16L BM2 Karl7 (Allies) vs Simon33 (Axis)

  • '19 '17 '16

    I assumed you didn’t want to intercept.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans repair damage of 4x factory_minor, 4x airfield; Remaining resources: 86 PUs;
                Americans buy 1 artillery, 3 bombers, 3 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber and 3 fighters moved from Korea to 6 Sea Zone
                1 submarine moved from 19 Sea Zone to 6 Sea Zone
                1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
                1 infantry and 1 mech_infantry moved from 32 Sea Zone to Marshall Islands
                1 destroyer moved from 26 Sea Zone to 32 Sea Zone
                1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
                1 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
                1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
                3 fighters and 1 tactical_bomber moved from Gibraltar to 98 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone

    Combat - Americans
                Battle in Trans-Jordan
                Battle in Marshall Islands
                Battle in 6 Sea Zone
                    Americans attack with 1 bomber, 3 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win, taking Trans-Jordan from Italians, taking Marshall Islands from Japanese, taking 6 Sea Zone from Japanese with 1 bomber, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                3 fighters moved from 6 Sea Zone to Korea
                1 bomber moved from 6 Sea Zone to Korea
                1 submarine moved from 8 Sea Zone to 25 Sea Zone
                1 destroyer moved from 25 Sea Zone to 26 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                2 infantry moved from Western United States to 10 Sea Zone
                2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 armour and 1 infantry moved from French West Africa to 87 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 87 Sea Zone to 92 Sea Zone
                2 transports moved from 91 Sea Zone to 92 Sea Zone
                1 armour and 1 infantry moved from 92 Sea Zone to Algeria
                2 infantry and 2 mech_infantrys moved from Morocco to Algeria
                1 aaGun moved from Morocco to Algeria
                1 transport moved from 91 Sea Zone to 88 Sea Zone
                1 armour and 3 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour and 3 infantry moved from 91 Sea Zone to Gibraltar

    Place Units - Americans
                3 bombers placed in Korea
                3 fighters placed in Western United States
                1 artillery and 1 infantry placed in Western United States
                1 transport placed in 10 Sea Zone
                1 submarine placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 67 PUs; end with 67 PUs total
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs

    triplea_38340_Ame7.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Szechwan to Kweichow
                1 fighter moved from Yunnan to Kweichow
                1 artillery moved from Yunnan to Hunan

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 1 artillery
                    Japanese defend with 1 mech_infantry
                    Japanese win with 1 mech_infantry remaining. Battle score for attacker is -4
                    Casualties for Chinese: 1 artillery
                Battle in Kweichow
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Yunnan
                4 infantry moved from Szechwan to Yunnan

    Place Units - Chinese
                2 artilleries placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs

    triplea_38340_Chi7.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - British
                British buy 1 airfield, 1 artillery, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter moved from India to Caucasus
                1 armour moved from Persia to Caucasus
                1 armour moved from Iraq to Syria
                      British take Syria from Italians
                1 armour moved from Syria to Trans-Jordan
                2 armour and 2 infantry moved from Iraq to Trans-Jordan
                1 armour moved from Persia to Trans-Jordan
                3 fighters moved from Persia to Trans-Jordan
                1 fighter moved from United Kingdom to Gibraltar
                1 battleship moved from 26 Sea Zone to 32 Sea Zone
                1 infantry moved from Suriname to 88 Sea Zone
                1 mech_infantry moved from French Guiana to 88 Sea Zone
                1 armour and 1 infantry moved from Morocco to Algeria
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 armour moved from Rhodesia to Union of South Africa
                1 mech_infantry moved from Rhodesia to Union of South Africa
                1 infantry moved from Yunnan to Hunan
                1 fighter and 1 tactical_bomber moved from Yunnan to Hunan

    Combat - British
                Battle in Hunan
                    British attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 mech_infantry
                    British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for British: 1 infantry
                Battle in Caucasus
                    British attack with 1 armour and 1 fighter
                    Italians defend with 1 armour
                    British win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for British: 1 armour
                    Casualties for Italians: 1 armour

    Non Combat Move - British
                1 fighter moved from Caucasus to Kazakhstan
                1 artillery moved from French Indo China to Yunnan
                1 infantry moved from Shan State to Yunnan
                1 artillery and 3 infantry moved from Burma to India
                1 fighter moved from Yunnan to India
                1 fighter and 1 tactical_bomber moved from Hunan to Yunnan

    Place Units - British
                1 airfield placed in Trans-Jordan
                1 artillery, 1 infantry and 1 tactical_bomber placed in Persia
                1 infantry placed in Union of South Africa

    Turn Complete - British
                British collect 30 PUs; end with 30 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs

    Place Units - UK_Pacific
                1 armour and 4 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,6,4,3,3,6
                UK_Pacific collect 15 PUs (2 lost to blockades); end with 15 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
                Some Units in India change ownership: 1 armour and 4 infantry

    triplea_38340_UK_7.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 artillery, 2 fighters and 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 infantry moved from Belgian Congo to Rhodesia
                      Italians take Rhodesia from British
                1 armour moved from Ethiopia to Tanganyika Territory
                      Italians take Kenya from British
                      Italians take Tanganyika Territory from British
                1 artillery moved from Belgian Congo to Rhodesia
                1 fighter moved from Egypt to Trans-Jordan
                2 fighters moved from Southern Italy to Trans-Jordan
                1 bomber moved from Bryansk to Trans-Jordan

    Combat - Italians
                Air Battle in Trans-Jordan
                    Italians attacks with 4 units heading to Trans-Jordan
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Trans-Jordan
                    Bombing raid in Trans-Jordan rolls: 4 and causes: 4 damage to unit: airfield
                    Bombing raid in Trans-Jordan causes 4 damage total.
                Cleaning up after air battles

    Non Combat Move - Italians
                3 fighters moved from Trans-Jordan to Egypt
                1 bomber moved from Trans-Jordan to Egypt

    Place Units - Italians
                1 artillery and 2 infantry placed in Egypt
                2 fighters placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4,4,2,3,5,6,2,5,1
                Italians collect 23 PUs (2 lost to blockades); end with 24 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs

    triplea_38340_Ita7.tsvg

  • '19 '17 '16

    I assumed no intercept in TransJordan.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by British from Kazakhstan: 1 fighter
                EDIT: Adding units owned by British to Northwest Persia: 1 fighter
                EDIT: Turning off Edit Mode
                ANZAC buy 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 fighter moved from Persia to India

    Non Combat Move - ANZAC
                1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone
                1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 46 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland

    Place Units - ANZAC
                1 submarine and 1 transport placed in 54 Sea Zone
                1 tactical_bomber placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs

    triplea_38340_ANZ7.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - French

    Turn Complete - French

    triplea_38340_Fre7.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 4 artilleries, 3 fighters and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Belarus to Archangel
                1 artillery moved from Novgorod to Archangel
                4 infantry moved from Belarus to Archangel
                1 artillery moved from Novgorod to Archangel
                1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
                3 infantry moved from Bryansk to Rostov
                1 armour moved from Novgorod to Archangel
                2 artilleries moved from Belarus to Archangel
                4 infantry moved from Belarus to Archangel
                4 artilleries moved from Belarus to Archangel
                3 bombers, 1 fighter, 1 infantry and 1 tactical_bomber moved from Bryansk to Tambov
                17 artilleries, 19 infantry and 21 mech_infantrys moved from Bryansk to Rostov

    Combat - Germans
                Battle in Archangel
                    Germans attack with 1 armour, 8 artilleries and 10 infantry
                    Russians defend with 1 armour
                    Germans win, taking Archangel from Russians with 1 armour, 8 artilleries and 9 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 armour
                Battle in Tambov
                    Germans attack with 3 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Germans win, taking Tambov from Russians with 3 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Germans attack with 17 artilleries, 1 fighter, 22 infantry, 21 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 armour
                    Germans win, taking Rostov from Russians with 17 artilleries, 1 fighter, 22 infantry, 21 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 armour

    Non Combat Move - Germans
                3 bombers, 1 fighter and 1 tactical_bomber moved from Tambov to Ukraine
                7 mech_infantrys moved from Eastern Poland to Ukraine
                1 aaGun moved from Bryansk to Rostov
                2 aaGuns, 2 infantry and 5 mech_infantrys moved from Bryansk to Ukraine
                3 infantry moved from Poland to Eastern Poland
                1 infantry moved from Germany to Poland
                1 infantry moved from Southern France to France
                9 mech_infantrys moved from Germany to Eastern Poland
                1 fighter and 1 tactical_bomber moved from Rostov to Ukraine
                1 tactical_bomber moved from Belgian Congo to Egypt
                2 fighters moved from Belgian Congo to Rhodesia
                1 marine moved from Belgian Congo to Rhodesia
                1 fighter moved from Egypt to Rhodesia

    Place Units - Germans
                1 armour and 5 mech_infantrys placed in Germany
                3 artilleries placed in Ukraine
                1 armour, 1 artillery and 1 mech_infantry placed in Novgorod
                3 fighters placed in Western Germany

    Turn Complete - Germans
                Germans collect 58 PUs; end with 58 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs

    triplea_38340_Ger8.tsvg

  • '19 '17 '16

    Lining up to catch a hail mary pass on the Japan turn.

    Thought that loss of FIC might be fatal. Perhaps not now.

  • '19 '17 '16

    BTW, can I assume you won’t scramble from India when Japan attacks it, with BB, CV, DD in the water? You only have 2 fighters.

  • '19 '17 '16

    Oops, just put it into the calculator. Might not be making that attack!

    Should have flown the 2 bombers on Japan down to Kwangsi.

  • '19 '17 '16

    One thing I didn’t notice before. I want to scramble when you attack my DD in SZ6. Let’s do the rolls now:

    3US ftrDiceRolling 3d6:
    (1, 1, 6)  
    US bmbrDiceRolling 1d6:
    (2)

    3Japanese ftrsDiceRolling 3d6:
    (1, 4, 6)

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    map?

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    You want me to edit?

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    I will edit

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 5 armour and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Russia to Bryansk
                      Russians take Bryansk from Italians
                1 armour moved from Bryansk to Russia
                1 infantry moved from Russia to Tambov
                1 armour moved from Volgograd to Caucasus
                      Russians take Caucasus from Italians
                1 armour moved from Caucasus to Kazakhstan
                1 infantry moved from Russia to Tambov
                5 fighters moved from Russia to Tambov
                2 fighters moved from Russia to Tambov
                1 tactical_bomber moved from Russia to Tambov

    Combat - Russians
                Battle in Tambov
                    Russians attack with 7 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Tambov from Germans with 7 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 armour moved from Volgograd to Russia
                20 infantry moved from Russia to Samara
                5 artilleries moved from Russia to Samara
                1 tactical_bomber moved from Tambov to Russia
                7 fighters moved from Tambov to Russia
                1 aaGun moved from Russia to Samara

    Place Units - Russians
                5 armour and 1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 24 PUs; end with 24 PUs total
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs

    triplea_38340_Rus8.tsvg

  • '19 '17 '16

    Actually, I still want to attack that sub in SZ6. I’m assuming you don’t want to scramble your 1 fighter.

    5 4’sDiceRolling 5d6:
    (3, 4, 4, 5, 5)

    SubDiceRolling 1d6:
    (2)

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Shensi to Sikang
                      Japanese take Sikang from Chinese
                1 mech_infantry moved from Hopei to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 infantry moved from Kansu to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 infantry moved from Anhwe to Kweichow
                1 infantry moved from Kwangsi to French Indo China
                      Japanese take French Indo China from UK_Pacific
                3 artilleries and 3 infantry moved from Kwangsi to 36 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                1 tactical_bomber moved from Kwangsi to Kweichow
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya

    Combat - Japanese
                Battle in Java
                Battle in Borneo
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 artillery
                    Japanese win, taking Java from ANZAC, taking Borneo from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 artillery
                Battle in Malaya
                Battle in Kweichow
                    Japanese attack with 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Malaya from UK_Pacific, taking Kweichow from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 tactical_bomber moved from Kweichow to Anhwe
                1 mech_infantry moved from Chahar to Kansu
                1 infantry moved from Jehol to Chahar
                1 infantry moved from Anhwe to Hopei
                1 mech_infantry moved from Anhwe to Shensi
                1 artillery and 2 infantry moved from Shantung to Anhwe
                1 tactical_bomber moved from Anhwe to Hunan
                4 mech_infantrys moved from Anhwe to Hunan
                1 bomber moved from Kwangsi to Japan
                2 fighters moved from Kwangsi to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Japan
                1 artillery, 2 infantry, 1 marine and 1 mech_infantry moved from Kwangsi to Hunan
                1 aaGun moved from Anhwe to Hunan
                1 battleship, 1 carrier and 1 transport moved from 36 Sea Zone to 6 Sea Zone
                1 aaGun moved from Japan to 6 Sea Zone
                1 destroyer moved from 36 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 6 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                1 destroyer, 1 fighter and 1 submarine placed in 6 Sea Zone
                Japanese undo move 1.
                1 artillery and 2 infantry placed in Shantung
                1 fighter placed in Japan
                1 destroyer and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 49 PUs; end with 49 PUs total

    triplea_38340_Jap8.tsvg

  • '19 '17 '16

    I think I panicked a bit. I don’t think that Hail Mary was necessary.

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