Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 2 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Anhwe to Hunan
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
1 infantry moved from Anhwe to Jehol
1 infantry moved from Anhwe to Jehol
1 artillery and 1 infantry moved from Anhwe to Kiangsi
1 fighter and 1 tactical_bomber moved from Anhwe to Jehol
1 infantry moved from Anhwe to Chahar
Japanese take Chahar from Chinese
2 artilleries and 1 infantry moved from Anhwe to Hopei
1 fighter moved from Anhwe to Hunan
1 bomber moved from French Indo China to Kiangsi
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 marine moved from Malaya to 37 Sea Zone
1 marine moved from 37 Sea Zone to Shan State
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
2 fighters moved from 37 Sea Zone to 41 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kwangsi
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 bomber moved from French Indo China to 42 Sea Zone
1 tactical_bomber moved from French Indo China to Shan State
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from Paulau Island to 6 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 battleship moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
Combat - Japanese
Battle in Borneo
Battle in Celebes
Battle in Shan State
Japanese attack with 1 fighter, 1 infantry, 1 marine and 2 tactical_bombers
British defend with 1 armour and 1 mech_infantry
Japanese win, taking Borneo from UK_Pacific, taking Celebes from Dutch, taking Shan State from UK_Pacific with 1 fighter, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 2 artilleries and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Jehol
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Jehol from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 mech_infantry
Japanese win, taking Kiangsi from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Kwangsi
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer and 1 submarine
Japanese win, taking 41 Sea Zone from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 bomber and 1 fighter
ANZAC defend with 1 destroyer
Japanese win with 1 bomber remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 fighter
Non Combat Move - Japanese
1 bomber moved from 42 Sea Zone to French Indo China
1 fighter moved from 41 Sea Zone to 37 Sea Zone
1 fighter moved from 41 Sea Zone to French Indo China
1 tactical_bomber moved from Shan State to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
1 fighter moved from Hunan to French Indo China
1 bomber moved from Kiangsi to French Indo China
1 fighter and 1 tactical_bomber moved from Jehol to Korea
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 mech_infantry moved from Kwangtung to Anhwe
Place Units - Japanese
1 armour and 2 infantry placed in French Indo China
1 carrier and 2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 1 carrier, 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Morocco to Algeria
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
1 destroyer and 1 fighter moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from United Kingdom to 110 Sea Zone
1 fighter moved from Gibraltar to Algeria
1 armour and 1 infantry moved from 94 Sea Zone to Tunisia
1 carrier, 1 cruiser, 2 destroyers and 1 fighter moved from 91 Sea Zone to 94 Sea Zone
1 bomber moved from United Kingdom to France
2 fighters moved from Midway to 16 Sea Zone
2 fighters moved from 25 Sea Zone to 16 Sea Zone
Combat - Americans
Strategic bombing raid in France
1 bomber killed by AA
Bombing raid in France causes 0 damage total.
Battle in 16 Sea Zone
Americans attack with 4 fighters
Japanese defend with 1 destroyer
Americans win with 4 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 93 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 destroyer
Americans win, taking 93 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Germans defend with 1 destroyer
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Algeria
Americans attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 infantry
Americans win, taking Algeria from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 94 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 transport
Italians defend with 1 destroyer
Americans win with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 transport remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Tunisia
Non Combat Move - Americans
1 fighter moved from 93 Sea Zone to 94 Sea Zone
1 fighter moved from Algeria to Gibraltar
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Gibraltar
4 fighters moved from 16 Sea Zone to 25 Sea Zone
1 carrier moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 fighters and 1 tactical_bomber moved from Western United States to Midway
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
Place Units - Americans
1 carrier and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 artilleries and 2 infantry placed in Central United States
1 bomber and 2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 4 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Hopei
1 infantry moved from Suiyuyan to Hopei
1 artillery and 2 infantry moved from Yunnan to Kweichow
1 artillery and 2 infantry moved from Yunnan to Hunan
1 infantry moved from Suiyuyan to Hopei
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Hunan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Chinese attack with 1 artillery and 4 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Kwangsi from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 artilleries
Chinese win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 artilleries
Non Combat Move - Chinese
1 fighter moved from Hopei to Yunnan
Place Units - Chinese
3 infantry placed in Yunnan
1 artillery and 1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
2 fighters moved from 39 Sea Zone to 41 Sea Zone
2 artilleries moved from Burma to Shan State
1 mech_infantry moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 fighter moved from India to 41 Sea Zone
1 armour and 1 mech_infantry moved from India to Shan State
1 mech_infantry moved from Belgian Congo to Egypt
2 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Iraq to Syria
British take Syria from Italians
1 armour moved from Syria to Iraq
1 infantry moved from French West Africa to French Central Africa
British take French Central Africa from Neutral_Axis
1 bomber moved from United Kingdom to France
Combat - British
Strategic bombing raid in France
Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in France causes 5 damage total.
Battle in Egypt
British attack with 2 infantry and 2 mech_infantrys
Germans defend with 1 artillery, 1 factory_minor and 1 harbour
British win, taking Egypt from Germans with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for British: 1 infantry
Battle in 41 Sea Zone
British attack with 3 fighters
Japanese defend with 1 destroyer
British win with 2 fighters remaining. Battle score for attacker is -2
Casualties for British: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in Shan State
British attack with 1 armour, 2 artilleries and 1 mech_infantry
Japanese defend with 1 marine
British win, taking Shan State from Japanese with 1 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marine
Non Combat Move - British
2 fighters moved from 41 Sea Zone to 39 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
1 artillery moved from Italian Somaliland to Ethiopia
1 mech_infantry moved from French West Africa to French Equatorial Africa
1 transport moved from 87 Sea Zone to 88 Sea Zone
2 infantry moved from Suriname to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 2 infantry moved from Central United States to Southeast Mexico
1 armour moved from Southeast Mexico to Central America
1 aaGun, 2 fighters and 1 infantry moved from Scotland to United Kingdom
1 infantry moved from Scotland to United Kingdom
1 bomber moved from France to United Kingdom
2 artilleries and 1 infantry moved from India to Burma
Place Units - British
1 factory_minor placed in Persia
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
1 destroyer placed in 110 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5
British collect 37 PUs; end with 39 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
1 fighter, 1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5,4,2,2,2,6,6,5,6,3
UK_Pacific collect 13 PUs (1 lost to blockades); end with 13 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in India change ownership: 1 fighter, 1 infantry and 1 mech_infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 carrier and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Archangel to Smolensk
Italians take Smolensk from Russians
1 armour moved from Smolensk to Belarus
1 infantry moved from Eastern Poland to Belarus
Combat - Italians
Battle in Belarus
Italians attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Italians win, taking Belarus from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 cruiser and 2 transports moved from 98 Sea Zone to 95 Sea Zone
1 bomber moved from Greece to Southern Italy
Place Units - Italians
1 carrier and 1 submarine placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 marine and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
3 infantry moved from South Australia to New South Wales
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 marine placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters, 1 infantry, 9 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Finland to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Novgorod
1 armour moved from Finland to Novgorod
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
3 mech_infantrys moved from Eastern Poland to Novgorod
1 transport moved from 112 Sea Zone to 127 Sea Zone
2 infantry moved from Finland to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Novgorod
1 cruiser moved from 112 Sea Zone to 127 Sea Zone
1 battleship, 1 carrier, 2 fighters and 2 submarines moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from Western Ukraine to Ukraine
2 bombers moved from Germany to Ukraine
1 fighter moved from Western Germany to Novgorod
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters, 1 infantry, 9 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Finland to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Novgorod
1 armour moved from Finland to Novgorod
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
3 mech_infantrys moved from Eastern Poland to Novgorod
1 transport moved from 112 Sea Zone to 127 Sea Zone
2 infantry moved from Finland to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Novgorod
1 cruiser moved from 112 Sea Zone to 127 Sea Zone
1 battleship, 1 carrier, 2 fighters and 2 submarines moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from Western Ukraine to Ukraine
2 bombers moved from Germany to Ukraine
1 fighter moved from Western Germany to Novgorod
Combat - Germans
Battle in Novgorod
Germans attack with 1 armour, 1 artillery, 1 fighter, 3 infantry and 3 mech_infantrys
Russians defend with 1 aaGun, 1 airfield, 1 armour, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
Germans win, taking Novgorod from Russians with 1 armour, 1 artillery, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 15
Casualties for Germans: 3 infantry
Casualties for Russians: 1 aaGun, 1 armour, 3 infantry and 1 mech_infantry
Battle in Ukraine
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in 110 Sea Zone
Germans attack with 1 battleship, 1 carrier, 2 fighters and 2 submarines
British defend with 1 destroyer
Germans win with 1 battleship, 1 carrier, 2 fighters and 2 submarines remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Germans
3 infantry moved from Finland to Karelia
1 fighter moved from Novgorod to Baltic States
2 artilleries moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Germany to Eastern Poland
2 bombers moved from Ukraine to Western Ukraine
2 tactical_bombers moved from Trans-Jordan to 95 Sea Zone
1 fighter and 2 tactical_bombers moved from Trans-Jordan to Southern Italy
1 artillery and 1 infantry moved from France to Northern Italy
1 aaGun, 1 artillery, 6 infantry and 1 mech_infantry moved from France to Southern France
1 transport moved from 98 Sea Zone to 95 Sea Zone
Place Units - Germans
1 infantry placed in Normandy Bordeaux
1 submarine placed in 93 Sea Zone
1 submarine placed in 105 Sea Zone
9 mech_infantrys placed in Germany
2 fighters placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2
Germans collect 51 PUs (2 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
I assumed no scramble since the Odds showed still a 99% Chance for Germany.
Let me know if i was wrong on this.
@aequitas:
I assumed no scramble since the Odds showed still a 99% Chance for Germany.
Let me know if i was wrong on this.
Seems reasonable.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from Bryansk to Ukraine
1 armour moved from Rostov to Smolensk
Russians take Smolensk from Italians
1 infantry moved from Bryansk to Belarus
1 fighter moved from Volgograd to Ukraine
1 tactical_bomber moved from Volgograd to Ukraine
1 fighter moved from Volgograd to Belarus
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Vologda to Archangel
Russians take Archangel from Italians
1 artillery moved from Bryansk to Belarus
17 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
Combat - Russians
Battle in Ukraine
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 infantry
Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Belarus
Russians attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 armour
retreated to Belarus
Italians win with 1 armour remaining. Battle score for attacker is -7
Casualties for Russians: 1 artillery and 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
9 artilleries and 1 infantry moved from Russia to Bryansk
1 fighter moved from Belarus to Bryansk
2 infantry moved from Tambov to Bryansk
3 infantry moved from Volgograd to Tambov
1 armour moved from Tsinghai to Volgograd
2 infantry moved from Iraq to Northwest Persia
1 aaGun moved from Szechwan to Yunnan
2 aaGuns moved from Amur to Manchuria
Place Units - Russians
2 artilleries, 1 fighter and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 2 marines and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 fighter, 13 infantry and 1 tactical_bomber moved from Korea to Manchuria
1 infantry moved from Jehol to Manchuria
1 mech_infantry moved from Anhwe to Manchuria
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Manchuria
1 fighter moved from Japan to Manchuria
1 artillery and 1 infantry moved from Kiangsi to Kwangtung
1 armour and 2 infantry moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangtung
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Java
2 bombers moved from French Indo China to Shan State
2 fighters moved from French Indo China to Shan State
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
Combat - Japanese
Battle in New Guinea
Battle in Java
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 artillery and 3 infantry
Japanese win, taking New Guinea from ANZAC, taking Java from ANZAC with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for ANZAC: 1 artillery and 3 infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
Japanese attack with 1 armour, 2 bombers, 2 fighters and 2 infantry
British defend with 1 armour, 2 artilleries and 1 mech_infantry
Japanese win, taking Shan State from UK_Pacific with 1 armour, 2 bombers, 2 fighters and 2 infantry remaining. Battle score for attacker is 18
Casualties for British: 1 armour, 2 artilleries and 1 mech_infantry
Battle in Manchuria
Japanese attack with 4 fighters, 14 infantry, 1 mech_infantry and 3 tactical_bombers
Russians defend with 2 aaGuns and 17 infantry
Japanese win, taking Manchuria from Chinese with 4 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Russians: 2 aaGuns and 17 infantry
Casualties for Japanese: 11 infantry and 1 tactical_bomber
Battle in Kwangtung
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Japanese
4 fighters and 2 tactical_bombers moved from Manchuria to 6 Sea Zone
1 infantry moved from Chahar to Hopei
2 fighters and 2 tactical_bombers moved from Java to 37 Sea Zone
2 fighters moved from Shan State to French Indo China
2 bombers moved from Shan State to French Indo China
1 fighter and 1 tactical_bomber moved from Kwangtung to 36 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 transport moved from 36 Sea Zone to 19 Sea Zone
Place Units - Japanese
1 carrier placed in 36 Sea Zone
2 mech_infantrys placed in French Indo China
Japanese undo move 2.
1 artillery, 1 infantry and 1 marine placed in Japan
1 destroyer placed in 6 Sea Zone
1 marine and 1 mech_infantry placed in French Indo China
1 mech_infantry placed in Japan
Turn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 5 fighters; Remaining resources: 1 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
2 artilleries, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
2 artilleries, 2 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 89 Sea Zone
1 infantry moved from Central America to 89 Sea Zone
2 artilleries and 2 infantry moved from Gibraltar to Spain
1 artillery and 1 infantry moved from Algeria to 94 Sea Zone
1 armour moved from Tunisia to Tobruk
Americans take Libya from Italians
Americans take Tobruk from Italians
2 fighters moved from 94 Sea Zone to 93 Sea Zone
2 fighters and 1 tactical_bomber moved from Gibraltar to Spain
1 artillery, 1 infantry and 2 mech_infantrys moved from Central America to Colombia
Americans take Colombia from Neutral_True
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 89 Sea Zone to 65 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 65 Sea Zone to Chile
1 submarine moved from 26 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 94 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
1 fighter moved from 93 Sea Zone to 97 Sea Zone
Scramble SZ97?
No thank you.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 5 fighters; Remaining resources: 1 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
2 artilleries, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
2 artilleries, 2 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 89 Sea Zone
1 infantry moved from Central America to 89 Sea Zone
2 artilleries and 2 infantry moved from Gibraltar to Spain
1 artillery and 1 infantry moved from Algeria to 94 Sea Zone
1 armour moved from Tunisia to Tobruk
Americans take Libya from Italians
Americans take Tobruk from Italians
2 fighters moved from 94 Sea Zone to 93 Sea Zone
2 fighters and 1 tactical_bomber moved from Gibraltar to Spain
1 artillery, 1 infantry and 2 mech_infantrys moved from Central America to Colombia
Americans take Colombia from Neutral_True
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 89 Sea Zone to 65 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 65 Sea Zone to Chile
1 submarine moved from 26 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 94 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
1 fighter moved from 93 Sea Zone to 97 Sea Zone
Combat - Americans
Battle in Greece
Battle in Chile
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Neutral_True defend with 2 infantry
Americans win, taking Greece from Germans, taking Chile from Neutral_True with 1 artillery and 1 infantry remaining. Battle score for attacker is -1
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for Neutral_True: 2 infantry
Battle in Spain
Americans attack with 3 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber
Neutral_True defend with 6 infantry
Americans win, taking Spain from Neutral_True with 2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 artillery and 2 infantry
Casualties for Neutral_True: 6 infantry
Battle in 42 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 46 Sea Zone
Americans attack with 1 submarine and 1 transport
Japanese defend with 1 transport
Americans win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in New Guinea
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 93 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 fighter moved from 93 Sea Zone to 97 Sea Zone
1 infantry moved from Tunisia to Libya
2 fighters and 1 tactical_bomber moved from Spain to United Kingdom
2 fighters and 1 tactical_bomber moved from Midway to Hawaiian Islands
1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 25 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Western United States to Queensland
Place Units - Americans
1 carrier and 2 destroyers placed in 101 Sea Zone
2 fighters placed in Eastern United States
3 fighters placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,2
Americans collect 58 PUs (2 lost to blockades); end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
1 artillery and 1 infantry moved from Suiyuyan to Hopei
1 artillery and 1 infantry moved from Kweichow to Hopei
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 artillery and 3 infantry moved from Kwangsi to Kwangtung
1 fighter moved from Yunnan to Kwangtung
Combat - Chinese
Chinese creates battle in territory Chahar
Chinese creates battle in territory Anhwe
Battle in Hopei
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Chahar from Japanese, taking Anhwe from Japanese, taking Hopei from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangtung
Chinese attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 1 artillery, 1 harbour and 1 infantry
Chinese win, taking Kwangtung from Japanese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
3 infantry moved from Yunnan to Burma
1 artillery and 1 infantry moved from Hunan to Anhwe
1 fighter moved from Kwangtung to Yunnan
Place Units - Chinese
1 infantry placed in Yunnan
1 artillery and 2 infantry placed in Anhwe
Turn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,6,3,1
Chinese collect 13 PUs (1 lost to blockades); end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 4 artilleries, 1 destroyer, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 fighter; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Burma to Shan State
1 fighter moved from India to Shan State
2 fighters moved from 39 Sea Zone to Shan State
1 mech_infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
1 armour and 1 artillery moved from Iraq to Trans-Jordan
Combat - British
Battle in Shan State
British attack with 1 artillery, 3 fighters and 1 infantry
Japanese defend with 1 armour and 2 infantry
British win, taking Shan State from Japanese with 1 artillery and 3 fighters remaining. Battle score for attacker is 9
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour and 2 infantry
Battle in Trans-Jordan
British attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
British win, taking Trans-Jordan from Italians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 mech_infantry moved from French Equatorial Africa to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Egypt
1 artillery moved from Rhodesia to Belgian Congo
1 artillery moved from Union of South Africa to 71 Sea Zone
1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 infantry moved from India to Burma
1 artillery moved from Burma to Yunnan
1 mech_infantry moved from India to Yunnan
2 fighters moved from Shan State to 39 Sea Zone
2 fighters moved from United Kingdom to Scotland
1 transport moved from 91 Sea Zone to 109 Sea Zone
2 infantry moved from Gibraltar to Spain
1 infantry moved from Rhodesia to Belgian Congo
1 fighter moved from Shan State to Yunnan
Place Units - British
3 mech_infantrys placed in Union of South Africa
2 artilleries and 1 infantry placed in Egypt
2 artilleries and 1 infantry placed in Persia
1 destroyer placed in 109 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 aaGun and 2 infantry
EDIT: Adding units owned by British to Scotland: 1 aaGun and 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 38 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs
Place Units - UK_Pacific
1 armour and 1 fighter placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4,4,5,5,3,3,6,3,6,5
UK_Pacific collect 13 PUs (1 lost to blockades); end with 13 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in India change ownership: 1 armour and 1 fighter
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 bomber moved from Southern Italy to Greece
1 marine moved from Northern Italy to 95 Sea Zone
1 cruiser and 1 marine moved from 95 Sea Zone to 92 Sea Zone
1 marine moved from 92 Sea Zone to Gibraltar
Combat - Italians
Battle in Gibraltar
Battle in Greece
Italians attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 artillery and 1 infantry
Italians win, taking Gibraltar from British, taking Greece from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Italians
1 bomber moved from Greece to Southern Italy
1 carrier and 2 tactical_bombers moved from 95 Sea Zone to 99 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 armour moved from Belarus to Bessarabia
1 aaGun moved from Eastern Poland to Bessarabia
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Turkey
Italians take Turkey from Neutral_True
1 infantry moved from Northern Italy to Switzerland
Italians take Switzerland from Neutral_True
Place Units - Italians
2 mech_infantrys placed in Northern Italy
1 artillery and 1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,2,6,5,6,2
Italians collect 8 PUs (7 lost to blockades); end with 8 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 13 PUs