@ArtofWar1947 Scramble to NB only please
16L BM2 Karl7 (Allies) vs Simon33 (Axis)
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I assumed you didn’t want to intercept.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans repair damage of 4x factory_minor, 4x airfield; Remaining resources: 86 PUs;
Americans buy 1 artillery, 3 bombers, 3 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber and 3 fighters moved from Korea to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 infantry and 1 mech_infantry moved from 32 Sea Zone to Marshall Islands
1 destroyer moved from 26 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
3 fighters and 1 tactical_bomber moved from Gibraltar to 98 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea ZoneCombat - Americans
Battle in Trans-Jordan
Battle in Marshall Islands
Battle in 6 Sea Zone
Americans attack with 1 bomber, 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking Trans-Jordan from Italians, taking Marshall Islands from Japanese, taking 6 Sea Zone from Japanese with 1 bomber, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
3 fighters moved from 6 Sea Zone to Korea
1 bomber moved from 6 Sea Zone to Korea
1 submarine moved from 8 Sea Zone to 25 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour and 1 infantry moved from French West Africa to 87 Sea Zone
1 armour, 1 infantry and 1 transport moved from 87 Sea Zone to 92 Sea Zone
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Algeria
2 infantry and 2 mech_infantrys moved from Morocco to Algeria
1 aaGun moved from Morocco to Algeria
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 armour and 3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour and 3 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
3 bombers placed in Korea
3 fighters placed in Western United States
1 artillery and 1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 67 PUs; end with 67 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Szechwan to Kweichow
1 fighter moved from Yunnan to Kweichow
1 artillery moved from Yunnan to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 1 artillery
Japanese defend with 1 mech_infantry
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Chinese: 1 artillery
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
4 infantry moved from Szechwan to YunnanPlace Units - Chinese
2 artilleries placed in YunnanTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 airfield, 1 artillery, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from India to Caucasus
1 armour moved from Persia to Caucasus
1 armour moved from Iraq to Syria
British take Syria from Italians
1 armour moved from Syria to Trans-Jordan
2 armour and 2 infantry moved from Iraq to Trans-Jordan
1 armour moved from Persia to Trans-Jordan
3 fighters moved from Persia to Trans-Jordan
1 fighter moved from United Kingdom to Gibraltar
1 battleship moved from 26 Sea Zone to 32 Sea Zone
1 infantry moved from Suriname to 88 Sea Zone
1 mech_infantry moved from French Guiana to 88 Sea Zone
1 armour and 1 infantry moved from Morocco to Algeria
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 armour moved from Rhodesia to Union of South Africa
1 mech_infantry moved from Rhodesia to Union of South Africa
1 infantry moved from Yunnan to Hunan
1 fighter and 1 tactical_bomber moved from Yunnan to HunanCombat - British
Battle in Hunan
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Caucasus
British attack with 1 armour and 1 fighter
Italians defend with 1 armour
British win with 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 armour
Casualties for Italians: 1 armourNon Combat Move - British
1 fighter moved from Caucasus to Kazakhstan
1 artillery moved from French Indo China to Yunnan
1 infantry moved from Shan State to Yunnan
1 artillery and 3 infantry moved from Burma to India
1 fighter moved from Yunnan to India
1 fighter and 1 tactical_bomber moved from Hunan to YunnanPlace Units - British
1 airfield placed in Trans-Jordan
1 artillery, 1 infantry and 1 tactical_bomber placed in Persia
1 infantry placed in Union of South AfricaTurn Complete - British
British collect 30 PUs; end with 30 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUsPlace Units - UK_Pacific
1 armour and 4 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,6,4,3,3,6
UK_Pacific collect 15 PUs (2 lost to blockades); end with 15 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Some Units in India change ownership: 1 armour and 4 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery, 2 fighters and 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Belgian Congo to Rhodesia
Italians take Rhodesia from British
1 armour moved from Ethiopia to Tanganyika Territory
Italians take Kenya from British
Italians take Tanganyika Territory from British
1 artillery moved from Belgian Congo to Rhodesia
1 fighter moved from Egypt to Trans-Jordan
2 fighters moved from Southern Italy to Trans-Jordan
1 bomber moved from Bryansk to Trans-JordanCombat - Italians
Air Battle in Trans-Jordan
Italians attacks with 4 units heading to Trans-Jordan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Trans-Jordan
Bombing raid in Trans-Jordan rolls: 4 and causes: 4 damage to unit: airfield
Bombing raid in Trans-Jordan causes 4 damage total.
Cleaning up after air battlesNon Combat Move - Italians
3 fighters moved from Trans-Jordan to Egypt
1 bomber moved from Trans-Jordan to EgyptPlace Units - Italians
1 artillery and 2 infantry placed in Egypt
2 fighters placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4,4,2,3,5,6,2,5,1
Italians collect 23 PUs (2 lost to blockades); end with 24 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs -
I assumed no intercept in TransJordan.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by British from Kazakhstan: 1 fighter
EDIT: Adding units owned by British to Northwest Persia: 1 fighter
EDIT: Turning off Edit Mode
ANZAC buy 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Persia to IndiaNon Combat Move - ANZAC
1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
1 tactical_bomber placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 4 artilleries, 3 fighters and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Belarus to Archangel
1 artillery moved from Novgorod to Archangel
4 infantry moved from Belarus to Archangel
1 artillery moved from Novgorod to Archangel
1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
3 infantry moved from Bryansk to Rostov
1 armour moved from Novgorod to Archangel
2 artilleries moved from Belarus to Archangel
4 infantry moved from Belarus to Archangel
4 artilleries moved from Belarus to Archangel
3 bombers, 1 fighter, 1 infantry and 1 tactical_bomber moved from Bryansk to Tambov
17 artilleries, 19 infantry and 21 mech_infantrys moved from Bryansk to RostovCombat - Germans
Battle in Archangel
Germans attack with 1 armour, 8 artilleries and 10 infantry
Russians defend with 1 armour
Germans win, taking Archangel from Russians with 1 armour, 8 artilleries and 9 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Battle in Tambov
Germans attack with 3 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 3 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 17 artilleries, 1 fighter, 22 infantry, 21 mech_infantrys and 1 tactical_bomber
Russians defend with 1 armour
Germans win, taking Rostov from Russians with 17 artilleries, 1 fighter, 22 infantry, 21 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 armourNon Combat Move - Germans
3 bombers, 1 fighter and 1 tactical_bomber moved from Tambov to Ukraine
7 mech_infantrys moved from Eastern Poland to Ukraine
1 aaGun moved from Bryansk to Rostov
2 aaGuns, 2 infantry and 5 mech_infantrys moved from Bryansk to Ukraine
3 infantry moved from Poland to Eastern Poland
1 infantry moved from Germany to Poland
1 infantry moved from Southern France to France
9 mech_infantrys moved from Germany to Eastern Poland
1 fighter and 1 tactical_bomber moved from Rostov to Ukraine
1 tactical_bomber moved from Belgian Congo to Egypt
2 fighters moved from Belgian Congo to Rhodesia
1 marine moved from Belgian Congo to Rhodesia
1 fighter moved from Egypt to RhodesiaPlace Units - Germans
1 armour and 5 mech_infantrys placed in Germany
3 artilleries placed in Ukraine
1 armour, 1 artillery and 1 mech_infantry placed in Novgorod
3 fighters placed in Western GermanyTurn Complete - Germans
Germans collect 58 PUs; end with 58 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs -
Lining up to catch a hail mary pass on the Japan turn.
Thought that loss of FIC might be fatal. Perhaps not now.
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BTW, can I assume you won’t scramble from India when Japan attacks it, with BB, CV, DD in the water? You only have 2 fighters.
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Oops, just put it into the calculator. Might not be making that attack!
Should have flown the 2 bombers on Japan down to Kwangsi.
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One thing I didn’t notice before. I want to scramble when you attack my DD in SZ6. Let’s do the rolls now:
3US ftr
Rolling 3d6:
(1, 1, 6)
US bmbrRolling 1d6:
(2)3Japanese ftrs
Rolling 3d6:
(1, 4, 6) -
map?
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You want me to edit?
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I will edit
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 5 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Bryansk
Russians take Bryansk from Italians
1 armour moved from Bryansk to Russia
1 infantry moved from Russia to Tambov
1 armour moved from Volgograd to Caucasus
Russians take Caucasus from Italians
1 armour moved from Caucasus to Kazakhstan
1 infantry moved from Russia to Tambov
5 fighters moved from Russia to Tambov
2 fighters moved from Russia to Tambov
1 tactical_bomber moved from Russia to TambovCombat - Russians
Battle in Tambov
Russians attack with 7 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 7 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 armour moved from Volgograd to Russia
20 infantry moved from Russia to Samara
5 artilleries moved from Russia to Samara
1 tactical_bomber moved from Tambov to Russia
7 fighters moved from Tambov to Russia
1 aaGun moved from Russia to SamaraPlace Units - Russians
5 armour and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs -
Actually, I still want to attack that sub in SZ6. I’m assuming you don’t want to scramble your 1 fighter.
5 4’s
Rolling 5d6:
(3, 4, 4, 5, 5)Sub
Rolling 1d6:
(2) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 mech_infantry moved from Hopei to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from UK_Pacific
3 artilleries and 3 infantry moved from Kwangsi to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 tactical_bomber moved from Kwangsi to Kweichow
1 artillery and 1 infantry moved from 37 Sea Zone to MalayaCombat - Japanese
Battle in Java
Battle in Borneo
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 artillery
Japanese win, taking Java from ANZAC, taking Borneo from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Malaya
Battle in Kweichow
Japanese attack with 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Malaya from UK_Pacific, taking Kweichow from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Kweichow to Anhwe
1 mech_infantry moved from Chahar to Kansu
1 infantry moved from Jehol to Chahar
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Anhwe to Shensi
1 artillery and 2 infantry moved from Shantung to Anhwe
1 tactical_bomber moved from Anhwe to Hunan
4 mech_infantrys moved from Anhwe to Hunan
1 bomber moved from Kwangsi to Japan
2 fighters moved from Kwangsi to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Japan
1 artillery, 2 infantry, 1 marine and 1 mech_infantry moved from Kwangsi to Hunan
1 aaGun moved from Anhwe to Hunan
1 battleship, 1 carrier and 1 transport moved from 36 Sea Zone to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
1 destroyer moved from 36 Sea Zone to 6 Sea ZonePlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Americans from 6 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 destroyer, 1 fighter and 1 submarine placed in 6 Sea Zone
Japanese undo move 1.
1 artillery and 2 infantry placed in Shantung
1 fighter placed in Japan
1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs total -
I think I panicked a bit. I don’t think that Hail Mary was necessary.