16L BM2.0 Mr Green (Allies) vs Simon33 (Axis)


  • Sure no problem.


  • Although with your fighters gone after sz112 I think you need to retreat to avoid getting crushed by the red wave.  :evil:
    But perhaps I have miscalculated…

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 7 artilleries and 7 infantry; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 bomber moved from Novgorod to Vologda
                3 artilleries moved from Archangel to Vologda
                1 artillery, 2 infantry and 5 mech_infantrys moved from Western Germany to Holland Belgium
                2 artilleries moved from France to Holland Belgium
                2 mech_infantrys moved from Western Germany to Holland Belgium
                1 mech_infantry moved from Western Germany to Holland Belgium
                1 submarine moved from 105 Sea Zone to 109 Sea Zone

    Combat - Germans
                British scrambles 1 units out of United Kingdom to defend against the attack in 109 Sea Zone
                Battle in Holland Belgium
                    Germans attack with 3 artilleries, 2 infantry and 8 mech_infantrys
                    British defend with 1 aaGun and 1 infantry
                    Germans win, taking Holland Belgium from Americans with 3 artilleries, 2 infantry and 8 mech_infantrys remaining. Battle score for attacker is 8
                    Casualties for British: 1 aaGun and 1 infantry
                Battle in 109 Sea Zone
                    Germans attack with 1 submarine
                    British defend with 1 destroyer and 1 fighter
                    British win with 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 destroyer
                Battle in Vologda
                    Germans attack with 3 artilleries and 1 bomber
                    Russians defend with 1 infantry
                    Germans win, taking Vologda from Russians with 3 artilleries and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Changing ownership of Nenetsia from Russians to Germans
                EDIT: Changing ownership of Urals from Russians to Germans
                EDIT: Turning off Edit Mode
                1 bomber moved from Vologda to Ukraine
                1 fighter moved from Southern Italy to Ukraine
                1 tactical_bomber moved from Western Germany to Ukraine
                2 artilleries and 2 infantry moved from Novgorod to Karelia
                2 armour and 2 mech_infantrys moved from Archangel to Urals
                2 armour and 2 mech_infantrys moved from Belarus to Karelia
                1 aaGun, 3 artilleries and 5 infantry moved from Belarus to Novgorod
                2 infantry moved from Eastern Poland to Bessarabia

    Place Units - Germans
                2 artilleries and 1 infantry placed in France
                Germans undo move 1.
                3 artilleries placed in France
                3 infantry placed in Novgorod
                4 artilleries and 4 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,4,6,4,1,2,4,4,1,3,6
                Germans collect 42 PUs (2 lost to blockades); end with 43 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 48 PUs

    triplea_38299_Ger9.tsvg

  • '19 '17 '16

    Max D.

    Try to keep the Italians alive.


  • I got that battle at 100% for the Russians with ~130 in average TUV swing, but sure lets try to keep the Italians alive…  :evil:


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                3 infantry moved from Rostov to Ukraine
                18 artilleries and 63 infantry moved from Bryansk to Ukraine
                11 armour and 9 mech_infantrys moved from Russia to Ukraine

    Combat - Russians
                Battle in Ukraine
                    Russians attack with 11 armour, 18 artilleries, 66 infantry and 9 mech_infantrys
                    Germans defend with 2 aaGuns, 2 armour, 19 artilleries, 1 bomber, 1 fighter, 28 infantry, 14 mech_infantrys and 1 tactical_bomber; Italians defend with 2 aaGuns, 3 artilleries, 1 factory_minor and 8 infantry
                        Russians roll dice for 11 armour, 18 artilleries, 66 infantry and 9 mech_infantrys in Ukraine, round 2 :  24/104 hits
                        Italians roll dice for 4 aaGuns, 2 armour, 22 artilleries, 1 bomber, 1 fighter, 36 infantry, 14 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 :  19/77 hits
                        19 infantry owned by the Russians, 2 aaGuns owned by the Germans, 1 bomber owned by the Germans, 2 aaGuns owned by the Italians and 19 infantry owned by the Germans lost in Ukraine
                        Russians roll dice for 11 armour, 18 artilleries, 47 infantry and 9 mech_infantrys in Ukraine, round 3 :  31/85 hits
                        Italians roll dice for 2 armour, 22 artilleries, 1 fighter, 17 infantry, 14 mech_infantrys and 1 tactical_bomber in Ukraine, round 3 :  22/57 hits
                        22 infantry owned by the Russians, 14 mech_infantrys owned by the Germans, 9 infantry owned by the Germans and 8 infantry owned by the Italians lost in Ukraine
                        Russians roll dice for 11 armour, 18 artilleries, 25 infantry and 9 mech_infantrys in Ukraine, round 4 :  24/63 hits
                        Italians roll dice for 2 armour, 22 artilleries, 1 fighter and 1 tactical_bomber in Ukraine, round 4 :  9/26 hits
                        9 infantry owned by the Russians, 3 artilleries owned by the Italians, 19 artilleries owned by the Germans and 2 armour owned by the Germans lost in Ukraine
                        Russians roll dice for 11 armour, 18 artilleries, 16 infantry and 9 mech_infantrys in Ukraine, round 5 :  18/54 hits
                        Italians roll dice for 1 fighter and 1 tactical_bomber in Ukraine, round 5 :  2/2 hits
                        2 infantry owned by the Russians, 1 tactical_bomber owned by the Germans and 1 fighter owned by the Germans lost in Ukraine
                    Russians win, taking Ukraine from Italians with 11 armour, 18 artilleries, 14 infantry and 9 mech_infantrys remaining. Battle score for attacker is 161
                    Casualties for Germans: 2 aaGuns, 2 armour, 19 artilleries, 1 bomber, 1 fighter, 28 infantry, 14 mech_infantrys and 1 tactical_bomber
                    Casualties for Italians: 2 aaGuns, 3 artilleries and 8 infantry
                    Casualties for Russians: 52 infantry

    Non Combat Move - Russians
                2 aaGuns moved from Bryansk to Russia
                2 aaGuns moved from Bryansk to Ukraine

    Place Units - Russians
                7 infantry placed in Russia
                3 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 26 PUs; end with 26 PUs total
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs

    triplea_38299_Rus9.tsvg


  • I think I hear the fat lady singing…  :wink:

  • '19 '17 '16

    @Mistergreen:

    I think I hear the fat lady singing…  :wink:

    Indeed.

    I’ll post your result.

    I needed to make a stand. Even if it was <1%, running away was no solution at all!

    Rematch? Switch sides?


  • I’m trying to limit the number of games I play at a time. Makes it easier for me to remember what is going on and respond in a timely fashion. An old foe asked me for a game while ours were running and I promised to alert him when I had time for another game. If he’s not up for it at this time I’m more than happy to rematch at once as either side.  :-)

  • '19 '17 '16

    Having a bit of a look at where I lost this game, I think it might be on I1. Miscuing with the BB but really, why not a max attack on Alexandria and a step on Transjordan? You have to respond to those moves and if you use the RAF to attack the Italian navy (because the Suez is closed), you’re ahead at 73% or so but you’ll probably only have two planes left which don’t amount to much of a defence of Egypt, and worse if you take down two inf in Transjordan.

    I wasn’t prepared to sacrifice the navy in the worthwhile goal of taking Egypt. That strat bomber really scared me and it shouldn’t have scared me so much. You would have needed to consolidate Egypt rather than attempt to smash the fleet in SZ98, I think.

    Then I just wasted it later trying to protect it.


  • One response to that I’ve seen are for Anzac to attack Trans-Jordan, it only succeed ~22% but when it does it is a disaster for Italy. But if that gamble fails or the Allied player isn’t feeling ballsy it will certainly put pressure on Egypt.

    What puzzled me is the lack of transports built for Japan during the early rounds?

  • '19 '17 '16

    Sometimes I build too many and can’t use them. But I guess not building enough is an even worse problem.

  • '19 '17 '16

    I guess I didn’t count on losing either of the two transports I lost on the second turn. 'Twas a brain fart off Borneo and I guess a bit weak in Philippines. You were correct to roll the dice on that one.

    I think I see why I didn’t buy a TT J2 - I theorised that wouldn’t have been able to afford to put troops on it. But perhaps if I saved 1IPC by downgrading an art or a mech to an inf, I would have. Bad call.

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