@FranceNeedsMorePower said in newenr 85 Loooking ing for G 40 Euorope or Pacific:
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I am having problem to setup dice server gmail not working…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Vyborg to Novgorod
Germans take Novgorod from Russians
7 infantry moved from Karelia to Novgorod
1 infantry moved from Baltic States to Novgorod
1 artillery moved from Germany to Poland
1 infantry moved from Slovakia Hungary to Poland
1 infantry moved from Slovakia Hungary to Poland
1 artillery and 2 infantry moved from Slovakia Hungary to Romania
1 artillery moved from Slovakia Hungary to Romania
1 artillery moved from Slovakia Hungary to Poland
5 transports moved from 110 Sea Zone to 112 Sea Zone
5 artilleries and 5 infantry moved from Western Germany to 112 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone
5 artilleries and 5 infantry moved from 110 Sea Zone to United Kingdom
1 bomber moved from Western Germany to United Kingdom
Combat - Germans
Battle in Romania
Germans attack with 2 artilleries and 2 infantry
Russians defend with 2 infantry
Germans win, taking Romania from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Poland
Germans attack with 2 artilleries and 2 infantry
Russians defend with 2 infantry
Germans win, taking Poland from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in United Kingdom
Germans attack with 5 artilleries, 1 bomber and 5 infantry
British defend with 1 airfield, 1 armour, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 11 infantry and 1 mech_infantry; French defend with 1 infantry
1 bomber owned by the Germans retreated
British win with 1 armour, 1 artillery, 2 fighters, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is -11
Casualties for Germans: 5 artilleries and 5 infantry
Casualties for British: 7 infantry
Casualties for French: 1 infantry
Non Combat Move - Germans
1 bomber moved from United Kingdom to Western Germany
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 aaGun moved from Western Germany to Germany
1 aaGun moved from Karelia to Novgorod
Place Units - Germans
5 artilleries and 5 infantry placed in Western Germany
4 artilleries placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5
Germans collect 47 PUs (3 lost to blockades); end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
You really do want to capture London…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 3 armour, 1 artillery, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
4 artilleries and 2 infantry moved from Belarus to Novgorod
1 infantry moved from Eastern Poland to Romania
1 artillery moved from Bessarabia to Romania
1 fighter moved from Eastern Poland to Romania
1 fighter moved from Eastern Poland to Romania
1 infantry moved from Eastern Poland to Romania
2 armour and 2 mech_infantrys moved from Eastern Poland to Novgorod
Russians take Baltic States from Germans
1 armour moved from Eastern Poland to Novgorod
1 armour moved from Eastern Poland to Novgorod
1 armour moved from Eastern Poland to Novgorod
1 fighter moved from Eastern Poland to Poland
1 infantry moved from Eastern Poland to Poland
1 infantry moved from Eastern Poland to Poland
1 artillery moved from Eastern Poland to Poland
1 artillery moved from Eastern Poland to Poland
1 tactical_bomber moved from Eastern Poland to Poland
Combat - Russians
Battle in Novgorod
Russians attack with 5 armour, 4 artilleries, 2 infantry and 2 mech_infantrys
Germans defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 9 infantry
Russians win, taking Novgorod from Germans with 5 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 14
Casualties for Germans: 1 aaGun and 9 infantry
Casualties for Russians: 2 artilleries, 2 infantry and 1 mech_infantry
Battle in Romania
Russians attack with 1 artillery, 2 fighters and 2 infantry
Germans defend with 2 artilleries and 1 infantry
retreated to Romania
Germans win with 2 artilleries remaining. Battle score for attacker is -17
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery, 1 fighter and 2 infantry
Battle in Poland
Russians attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 artilleries and 2 infantry
Russians win, taking Poland from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Russians
4 aaGuns, 10 artilleries and 21 infantry moved from Eastern Poland to Belarus
1 fighter and 1 tactical_bomber moved from Poland to Belarus
3 infantry moved from Bryansk to Belarus
1 artillery and 2 infantry moved from Ukraine to Bryansk
1 fighter moved from Romania to Belarus
1 armour and 5 mech_infantrys moved from Russia to Belarus
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
3 armour and 6 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 38 PUs; end with 38 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery and 4 destroyers; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
4 infantry moved from Korea to 6 Sea Zone
1 destroyer moved from 44 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 bomber moved from Celebes to 45 Sea Zone
1 bomber moved from Philippines to 45 Sea Zone
5 fighters and 5 tactical_bombers moved from 35 Sea Zone to 45 Sea Zone
Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 2 bombers, 1 destroyer, 5 fighters and 5 tactical_bombers
Americans defend with 1 submarine
Japanese win with 2 bombers, 1 destroyer, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
5 fighters and 5 tactical_bombers moved from 45 Sea Zone to 33 Sea Zone
2 bombers moved from 45 Sea Zone to Caroline Islands
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
3 fighters and 3 tactical_bombers moved from Philippines to Japan
1 armour, 2 artilleries, 7 infantry and 5 transports moved from 6 Sea Zone to 33 Sea Zone
7 submarines moved from 35 Sea Zone to 33 Sea Zone
5 carriers moved from 35 Sea Zone to 33 Sea Zone
2 battleships and 1 destroyer moved from 35 Sea Zone to 33 Sea Zone
1 cruiser moved from 35 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 armour, 2 artilleries and 7 infantry moved from 33 Sea Zone to Caroline Islands
Place Units - Japanese
4 destroyers placed in 6 Sea Zone
1 artillery placed in Japan
Turn Complete - Japanese
Japanese collect 30 PUs; end with 31 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 destroyers, 3 fighters and 5 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters moved from Eastern United States to 110 Sea Zone
1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 92 Sea Zone to 110 Sea Zone
4 fighters moved from Hawaiian Islands to Queensland
4 submarines moved from 26 Sea Zone to 63 Sea Zone
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 destroyer moved from 25 Sea Zone to 30 Sea Zone
1 bomber moved from Burma to Queensland
Combat - Americans
Battle in 110 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 2 destroyers and 4 fighters
Germans defend with 1 battleship, 1 cruiser, 4 destroyers, 2 submarines and 5 transports
Units damaged: 1 battleship owned by the Germans
Americans win with 1 carrier and 4 fighters remaining. Battle score for attacker is 83
Casualties for Germans: 1 battleship, 1 cruiser, 4 destroyers, 2 submarines and 5 transports
Casualties for Americans: 1 cruiser and 2 destroyers
Non Combat Move - Americans
1 fighter moved from 110 Sea Zone to United Kingdom
1 fighter moved from 110 Sea Zone to United Kingdom
1 transport moved from 92 Sea Zone to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
2 destroyers and 5 submarines moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
Place Units - Americans
2 destroyers and 5 submarines placed in 10 Sea Zone
3 fighters placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 destroyer, 1 infantry and 4 transports; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 bomber and 1 submarine; Remaining resources: 1 PUs;
Combat Move - British
1 mech_infantry moved from Burma to Siam
UK_Pacific take Siam from Japanese
1 mech_infantry moved from Yunnan to French Indo China
1 fighter moved from India to French Indo China
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 infantry moved from Egypt to 81 Sea Zone
1 artillery moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
Combat - British
Battle in French Indo China
British attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
British win, taking French Indo China from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from French Indo China to Burma
1 infantry moved from 79 Sea Zone to West India
1 artillery moved from 79 Sea Zone to West India
1 armour moved from Eastern Persia to India
1 bomber moved from Malta to Gibraltar
2 fighters and 2 tactical_bombers moved from Malta to Gibraltar
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 artillery and 1 infantry moved from Ontario to Eastern United States
Place Units - British
1 destroyer and 4 transports placed in 110 Sea Zone
1 infantry placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
1 submarine placed in 39 Sea Zone
1 bomber placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Units Change Ownership
Some Units in India change ownership: 1 bomber
Some Units in 39 Sea Zone change ownership: 1 submarine
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 1 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to 91 Sea Zone
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in 91 Sea Zone
Italians attack with 1 bomber
Americans defend with 2 destroyers, 5 submarines and 1 transport
5 submarines owned by the Americans Submerged
Americans win with 2 destroyers and 1 transport remaining. Battle score for attacker is -12
Casualties for Italians: 1 bomber
Non Combat Move - Italians
Place Units - Italians
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5
Italians collect 5 PUs (3 lost to blockades); end with 6 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 11 PUs
The German fleet defended pretty poorly :-(
Yeah, the dice didn’t favor them. I did have the Brits to clean up if I had needed to.
At this point the game is essentially over. In Europe, Germany and Italy will struggle to make any progress very far into Russia; Africa won’t ever be threatened again. In the Pacific, the Japanese might be able to capture Australia or India, but not both. With the permanent loss of the two victory cities in mainland Asia, their income is too low to contend for the long-term.
The Allies are enjoying a 2:1 economic advantage. I think that we can safely conclude that abandoning China is too economically painful for Japan. Plus losing two victory cities makes it necessary to capture India + Australia + Hawaii + Western USA, an unlikely thing to happen with the reduced income.
There’s only 1 victory city in China I thought. I would fight to the bitter end but if you want to call it a game that’s fine with me.
Hong Kong and Shanghai are the two in China. I just don’t see how you can possibly get a win on either side of the board. Normally at this point both Japan and Germany should be earning 60-70 PUs. The Axis can turtle down for a long time, but the slow road to eventual Allied victory is not particularly fun.
Ya I will concede the game to you.