Scramble 111 but not 110
sub fights in 106 and dies first.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 fighter, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
2 fighters moved from United Kingdom to 119 Sea Zone
1 destroyer moved from 91 Sea Zone to 119 Sea Zone
1 mech_infantry moved from Eastern Persia to Kazakhstan
3 fighters moved from Northwest Persia to Kazakhstan
1 armour moved from Northwest Persia to Rostov
1 bomber moved from Iraq to Ukraine
Combat - British
Strategic bombing raid in Ukraine
Bombing raid in Ukraine rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Ukraine causes 3 damage total.
Battle in 119 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 2 submarines
British win, taking 119 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Battle in Kazakhstan
British attack with 3 fighters and 1 mech_infantry
Germans defend with 1 mech_infantry
British win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Non Combat Move - British
3 fighters moved from Kazakhstan to Caucasus
1 armour moved from Northwest Persia to Caucasus
3 infantry moved from Persia to Northwest Persia
3 infantry moved from Iraq to Northwest Persia
1 artillery moved from Trans-Jordan to Iraq
2 fighters moved from Egypt to Caucasus
1 bomber moved from Ukraine to Caucasus
1 armour moved from India to Eastern Persia
1 aaGun and 1 infantry moved from Burma to Yunnan
2 artilleries moved from Kwangsi to Yunnan
1 infantry moved from French Indo China to Yunnan
2 aaGuns moved from Kwangsi to Kiangsi
3 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from India to Yunnan
1 infantry moved from Kwangsi to Hunan
1 infantry moved from Kwangsi to Yunnan
1 transport moved from 60 Sea Zone to 61 Sea Zone
3 infantry moved from United Kingdom to Scotland
2 fighters moved from 119 Sea Zone to United Kingdom
Place Units - British
1 fighter and 3 infantry placed in United Kingdom
2 infantry and 1 mech_infantry placed in Iraq
2 mech_infantrys placed in Persia
1 infantry placed in Persia
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1
UK_Pacific collect 10 PUs (1 lost to blockades); end with 11 PUs total
Some Units in India change ownership: 1 mech_infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 93 Sea Zone
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Tobruk to Libya
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Italians win, taking 93 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Libya
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 mech_infantry
Italians win, taking Libya from Americans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 mech_infantry
Non Combat Move - Italians
1 fighter moved from 93 Sea Zone to Southern Italy
Place Units - Italians
2 destroyers placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3
Italians collect 14 PUs (2 lost to blockades); end with 14 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 submarine moved from 34 Sea Zone to 43 Sea Zone
ANZAC take 35 Sea Zone from Japanese
Combat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
2 infantry moved from South Australia to Queensland
1 submarine moved from 62 Sea Zone to 42 Sea Zone
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 fighter moved from Gibraltar to Scotland
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-Jordan
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 2 destroyers, 4 infantry and 5 transports; Remaining resources: 0 PUs;
Combat Move - Germans
2 fighters moved from Western Germany to 99 Sea Zone
1 destroyer and 2 fighters moved from 112 Sea Zone to 104 Sea Zone
2 fighters moved from Normandy Bordeaux to United Kingdom
2 bombers moved from Western Germany to United Kingdom
1 carrier moved from 112 Sea Zone to 111 Sea Zone
2 transports moved from 111 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 111 Sea Zone
2 artilleries and 2 infantry moved from 111 Sea Zone to Scotland
2 artilleries and 2 infantry moved from Vologda to Urals
1 infantry moved from Samara to Volgograd
Germans take Volgograd from Russians
1 armour, 13 artilleries and 4 infantry moved from Tambov to Rostov
1 infantry moved from Samara to Kazakhstan
3 artilleries and 13 infantry moved from Samara to Volgograd
Scramble from Scotland?
Intercept in London?
I’m keeping the CV in SZ112 - it won’t let me edit it.
No scramble, no intercept.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 2 destroyers, 4 infantry and 5 transports; Remaining resources: 0 PUs;
Combat Move - Germans
2 fighters moved from Western Germany to 99 Sea Zone
1 destroyer and 2 fighters moved from 112 Sea Zone to 104 Sea Zone
2 fighters moved from Normandy Bordeaux to United Kingdom
2 bombers moved from Western Germany to United Kingdom
1 carrier moved from 112 Sea Zone to 111 Sea Zone
2 transports moved from 111 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 111 Sea Zone
2 artilleries and 2 infantry moved from 111 Sea Zone to Scotland
2 artilleries and 2 infantry moved from Vologda to Urals
1 infantry moved from Samara to Volgograd
Germans take Volgograd from Russians
1 armour, 13 artilleries and 4 infantry moved from Tambov to Rostov
1 infantry moved from Samara to Kazakhstan
3 artilleries and 13 infantry moved from Samara to Volgograd
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 4 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 7,7 and causes: 14 damage to unit: factory_major
Bombing raid in United Kingdom causes 14 damage total.
Battle in Scotland
Germans attack with 2 artilleries and 2 infantry
British defend with 1 airfield and 4 infantry; French defend with 1 fighter
British win with 1 fighter and 2 infantry remaining. Battle score for attacker is -8
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for British: 2 infantry
Battle in 99 Sea Zone
Germans attack with 2 fighters
Americans defend with 1 cruiser
Germans win with 2 fighters remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Battle in 104 Sea Zone
Germans attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer and 1 submarine
Germans win with 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Urals
Germans attack with 2 artilleries and 2 infantry
Russians defend with 1 infantry
Germans win, taking Urals from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 armour, 13 artilleries and 4 infantry
British defend with 1 armour; Russians defend with 3 artilleries and 1 infantry
Germans win, taking Rostov from Russians with 1 armour, 13 artilleries and 3 infantry remaining. Battle score for attacker is 18
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Casualties for Russians: 3 artilleries and 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
3 artilleries and 5 infantry moved from Russia to Smolensk
2 artilleries moved from Baltic States to Poland
2 bombers moved from United Kingdom to Western Germany
2 fighters moved from United Kingdom to Normandy Bordeaux
2 fighters moved from 99 Sea Zone to Southern Italy
2 fighters moved from 104 Sea Zone to 111 Sea Zone
1 infantry moved from Normandy Bordeaux to France
Place Units - Germans
1 destroyer and 5 transports placed in 113 Sea Zone
1 destroyer placed in 110 Sea Zone
4 artilleries and 4 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 61 PUs; end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Russians
1 armour moved from Novgorod to Vyborg
Russians take Vyborg from Germans
1 armour moved from Vyborg to Karelia
Russians take Karelia from Germans
4 artilleries, 3 infantry and 1 mech_infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Baltic States
Russians take Baltic States from Germans
1 artillery and 1 infantry moved from Caucasus to Kazakhstan
2 fighters moved from Northwest Persia to Kazakhstan
1 artillery moved from Caucasus to Kazakhstan
Combat - Russians
Battle in Kazakhstan
Russians attack with 2 artilleries, 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians win, taking Kazakhstan from Germans with 2 artilleries and 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 fighters moved from Kazakhstan to Northwest Persia
4 aaGuns moved from Caucasus to Northwest Persia
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 artilleries, 4 destroyers, 1 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
Japanese take 6 Sea Zone from Americans
1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from Japan to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Kiangsi
2 artilleries and 1 infantry moved from Anhwe to Kiangsi
1 artillery moved from Shensi to Suiyuyan
1 armour moved from Hopei to Suiyuyan
3 bombers moved from Manchuria to Kiangsi
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
1 carrier and 1 cruiser moved from 20 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 fighter moved from 6 Sea Zone to 18 Sea Zone
1 tactical_bomber moved from Japan to 5 Sea Zone
1 battleship and 1 destroyer moved from 44 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to 42 Sea Zone
1 carrier moved from 44 Sea Zone to 42 Sea Zone
3 armour, 3 artilleries, 3 fighters, 3 infantry and 2 tactical_bombers moved from Kwangtung to Kiangsi
1 transport moved from 44 Sea Zone to 20 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 armour moved from Sikang to Suiyuyan
1 destroyer moved from 20 Sea Zone to 21 Sea Zone
Combat - Japanese
Battle in 5 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
Americans defend with 1 transport
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Amur
Japanese attack with 1 artillery and 1 infantry
Americans defend with 2 infantry
Japanese win, taking Amur from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Suiyuyan
Japanese attack with 2 armour and 1 artillery
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 2 armour remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Kiangsi
Japanese attack with 3 armour, 6 artilleries, 3 bombers, 4 fighters, 5 infantry and 3 tactical_bombers
British defend with 2 aaGuns; Chinese defend with 7 artilleries and 11 infantry
Japanese win, taking Kiangsi from Chinese with 3 armour, 1 artillery, 3 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 16
Casualties for British: 2 aaGuns
Casualties for Chinese: 7 artilleries and 11 infantry
Casualties for Japanese: 5 artilleries, 2 fighters and 5 infantry
Battle in 18 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 19 Sea Zone
Japanese attack with 1 carrier, 1 cruiser and 1 destroyer
Americans defend with 1 submarine
Japanese win, taking 19 Sea Zone from Americans with 1 carrier, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 21 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Japanese win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 tactical_bomber moved from 5 Sea Zone to Japan
1 fighter moved from 18 Sea Zone to Japan
2 fighters and 2 tactical_bombers moved from Kiangsi to 6 Sea Zone
3 bombers and 1 tactical_bomber moved from Kiangsi to Kwangtung
3 artilleries moved from Shantung to Anhwe
1 artillery moved from Jehol to Anhwe
1 submarine moved from 73 Sea Zone to 71 Sea Zone
Place Units - Japanese
1 artillery and 2 mech_infantrys placed in Shantung
2 artilleries and 1 infantry placed in Kwangtung
Japanese undo move 2.
2 destroyers placed in 20 Sea Zone
1 artillery placed in Kwangtung
1 artillery and 1 infantry placed in Japan
2 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,1
Japanese collect 55 PUs (4 lost to blockades); end with 55 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 3 fighters, 1 infantry and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 91 Sea Zone to 93 Sea Zone
3 fighters moved from 92 Sea Zone to 93 Sea Zone
1 bomber moved from Gibraltar to Northern Italy
2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
2 carriers moved from 92 Sea Zone to 110 Sea Zone
1 submarine moved from 25 Sea Zone to 5 Sea Zone
Combat - Americans
Battle in 5 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 110 Sea Zone
Americans attack with 3 carriers, 2 destroyers, 2 fighters and 1 submarine
Germans defend with 1 destroyer
Units damaged: 1 carrier owned by the Americans
Americans win with 3 carriers, 2 destroyers, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Strategic bombing raid in Northern Italy
1 bomber killed by AA
Bombing raid in Northern Italy causes 0 damage total.
Battle in 93 Sea Zone
Americans attack with 3 fighters and 1 submarine
Italians defend with 1 destroyer
Americans win, taking 93 Sea Zone from Italians with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 93 Sea Zone to 110 Sea Zone
1 fighter moved from 93 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to Gibraltar
4 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer, 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Gibraltar
8 infantry moved from Gibraltar to 92 Sea Zone
8 infantry and 4 transports moved from 92 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Syria
6 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Syria
1 transport moved from 92 Sea Zone to 91 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
2 fighters moved from Western United States to 25 Sea Zone
2 submarines moved from 10 Sea Zone to 25 Sea Zone
1 aaGun moved from Siberia to Soviet Far East
Place Units - Americans
1 destroyer and 4 submarines placed in 10 Sea Zone
Americans undo move 1.
1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters placed in Eastern United States
1 infantry placed in Western United States
1 bomber and 1 fighter placed in Western United States
3 submarines placed in 101 Sea Zone
Americans undo move 4.
1 bomber placed in Eastern United States
1 fighter placed in Western United States
Americans undo move 2.
1 fighter placed in Eastern United States
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Hunan to Kwangsi
Place Units - Chinese
1 infantry placed in Hunan
Chinese undo move 1.
1 artillery and 3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British repair damage of 9x factory_major; Remaining resources: 29 PUs;
British buy 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
1 armour moved from Caucasus to Sikang
Chinese take Sikang from Japanese
1 bomber moved from Caucasus to Volgograd
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
Combat - British
Strategic bombing raid in Volgograd
Bombing raid in Volgograd rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Non Combat Move - British
1 bomber moved from Volgograd to Northwest Persia
4 fighters moved from Caucasus to Northwest Persia
1 fighter moved from Caucasus to Northwest Persia
1 artillery, 2 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
1 armour moved from Eastern Persia to Northwest Persia
1 infantry and 2 mech_infantrys moved from Persia to Northwest Persia
1 infantry moved from Hunan to Yunnan
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Yunnan
1 mech_infantry moved from India to Yunnan
1 destroyer moved from 119 Sea Zone to 110 Sea Zone
1 infantry moved from Burma to Yunnan
Place Units - British
3 infantry placed in Persia
1 artillery, 1 fighter and 2 infantry placed in United Kingdom
British undo move 1.
1 infantry placed in United Kingdom
1 infantry placed in Persia
1 infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 4,4
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
1 armour and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3
UK_Pacific collect 8 PUs (3 lost to blockades); end with 9 PUs total
Some Units in India change ownership: 1 armour and 1 mech_infantry
The Italians breath a sigh of relief.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to Tobruk
1 artillery moved from Libya to Tobruk
1 battleship and 1 destroyer moved from 97 Sea Zone to 93 Sea Zone
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 destroyer
Americans defend with 5 transports
Italians win, taking 98 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 35
Casualties for Americans: 5 transports
Battle in 93 Sea Zone
Italians attack with 1 battleship and 1 destroyer
Americans defend with 1 submarine
Units damaged: 1 battleship owned by the Italians
Italians win, taking 93 Sea Zone from Americans with 1 battleship and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Tobruk
Italians attack with 1 artillery and 1 fighter
British defend with 1 infantry
Italians win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Italians: 1 artillery
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from Tobruk to Libya
2 aaGuns, 1 artillery and 4 infantry moved from Ukraine to Bessarabia
Place Units - Italians
1 artillery and 1 infantry placed in Southern Italy
1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 43 Sea Zone to 41 Sea Zone
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
2 infantry moved from Northwest Persia to Caucasus
Non Combat Move - ANZAC
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Non Combat Move - French
1 fighter moved from Scotland to United Kingdom
1 infantry moved from Iraq to Trans-Jordan
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 70 PUs;
Germans buy 4 artilleries, 1 carrier, 3 destroyers and 4 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
2 fighters moved from 111 Sea Zone to Scotland
1 transport moved from 111 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 artillery and 1 infantry moved from 111 Sea Zone to Scotland
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 119 Sea Zone
1 artillery and 1 infantry moved from 119 Sea Zone to Eire
2 fighters moved from Normandy Bordeaux to 91 Sea Zone
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
2 bombers moved from Western Germany to 91 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
2 artilleries and 4 mech_infantrys moved from Poland to Baltic States
3 artilleries and 5 infantry moved from Smolensk to Archangel
Germans take Archangel from Russians
1 infantry moved from Urals to Nenetsia
Germans take Nenetsia from Russians
1 artillery moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
2 artilleries and 4 infantry moved from Volgograd to Kazakhstan
1 armour moved from Rostov to Kazakhstan
1 artillery and 10 infantry moved from Volgograd to Caucasus
13 artilleries and 3 infantry moved from Rostov to Caucasus
1 battleship, 1 cruiser and 1 transport moved from 111 Sea Zone to 112 Sea Zone
Scramble out of Gibraltar?
Presume scramble to SZ110.
BTW, flying the fighters in is legal because it is theoretically possible for the DD to kill the fleet and then the CV can catch the fighter.