@gamerman01 I tend to roll play the madman as the Axis.
L16 G40 StuckTojo (Allies +17) vs Simon33 (Axis) Game IV
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 70 PUs;
Germans buy 4 artilleries, 1 carrier, 3 destroyers and 4 infantry; Remaining resources: 2 PUs;Combat Move - Germans
2 fighters moved from 111 Sea Zone to Scotland
1 transport moved from 111 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 artillery and 1 infantry moved from 111 Sea Zone to Scotland
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 119 Sea Zone
1 artillery and 1 infantry moved from 119 Sea Zone to Eire
2 fighters moved from Normandy Bordeaux to 91 Sea Zone
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
2 bombers moved from Western Germany to 91 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
2 artilleries and 4 mech_infantrys moved from Poland to Baltic States
3 artilleries and 5 infantry moved from Smolensk to Archangel
Germans take Archangel from Russians
1 infantry moved from Urals to Nenetsia
Germans take Nenetsia from Russians
1 artillery moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
2 artilleries and 4 infantry moved from Volgograd to Kazakhstan
1 armour moved from Rostov to Kazakhstan
1 artillery and 10 infantry moved from Volgograd to Caucasus
13 artilleries and 3 infantry moved from Rostov to Caucasus
1 battleship, 1 cruiser and 1 transport moved from 111 Sea Zone to 112 Sea Zone -
Scramble out of Gibraltar?
Presume scramble to SZ110.BTW, flying the fighters in is legal because it is theoretically possible for the DD to kill the fleet and then the CV can catch the fighter.
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Prime Minister Churchill orders all fighters to scramble in all sea zones!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 70 PUs;
Germans buy 4 artilleries, 1 carrier, 3 destroyers and 4 infantry; Remaining resources: 2 PUs;Combat Move - Germans
2 fighters moved from 111 Sea Zone to Scotland
1 transport moved from 111 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 artillery and 1 infantry moved from 111 Sea Zone to Scotland
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 119 Sea Zone
1 artillery and 1 infantry moved from 119 Sea Zone to Eire
2 fighters moved from Normandy Bordeaux to 91 Sea Zone
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
2 bombers moved from Western Germany to 91 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
2 artilleries and 4 mech_infantrys moved from Poland to Baltic States
3 artilleries and 5 infantry moved from Smolensk to Archangel
Germans take Archangel from Russians
1 infantry moved from Urals to Nenetsia
Germans take Nenetsia from Russians
1 artillery moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
2 artilleries and 4 infantry moved from Volgograd to Kazakhstan
1 armour moved from Rostov to Kazakhstan
1 artillery and 10 infantry moved from Volgograd to Caucasus
13 artilleries and 3 infantry moved from Rostov to Caucasus
1 battleship, 1 cruiser and 1 transport moved from 111 Sea Zone to 112 Sea ZoneCombat - Germans
Americans scrambles 2 units out of Gibraltar to defend against the attack in 91 Sea Zone
Americans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in Eire
Battle in Scotland
Germans attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 airfield and 2 infantry
Germans win, taking Eire from British, taking Scotland from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Novgorod
Battle in 110 Sea Zone
Germans attack with 1 destroyer
British defend with 1 destroyer and 3 fighters; Americans defend with 3 carriers, 2 destroyers, 4 fighters and 1 submarine
Units damaged: 1 carrier owned by the Americans
Americans win, taking Novgorod from Russians with 3 carriers, 3 destroyers, 7 fighters and 1 submarine remaining. Battle score for attacker is -8
Casualties for Germans: 1 destroyer
Battle in 91 Sea Zone
Germans attack with 2 bombers and 2 fighters
Americans defend with 1 destroyer, 2 fighters and 3 transports
Germans win with 1 bomber remaining. Battle score for attacker is 17
Casualties for Germans: 1 bomber and 2 fighters
Casualties for Americans: 1 destroyer, 2 fighters and 3 transports
Battle in Baltic States
Germans attack with 2 artilleries and 4 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 2 artilleries and 3 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Germans attack with 1 armour, 2 artilleries and 4 infantry
Russians defend with 2 artilleries
Germans win, taking Kazakhstan from Russians with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries
Battle in Caucasus
Germans attack with 14 artilleries and 13 infantry
ANZAC defend with 2 infantry
Germans win, taking Caucasus from Russians with 14 artilleries and 12 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for ANZAC: 2 infantry
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
2 fighters owned by the Americans forced to land in United KingdomNon Combat Move - Germans
1 carrier moved from 111 Sea Zone to 112 Sea Zone
2 fighters moved from Scotland to 112 Sea Zone
2 fighters moved from Southern Italy to Western Germany
1 bomber moved from 91 Sea Zone to Normandy Bordeaux
3 transports moved from 113 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
2 artilleries and 2 infantry moved from 112 Sea Zone to NorwayPlace Units - Germans
1 carrier and 3 destroyers placed in 112 Sea Zone
3 artilleries and 3 infantry placed in Western Germany
1 artillery and 1 infantry placed in FranceTurn Complete - Germans
Germans collect 68 PUs; end with 70 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Russians
2 artilleries and 1 infantry moved from Karelia to Novgorod
1 armour moved from Karelia to Finland
Russians take Finland from Germans
2 artilleries, 2 infantry and 1 mech_infantry moved from Karelia to FinlandCombat - Russians
Battle in Novgorod
Russians attack with 2 artilleries and 1 infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win with 1 artillery remaining. Battle score for attacker is -8
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries and 1 infantryNon Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 3 destroyers, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from 42 Sea Zone to 61 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone
1 destroyer moved from 18 Sea Zone to 33 Sea Zone
1 destroyer moved from 21 Sea Zone to 45 Sea Zone
Japanese take 35 Sea Zone from ANZAC
1 armour and 1 artillery moved from Kiangsi to 20 Sea Zone
1 armour, 1 artillery and 2 transports moved from 20 Sea Zone to 37 Sea Zone
1 armour moved from 37 Sea Zone to Malaya
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
1 artillery, 2 bombers and 1 tactical_bomber moved from Kwangtung to Kwangsi
1 armour moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
1 armour moved from Hunan to Kwangsi
1 bomber moved from Kwangtung to 41 Sea Zone
1 artillery moved from Anhwe to Hopei
1 armour moved from Suiyuyan to Hopei
3 artilleries moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 armour moved from Suiyuyan to Hopei
2 mech_infantrys moved from Shantung to Kweichow
1 armour moved from Kiangsi to Kweichow
1 artillery and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 artillery moved from 38 Sea Zone to Shan State
1 bomber moved from Kwangsi to Shan State
1 artillery and 1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 destroyer, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 5 Sea ZoneCombat - Japanese
Battle in 5 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Shan State
Japanese attack with 1 artillery and 1 bomber
British defend with 1 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Malaya
Battle in 45 Sea Zone
Japanese attack with 1 destroyer and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win, taking Malaya from UK_Pacific with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 41 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
ANZAC defend with 1 submarine
Japanese win, taking 41 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Kwangsi
Japanese attack with 1 armour, 1 artillery, 1 bomber and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Kwangsi from Chinese with 1 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery
Battle in Hopei
Japanese attack with 2 armour and 1 artillery
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 2 armour remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Battle in 61 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 33 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 submarine
Japanese win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarineNon Combat Move - Japanese
1 tactical_bomber moved from 45 Sea Zone to 42 Sea Zone
1 fighter moved from 61 Sea Zone to 42 Sea Zone
1 bomber moved from 41 Sea Zone to Sumatra
1 bomber moved from Kwangsi to Sumatra
1 bomber moved from Shan State to Sumatra
1 destroyer moved from 20 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Kwangsi to Kwangtung
1 artillery moved from Shantung to Anhwe
1 carrier, 1 cruiser and 1 destroyer moved from 19 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from 5 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in Kwangtung
3 mech_infantrys placed in Shantung
1 artillery and 1 infantry placed in Japan
3 destroyers and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 1 destroyer, 1 fighter, 2 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 units repaired.
1 bomber moved from Eastern United States to 119 Sea Zone
2 fighters moved from United Kingdom to 93 Sea Zone
2 fighters moved from 110 Sea Zone to 93 Sea Zone
3 carriers, 1 destroyer and 1 submarine moved from 110 Sea Zone to 92 Sea ZoneCombat - Americans
Battle in 93 Sea Zone
Americans attack with 4 fighters
Italians defend with 1 battleship and 1 destroyer
Americans win with 3 fighters remaining. Battle score for attacker is 18
Casualties for Italians: 1 battleship and 1 destroyer
Casualties for Americans: 1 fighter
Battle in 119 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transportNon Combat Move - Americans
1 bomber moved from 119 Sea Zone to United Kingdom
3 fighters moved from 93 Sea Zone to 92 Sea Zone
1 fighter moved from Eastern United States to 92 Sea Zone
3 submarines moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from Trans-Jordan to Egypt
2 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Syria to Trans-Jordan
1 artillery moved from Syria to Trans-Jordan
2 infantry moved from Syria to Iraq
1 fighter moved from Western United States to Midway
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 transport moved from 25 Sea Zone to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 fighter moved from Western United States to Eastern United StatesPlace Units - Americans
1 destroyer and 3 transports placed in 101 Sea Zone
3 artilleries and 1 fighter placed in Eastern United States
2 submarines placed in 10 Sea Zone
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 2 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Shensi to Kansu
Chinese take Kansu from JapaneseCombat - Chinese
Battle in Kwangsi
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 armour
Chinese win, taking Kwangsi from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - Chinese
1 fighter moved from Kwangsi to YunnanPlace Units - Chinese
1 infantry placed in Kwangsi
1 artillery and 1 infantry placed in Hunan
1 infantry placed in Kwangsi
Chinese undo move 2.
1 artillery and 1 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 7 artilleries and 1 fighter; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
3 infantry moved from United Kingdom to Scotland
4 fighters moved from United Kingdom to Scotland
1 armour moved from Sikang to Kweichow
1 mech_infantry moved from Yunnan to Kweichow
1 tactical_bomber moved from Yunnan to 38 Sea Zone
1 fighter moved from Yunnan to 37 Sea Zone
1 artillery and 5 infantry moved from Yunnan to Kweichow
1 artillery moved from Yunnan to KweichowCombat - British
Battle in 37 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 38 Sea Zone
British attack with 1 tactical_bomber
Japanese defend with 1 transport
British win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Kweichow
British attack with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry
Japanese defend with 1 armour, 3 artilleries and 2 mech_infantrys
British win, taking Kweichow from Japanese with 1 armour and 2 artilleries remaining. Battle score for attacker is 7
Casualties for Japanese: 1 armour, 3 artilleries and 2 mech_infantrys
Casualties for British: 5 infantry and 1 mech_infantry
Battle in Scotland
British attack with 4 fighters and 3 infantry
Germans defend with 1 airfield, 1 artillery and 1 infantry
British win, taking Scotland from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
4 fighters moved from Scotland to United Kingdom
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 bomber moved from Northwest Persia to Persia
5 fighters moved from Northwest Persia to Persia
1 armour and 3 mech_infantrys moved from Northwest Persia to Persia
4 infantry moved from Northwest Persia to Persia
1 artillery moved from Northwest Persia to Persia
1 armour moved from India to Eastern Persia
1 infantry moved from Yunnan to Shan State
1 fighter moved from 37 Sea Zone to Yunnan
1 tactical_bomber moved from 38 Sea Zone to Yunnan
1 mech_infantry moved from India to YunnanPlace Units - British
4 artilleries and 1 fighter placed in United Kingdom
3 artilleries placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1
British collect 32 PUs (1 lost to blockades); end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsPlace Units - UK_Pacific
1 armour and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,4
UK_Pacific collect 6 PUs (2 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 1 armour and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to CyprusCombat - Italians
Battle in CyprusNon Combat Move - Italians
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Libya to Southern Italy
1 artillery moved from Bulgaria to Yugoslavia
2 aaGuns, 1 artillery and 4 infantry moved from Bessarabia to RomaniaPlace Units - Italians
2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 bomber; Remaining resources: 3 PUs;Combat Move - ANZAC
1 bomber moved from New South Wales to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea ZoneCombat - ANZAC
Battle in 33 Sea Zone
ANZAC attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
ANZAC win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 bomber moved from 33 Sea Zone to New BritainPlace Units - ANZAC
1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
1 fighter moved from United Kingdom to 111 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
1 fighter moved from United Kingdom to 111 Sea ZoneCombat - French
Battle in 111 Sea Zone
French attack with 1 fighter
Germans defend with 1 transport
French win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transportNon Combat Move - French
2 infantry moved from Trans-Jordan to Iraq
1 fighter moved from 111 Sea Zone to United KingdomTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 2 bombers, 2 fighters, 7 infantry and 2 transports; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 armour moved from Kazakhstan to Szechwan
Germans take Sikang from Chinese
Germans take Szechwan from Chinese
14 artilleries and 12 infantry moved from Caucasus to Northwest Persia
1 artillery and 3 infantry moved from Kazakhstan to Turkmenistan
Germans take Turkmenistan from Russians
1 artillery moved from Kazakhstan to Turkmenistan
1 artillery moved from Novgorod to Karelia
Germans take Karelia from Russians
4 artilleries and 4 infantry moved from Western Germany to 112 Sea Zone
1 bomber moved from Normandy Bordeaux to 110 Sea Zone
2 fighters moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
4 artilleries, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 infantry and 4 transports moved from 112 Sea Zone to 111 Sea Zone
4 artilleries and 4 infantry moved from 111 Sea Zone to Scotland
1 artillery and 1 infantry moved from Eire to Scotland
3 mech_infantrys moved from Baltic States to KareliaCombat - Germans
Battle in Scotland
Germans attack with 5 artilleries and 5 infantry
British defend with 1 airfield and 2 infantry
Germans win, taking Scotland from British with 5 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in 110 Sea Zone
Germans attack with 1 bomber, 1 destroyer and 4 fighters
Americans defend with 1 destroyer
Germans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Northwest Persia
Germans attack with 14 artilleries and 12 infantry
British defend with 5 infantry; Russians defend with 4 aaGuns and 2 fighters
Germans win, taking Northwest Persia from Russians with 14 artilleries and 8 infantry remaining. Battle score for attacker is 43
Casualties for Germans: 4 infantry
Casualties for British: 5 infantry
Casualties for Russians: 4 aaGuns and 2 fightersNon Combat Move - Germans
4 fighters moved from 110 Sea Zone to 111 Sea Zone
1 bomber moved from 110 Sea Zone to Western Germany
3 artilleries and 3 infantry moved from France to Western Germany
1 transport moved from 115 Sea Zone to 113 Sea Zone
2 artilleries moved from Baltic States to Poland
3 artilleries and 5 infantry moved from Archangel to Novgorod
1 infantry moved from Nenetsia to Vologda
1 artillery moved from Urals to Novosibirsk
1 artillery moved from Evenkiyskiy to TimguskaPlace Units - Germans
2 transports placed in 113 Sea Zone
3 artilleries, 2 bombers, 2 fighters and 3 infantry placed in Western Germany
1 artillery and 4 infantry placed in GermanyTurn Complete - Germans
Germans collect 69 PUs; end with 69 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs -
I can’t f*ing believe I forgot to move those Russian pieces out of NW Persia.
This game has been one big blunder-fest.
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I can’t f*ing believe I forgot to move those Russian pieces out of NW Persia.
This game has been one big blunder-fest.
I wouldn’t mind undoing that battle by edit but I don’t think it will change the result.
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I can’t f*ing believe I forgot to move those Russian pieces out of NW Persia.
This game has been one big blunder-fest.
I wouldn’t mind undoing that battle by edit but I don’t think it will change the result.
Thanks. But I’ll just have to live with it. If I had noticed at the end of Russia’s turn I would have been OK with editing it. But I didn’t notice until it was already UK’s turn. My screw-up; I’ll own it.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Finland to NorwayCombat - Russians
Battle in Norway
Russians attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Germans defend with 2 artilleries and 2 infantry
Russians win, taking Norway from Germans with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 3 infantry, 3 mech_infantrys and 6 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
3 bombers moved from Sumatra to India
1 armour moved from Malaya to Shan State
1 armour moved from Hopei to Kweichow
Japanese take Shensi from Chinese
1 armour moved from Hopei to Kweichow
1 artillery moved from Anhwe to Kweichow
3 mech_infantrys moved from Shantung to Kweichow
1 tactical_bomber moved from Kwangtung to Shan State
1 artillery and 1 infantry moved from Siberia to Soviet Far EastCombat - Japanese
Strategic bombing raid in India
2 bombers killed by AA
Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in India causes 4 damage total.
Battle in French Indo China
Battle in Shan State
Japanese attack with 1 armour and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking French Indo China from French, taking Shan State from UK_Pacific with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Soviet Far East
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 aaGun
Japanese win, taking Soviet Far East from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 aaGun
Battle in Kweichow
Japanese attack with 2 armour, 1 artillery and 3 mech_infantrys
British defend with 1 armour and 2 artilleries
Japanese win, taking Kweichow from Chinese with 2 armour, 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 14
Casualties for British: 1 armour and 2 artilleriesNon Combat Move - Japanese
1 tactical_bomber moved from Shan State to Malaya
1 bomber moved from India to Sumatra
1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
1 destroyer moved from 20 Sea Zone to 6 Sea Zone
1 destroyer moved from 5 Sea Zone to 6 Sea Zone
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
1 fighter moved from Japan to Kwangtung
1 tactical_bomber moved from Japan to KwangtungPlace Units - Japanese
3 mech_infantrys placed in Shantung
1 artillery and 2 infantry placed in Kwangtung
1 destroyer and 6 submarines placed in 6 Sea Zone
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 destroyer, 6 fighters and 1 submarine; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 92 Sea Zone to 99 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Americans take 93 Sea Zone from Italians
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 submarine moved from 91 Sea Zone to 96 Sea ZoneCombat - Americans
Battle in 99 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - Americans
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
4 infantry moved from Egypt to Trans-Jordan
4 fighters moved from 92 Sea Zone to Trans-Jordan
3 carriers moved from 92 Sea Zone to 91 Sea Zone
3 artilleries moved from Eastern United States to 101 Sea Zone
3 artilleries and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
1 destroyer moved from 92 Sea Zone to 104 Sea Zone
1 bomber moved from Western United States to Gibraltar
1 bomber moved from United Kingdom to Gibraltar
1 destroyer moved from 8 Sea Zone to 10 Sea Zone
2 submarines moved from 10 Sea Zone to 25 Sea Zone
1 transport moved from 25 Sea Zone to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to MidwayPlace Units - Americans
2 fighters placed in Western United States
1 submarine placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
4 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs