry moved from Belarus to Bryansk
1 bomber moved from Ukraine to Bryansk
1 bomber moved from Yugoslavia to Bryansk
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea ZoneCombat - Germans
Battle in Volgograd
Germans attack with 7 artilleries and 13 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 7 artilleries and 13 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 2 bombers and 3 infantry
Russians defend with 2 infantry
Germans win, taking Bryansk from Russians with 2 bombers and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Northwest Persia
Germans attack with 10 armour and 23 mech_infantrys
British defend with 1 aaGun and 4 infantry
Germans win, taking Northwest Persia from British with 10 armour and 23 mech_infantrys remaining. Battle score for attacker is 17
Casualties for British: 1 aaGun and 4 infantry
Battle in 110 Sea Zone
Germans attack with 2 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 destroyer
Germans win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Germans
1 aaGun moved from Rostov to Caucasus
3 artilleries moved from Ukraine to Rostov
1 infantry moved from Novgorod to Archangel
1 infantry moved from Belarus to Smolensk
2 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Karelia to Belarus
6 mech_infantrys moved from Ukraine to Volgograd
1 aaGun moved from Rostov to Volgograd
2 mech_infantrys moved from Ukraine to Volgograd
1 mech_infantry moved from Ukraine to Volgograd
1 mech_infantry moved from Ukraine to Volgograd
3 fighters moved from Yugoslavia to Egypt
2 fighters and 2 tactical_bombers moved from 110 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to Northern Italy
1 aaGun, 3 artilleries and 3 infantry moved from France to Northern Italy
1 artillery and 1 infantry moved from Western Germany to France
2 tactical_bombers moved from Southern Italy to Egypt
2 mech_infantrys moved from Yugoslavia to Southern Italy
1 fighter moved from Southern Italy to Egypt
1 tactical_bomber moved from Western Germany to Southern Italy
1 fighter moved from 93 Sea Zone to Southern Italy
1 fighter moved from 93 Sea Zone to Southern Italy
1 mech_infantry moved from Eastern Poland to Ukraine
2 bombers moved from Bryansk to RostovPlace Units - Germans
1 battleship, 1 carrier and 1 destroyer placed in 93 Sea Zone
3 mech_infantrys placed in Yugoslavia
3 artilleries placed in Ukraine
3 infantry placed in Novgorod
1 fighter and 1 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Italians from 96 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to 94 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Italy: 1 tactical_bomber
EDIT: Removing units owned by Germans from Southern Italy: 3 fighters
EDIT: Adding units owned by Germans to Egypt: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Germans to 93 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 93 Sea Zone: 1 fighter
EDIT: Adding units owned by Germans to Southern Italy: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4
Germans collect 59 PUs (2 lost to blockades); end with 59 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs -
hey i accidentally put the ita dd in the wrong sz, so i adjusted it. forgot that your US navy in 98 can’t reach mine in 93, since you don’t have a NB. the adjustment doesn’t affect anz of course.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 armour and 2 artilleries; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Samara to Archangel
2 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
2 infantry moved from Samara to Tambov
1 infantry moved from Tsinghai to Kazakhstan
Russians take Kazakhstan from Italians
1 mech_infantry moved from Persia to Syria
Russians take Syria from Italians
1 fighter moved from Samara to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Archangel
2 fighters moved from Russia to Smolensk
2 armour moved from Samara to Bryansk
1 armour, 8 artilleries and 38 infantry moved from Russia to BryanskCombat - Russians
Battle in Archangel
Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 3 armour, 8 artilleries and 40 infantry
Germans defend with 3 infantry
Russians win, taking Bryansk from Germans with 3 armour, 8 artilleries and 39 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Russia to Bryansk
1 aaGun moved from Russia to Bryansk
2 fighters moved from Smolensk to Russia
1 fighter moved from Tambov to Russia
1 fighter and 1 tactical_bomber moved from Archangel to Russia
1 aaGun, 4 artilleries and 14 infantry moved from Samara to Russia
1 aaGun and 12 infantry moved from Yenisey to Timguska
1 aaGun and 6 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Tsinghai to NovosibirskPlace Units - Russians
3 armour and 2 artilleries placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3
Russians collect 21 PUs (1 lost to blockades); end with 21 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 4 fighters, 5 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
4 fighters and 4 tactical_bombers moved from 42 Sea Zone to Celebes
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Szechwan to Sikang
2 bombers moved from Anhwe to SikangCombat - Japanese
Battle in Sikang
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Sikang from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 fighter, 2 infantry and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Celebes
Japanese attack with 4 fighters and 4 tactical_bombers
ANZAC defend with 1 artillery
Japanese win with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is -6
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 artilleryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Celebes from ANZAC to Japanese
EDIT: Removing units owned by Japanese from 44 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by Japanese to Celebes: 1 infantry
EDIT: Adding units owned by Japanese to 44 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 fighter moved from 35 Sea Zone to Java
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 submarine moved from 42 Sea Zone to 60 Sea Zone
1 cruiser moved from 42 Sea Zone to 44 Sea Zone
3 destroyers moved from 42 Sea Zone to 44 Sea Zone
4 carriers moved from 42 Sea Zone to 44 Sea Zone
1 battleship moved from 42 Sea Zone to 44 Sea Zone
2 transports moved from 42 Sea Zone to 44 Sea Zone
3 fighters and 4 tactical_bombers moved from Celebes to 44 Sea Zone
3 fighters moved from Japan to Philippines
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from Japan to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 aaGun and 1 infantry moved from Manchuria to Jehol
1 infantry moved from Yunnan to Szechwan
1 infantry moved from French Indo China to Yunnan
2 bombers moved from Sikang to Yunnan
2 bombers moved from Yunnan to French Indo China
1 armour moved from Szechwan to Kweichow
1 artillery moved from Hopei to Anhwe
1 mech_infantry moved from Anhwe to HopeiPlace Units - Japanese
1 submarine placed in 37 Sea Zone
1 submarine placed in 36 Sea Zone
Japanese undo move 2.
1 submarine placed in 6 Sea Zone
4 fighters placed in Japan
2 infantry placed in Malaya
3 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 3 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 marine and 1 mech_infantry moved from Marshall Islands to 32 Sea Zone
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
Americans take 22 Sea Zone from Japanese
1 destroyer moved from 33 Sea Zone to 18 Sea Zone
1 destroyer moved from 33 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 marine, 1 mech_infantry and 1 transport moved from 32 Sea Zone to 17 Sea Zone
1 marine and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
4 fighters and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
4 fighters moved from 98 Sea Zone to Egypt
1 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Trans-Jordan to Egypt
2 fighters moved from Algeria to Egypt
2 fighters moved from 92 Sea Zone to 94 Sea Zone
1 mech_infantry moved from Algeria to Libya
Americans take Libya from Italians
1 infantry moved from Algeria to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 carrier moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 94 Sea Zone to 98 Sea Zone
1 bomber moved from Caroline Islands to 6 Sea Zone
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 submarine moved from 79 Sea Zone to 39 Sea Zone
1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 94 Sea Zone to 98 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
4 fighters moved from Eastern United States to 110 Sea Zone -
Scram etc.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 3 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 marine and 1 mech_infantry moved from Marshall Islands to 32 Sea Zone
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
Americans take 22 Sea Zone from Japanese
1 destroyer moved from 33 Sea Zone to 18 Sea Zone
1 destroyer moved from 33 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 marine, 1 mech_infantry and 1 transport moved from 32 Sea Zone to 17 Sea Zone
1 marine and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
4 fighters and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
4 fighters moved from 98 Sea Zone to Egypt
1 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Trans-Jordan to Egypt
2 fighters moved from Algeria to Egypt
2 fighters moved from 92 Sea Zone to 94 Sea Zone
1 mech_infantry moved from Algeria to Libya
Americans take Libya from Italians
1 infantry moved from Algeria to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 carrier moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 94 Sea Zone to 98 Sea Zone
1 bomber moved from Caroline Islands to 6 Sea Zone
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 submarine moved from 79 Sea Zone to 39 Sea Zone
1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 94 Sea Zone to 98 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
4 fighters moved from Eastern United States to 110 Sea ZoneCombat - Americans
Battle in 110 Sea Zone
Americans attack with 2 carriers, 1 destroyer, 4 fighters, 1 infantry and 3 transports
Germans defend with 1 submarine
Americans win with 2 carriers, 1 destroyer, 4 fighters and 3 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 98 Sea Zone
British loiter and taunt; Americans attack with 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 4 transports
Italians defend with 1 destroyer
Americans win, taking 98 Sea Zone from Neutral with 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 4 transports remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Korea
Battle in Normandy Bordeaux
Battle in 39 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans win, taking Korea from Japanese, taking Normandy Bordeaux from Germans, taking 39 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Holland Belgium
Battle in Iwo Jima
Battle in Egypt
Americans attack with 1 armour, 1 artillery, 6 fighters, 2 infantry and 2 mech_infantrys
Germans defend with 1 artillery, 5 fighters, 1 infantry and 4 tactical_bombers; Italians defend with 1 airfield, 3 armour, 4 artilleries, 2 bombers, 1 factory_minor, 2 fighters, 1 harbour and 8 infantry
Italians win, taking Holland Belgium from Germans, taking Iwo Jima from Japanese with 3 armour, 5 artilleries, 7 fighters, 7 infantry and 4 tactical_bombers remaining. Battle score for attacker is -54
Casualties for Germans: 1 infantry
Casualties for Italians: 2 bombers and 1 infantry
Casualties for Americans: 1 armour, 1 artillery, 6 fighters, 2 infantry and 2 mech_infantrysNon Combat Move - Americans
1 destroyer and 3 submarines moved from 101 Sea Zone to 104 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 1 fighter and 2 submarines moved from 33 Sea Zone to 17 Sea Zone
4 fighters and 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
1 bomber moved from 6 Sea Zone to Midway
1 destroyer moved from 26 Sea Zone to 17 Sea ZonePlace Units - Americans
2 transports placed in 101 Sea Zone
1 artillery and 3 infantry placed in Eastern United States
2 destroyers and 1 submarine placed in 10 Sea Zone
3 fighters placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5
Americans collect 63 PUs; end with 63 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
5 infantry moved from Tsinghai to SikangCombat - Chinese
Battle in Sikang
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese win, taking Sikang from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
2 infantry moved from Persia to 80 Sea Zone
3 artilleries and 1 infantry moved from Iraq to 80 Sea Zone
3 artilleries, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 3 transports moved from 80 Sea Zone to 81 Sea Zone
3 artilleries, 2 fighters and 3 infantry moved from 81 Sea Zone to Egypt
6 armour, 6 fighters and 2 tactical_bombers moved from Trans-Jordan to Egypt
1 fighter moved from Algeria to Egypt
1 fighter moved from Gibraltar to 94 Sea Zone
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
1 armour moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan -
now for the game!
scram?
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scramble just one tac bomber
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Game over!
Ha, I rolled ok R1, you rolled awesome, I rolled horribly R2, you rolled ok. If the US hadn’t rolled so badly, maybe there would have been a chance.
Oh well. The game was over anyway, I thought I’d try to my luck! :lol:
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Rack 'em up again?
This is the first competitive game I’ve done in BM. I’ve learned a lot, I think. But don’t want you to fell like you’re wasting your time. :lol:





